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Corsair Craftworld Eldar imperial armor codex ...Warhammer 40000 фэндомы 

Честно был очень удивлён что прошло так много времени и никто не слил инфы с 11 ИА 2 редакции сюда... Лулзов много, у корсаров батлфокус и много новой даки и тишина... Так что я слоупочно компенсирую это.


Imperial Armour The Doom of Mymeara What1 sin the Book? • New Units • Corsair Jetbikes • Skathach YVraithkmghts • All New Eldar Corsair Army list • Rules revised for all Eldar Vehicles and Characters furyst illuriiJ,Corsair,Craftworld Eldar,Эльдар, Eldar, Корабельники,Warhammer 40000,wh40k,


The Corsair Prince gets six different paths to follow. A prince can come a psyker. One way is to dabble in malefic demonology, obsessed with finding artifacts of the ancient eldar, leads too demonic possession. If it goes wrong, it has horrific consequences…. Another path has a prince who has to keep summoning until he runs out of warp charge points or dies doing it.

His retinue are gone and are replaced by the Void Storm squad all of whom are Felarchs and can be armed with a variety of exotic weaponry from Eldar through Harlequin to DE and some new stuff. Void Storm squad get void hardened armor which is a 3+/5++ armour save now.

The Shadowfield is still in there too.

The Prince can access ANY remnant of glory, enigma of the Black Library or the relics listed in the DE codex.

The Prince can take a Corsair Venom like an Archon can. Corsair Venoms can now have two heavy weapons including splinter cannons or a mix of Eldar heavy guns and DE. So they can take scatter laser and a splinter cannon at the same time.

A Corsair Baron is a new HQ that sits between the Prince and the Felarchs in the ranks of a Corsair band.

Formations There are some that resemble loose associations and war bands rather than rigid military structures. One uses multiple princes.

The Void Dreamer Gets a major buff. Able to take Telekinesis now and will be ML2. Void Dreamers can use the webway to suck an enemy unit or vehicle off the map and place it into ongoing reserve.

Infantry get boosts. Corsair Jet Packs give a 4+ armour save. WS and BS are 4 as per other Eldar. Felarchs have 5 and 5. Each model can have a different weapon including splinter rifles.

Felarch’s have an ability that helps their unit in close quarters fighting. Not sure if that means shooting, assault, or something else.

There’s an army-wide power akin to battle focus “but a little different”.

New vehicle wargear kinetic fields which is a 4++ against anything within 24″. The 4++ works in CC as well where it becomes rerollable. Wasp Walkers can take kinetic fields which means they’ll tie things up in CC pretty well. Corsair vehicles can really be in the thick of it.

Corsair Jetbikes – There are new models completed by Will Hayes. He coyly confirmed this to me. Corsair Jetbikes can take splinter cannons. The Corsair Prince can take a jetbike.

Warp Hunter – D strength minus 1. Same profile as before not sure if the AP moves to 2.

Firestorm gets ignores jink and rending.

Hornet pulse lasers have a higher cost.

There are lots of specialist grenades that do different things including building and fortification busting. One is a S: D grenade that can be thrown but cannot be used in CC.

Bel-Annath gets a makeover but not sure on the detail.

Changes to how Spectres and Iryillth move.

There is a new Wraithlord variant produced by Will Hayes.

Revenant, Cobra, and Scorpion all getting updated.

No more void dragon phoenix.



And from the Amsterdam Open we have:
Via Lord Thørn on B&C

Anyway, I’ve got a few things to add to this list :
Doom of Mymeara 2nd edition should be out soonish (in the next couple of months), with an updated and expanded corsair list (new units, but no or few new models planned)
Who wants to put money on a highly mobile jump force of infantry and light vehicles updated to 7th Edition?
I predict a LOT of D in there…


Perils of the Warp Chart

Corsairs have their own unique Perils of the Warp chart. In addition to the Void Dreamer, Barons and Princes can be Psykers.

D6
1- Devoured. No Ld check. The Psyker is claimed by She Who Thirsts. Gains Demon, Hatred (Khorne), Rending, and may run +3 inches. Control switches to your opponent. If the psyker is part of a unit they’re locked in combat.

2-3 Soul-Wracked. Slaanesh gives them a back massage is basically what the fluff says. The unit (not just the model) are pinned and your opponent gets to change the target of the psychic power being cast.

4-5 Warp Terrors. Demons swirl about the veil. Unit and all Corsair units within 6″ must make a morale check on 3D6 take the two highest or fall back.

6 The Eye of She Who Thirsts. The Psyker gets the attention of Slaanesh. For the rest of the game perils happen for the psyker on any doubles.

Psychic Powers

– Psychic power #5: Warp Tunnel – WC2 – Pick a friendly unit within 6″. Make a no-scatter Deep Strike anywhere on the table. The target may shoot and assault as normal. For every 6″ moved this way roll a D6, for every 1 rolled take a wound (saves allowed).

– as a whole their psychic powers are pretty average though. The one that puts enemies into ongoing reserve is powerful but it’s WC3. Not witchfire though so that’s good.

– Primaris power under Aethermancy… not so good IMO.

Path-Ward, WC2 (why?) – Blessing, only works on Corsair faction units. The unit automatically gets a ‘6’ on difficult terrain rolls, charge distances, thrust moves, hit and run moves, reckless abandon special rules. If it was a D3, it’s a 3.

I guess that’s a very long, predictable charge range though.

Army Special Rules & Info

By the way, regular troop Corsairs (now called Reaver Bands), got defensive grenades.
Not sure about the vampire hunter. Firestorm yes. Lynx is still there, holofields unchanged. Sonic lance unchanged, It has a whole new gun though:

Corsairs get these two rules:
– Dancing on the Blade’s Edge: Corsairs are piratey and stuff and not the most disciplined. They come with two Ld Values, ie 8/5. You use the lower value when trying to regroup.

– Reckless Abandon: If within 12″ of an enemy, the unit can “battle focus” only after shooting. But don’t roll D6, it’s a flat 6″. Jetpack units get 6+D6″.

Princes can take relics from either book as well as the Harlequin book. Hello Mask of Secrets.
Dissonance cannon: 24″ S5, AP4, Heavy 1, pinning. For each additional model in the unit that hits, add +1S and -1AP. So if three hit that’s S7 AP2 on all of them. Not bad.

grenades – Tanglefield
S2, AP-, blast. Any unit hit by it takes a strength test, if failed reduce initiative and WS in half until next turn.

So the cloud dancer felarch comes with a brace of pistols, either or both of which can be exchanged for a list of named items…
… but the default loadout just says ‘brace of pistols’.
Meaning what – brace of shuriken pistols? Fusion pistols? Laspistols?
Brace of Pistols is wargear that effectively gives access to 2 shuriken pistols and 2 splinter pistols.

– Yes the Corsair Prince and Baron can both take a Cloud Runner jetbike.

– The Baron is a 30 point HQ base, super cheap. He’s not an IC, can take a lot of upgrades such as a shadowfield, pay 15 pts to become a lv1 psyker. I think he’ll see a lot of action.

– The Prince dropped 25 pts. Anything with 12″ uses his Ld.

– Yes Corsairs have a pistol fetish. They have access to 4 pistols (but can of course only fire 2). For one, this means that they all have 2 CCW.

– There are scout Corsairs called Ghostwalkers. They get stealth, scout, infiltrate, plasma and defensive grenades, and a lasblaster. For one point per model they can get longrifles. They can also get flamers, fusion guns, shredders, and blasters (1 per 5). And they can get haywire grenades.

– Corsair jetpacks grant 4+ armor

CW Eldar, Dark Eldar, and Harlequins are battle brothers. Tau, Imperials are Desperate allies, never may be in a list with Chaos, Nids, Crons. Nobody is allies of Convenience for Corsairs (except different parts of their own detachment lol)hey gained open-topped… But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.

– For +10 points Corsair Reavers (“basic” Corsairs) can all upgrade to Void Hardened armor. This gives them 3+ armor and re-rolls for dangerous terrain and difficult terrain, but they lose Fleet.

– Balelight: Pistol 3D3, rending, blind, one use, 8″, S3, AP6.

– Elite Slot: Malevolent Band. These corsairs are half-insane because of Slaanesh gnawing at their souls and therefore charge into battle with berzerker-like rage.

: Any Corsairs within 6″ of them get -1Ld
: They’re 2W models with FnP
: Fear, fearless, fleet, furious charge, rage
: 5 points gets the whole unit Jetpacks or Heavy mesh (4+ armor). No-brainer.
: Can get melta bombs, venom blades, power swords (1 per 5)
: Comes with brace of pistols and a CCW

In other news, the Corsair Prince can be configured as a “drug lord” and have a better combat drug chart than dark eldar – and it works for his whole detachment. Roll a 6 on the drug chart and your prince goes full El Chapo and gets to roll for two drugs.
Dark Eldar need a new codex.

Looks like no new model support other than the new WK and the jetbikes and those look like modded kits. FW told me though that they plan on releasing more in the future but couldn’t say what or when.

Corsair Formations & Detachments

Anyway Corsairs can take a CAD. Or they can organize into a…
Corsair Fleet Raiding Company
Mandatory stuff:
– Command Crew (1-2 HQ, 0-1 Elite, 0-1 LoW)
– Primary Coterie (1 HQ, 1-3 Troops, 0-2 Elites, 0-2 Fast, 1 Heavy)

Optional 0-3 Coteries (same as primary)

Features:
– Obsec Troops
– Coterie Specializations. Each Coterie can select one of the following rules and you can’t double up on any rule pick. (Command Crew doesnt get one):

Titan Breakers – Preferred enemy tank and walker
Head Takers – Rerolls 1 to wound in CC
Sky Burners – Deep strikes scatter D6 and reroll failed reserve rolls (optional)
Vault Breechers – Gain Dissonance breech
Night Hunters – Gain Night Vision and Preferred Enemy (stuff at night)
Hate Bringers – Pick an enemy unit on turn 1. The Coterie’s infantry and jetbikes get Hatred (those guys) for the whole game and if you kill those guys gain a VP. Any part of your army can kill it for the VP doesn’t have to be the coterie with this ability or even Corsairs.

Drawback!!! Internal Politics: Your Coteries count each other as Allies of Convenience. This is potentially a big deal.

The book also has more choices for the Eldar Warhost formation in the CW Codex. Lots more actually. Here’s one.

Lord of the Undying Host (Command Choice)
1 Wraithseer
1-3 units of Wraithblades

Special Rules:
– Wisdom Beyond the Veil: roll 2D6 for warlord trait, pick the one you like
– Bound to Serve: Wraithblades and Wraithseer re-roll to-hit rolls of ‘1’ in the first round of CC

Warhost (decurion type detachment)

There’s an alternate to the Eldar Warhost in here, sort of a modified version where instead of getting the buffed battle focus thing, you pick a trait.

Warhosts of the Pale Courts (The Pale Courts are the minor craftworlds), uses normal auxiliary and command choices
– Pale Courts Battlehost: Farseer, 3 Guardian Defender units, 0-1 Warlock councils
– Pick one of 11 traits.

> Crossroads of Eternity: The Battlehost may include a Harlequin Troupe, counts as CE Eldar faction

> Children of Khaine: The 3 units of Guardians must be Storm Guardians who are S4 when they roll a ‘6’ to hit

> Disciples of Vaul: The Battlehost adds 1-3 Vaul’s Wrath batteries and the Guardians may take 1 support weapon per 5 models

> Graveyard of Dreams: The Battlehost must take 3 Wraithblade units, the Guardians become 0-3. The wraithblades get Crusader.

> Tomb-Ship of Fallen Heroes: The Battlehost uses a Spiritseer or Wraithseer instead of the Farseer, roll 2D6 take the best for WL traits. Must also take a Wraithlord.

> Aspect-Lord Shrine: Guardians become 0-3, Battlehost must include three Aspect Warrior units from a single aspect.

> Fortress of Discipline – Battlehost adds 1-3 War Walkers or 1 unit of Wasps. They get pinning against anything Guardians targeted that turn.

> Swift to Anger – Battlehost must inclide 1-3 Vyper units or 1 Hornet unit. They get outflank and re-roll reserve rolls.

> Halls of Martial Splendor – Take an Autarch instead of the Farseer in the Battlehost. He re-rolls misses and wounds in a challenge.

The strong stand alone – The Battlehost adds a single squadron of Warp Hunters, Night Spinners, or Fire Prisms. Your army can’t contain any other detachments except more Pale Courts Warhosts.


New Vehicle Details
– The Phoenix Bomber looks unchanged other than dropping 20 points.

As well as the Wraithknight (there’s a new one) and the new Revenant.

Unfortunately Prism blasters (focused and dispersed), as well as Ghostlight are the same as they are on the FAQ downloadable from FW’s website, which is to say, lacking. I don’t have info on the Spear of Twlight, Irillyth, or Spectres themselves though, sorry. I have the corsair stuff mostly.

Is Firestorm in the book?
Yes. Its gun got rending and ignores cover vs skimmers and flyers.

– Warp Hunter, 185 points, can be squadroned. 36″ Str: D minus 1 AP2 with small blast barrage D3+1 shots. Also has a template firing mode.

– Kinetic Fields grants a 5++ save to vehicles, increasing to 4++ re-rollable if the vehicle deep strikes or moves flat out. Wasps get it when jumping. Doesnt work in melee but this is damn good.

The Phantoms guns got a boost

Eldar Lynx:
12/12/11, 5 HP
Heavy Support NOT a superheavy
Costs 5 more than a Land Raider
Flyer with skimmer mode
Can Deep Strike
Can’t jink when flying (it’s too clumsy), only snap firing when flying
Comes with a shuriken cannon, can turn it into a BL/SL/SC for +5 pts

Lynx Pulsar:
Saturation: 48″ Str, AP2, Ordinance 1, Large Blast
Salvo: 48″ Str, AP2, Ordinance 3, Twin-Linked

it’s 60 pts cheaper and got +1 armor f/s

The Lynx Pulsar has an Ordinance 3, S: D, AP2, Twin-linked 48″ firing mode now, as well as the Large blast D which also gets ordinance

Sonic lance is unchanged

Revenant Titan
Gets a heavy 4 S8 AP3 skyfire, interceptor, sunder ”Cloudstrike” missile system. And it’s only hit on 6’s in close combat now (GMCs and superheavy walkers hit it on a 5+). Titan holofields are unchanged. Weapons are unchanged. 

– The Nightwing is only 25 points more than a naked Farseer. It has stealth and Agile.

– you can arm a Wasp with both a dark lance and a bright lance.

– Wasps get D6+1 hammers of wrath when they assault using their jump jets. They gained open-topped… But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.

A lot of folks seem to hate shooting D weapons these days, so if these rumors are true and the Pulsar is changing THAT much it may not be too popular with quite a few people. Also only being able to hit the Revenant on 6’s in hand to hand really cranks up the power level notch on that thing a whole lot.

I can’t imagine the Phantom that’s like 3 times as big as the Revenent not getting the same rules as far as that goes. The titan holofield rules staying the same won’t hurt sales either for these big boys.

Eldar Corsair Jetbikes,Corsair,Craftworld Eldar,Эльдар, Eldar, Корабельники,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,imperial armor,codex


Eldar Skathach Wraith knights,Corsair,Craftworld Eldar,Эльдар, Eldar, Корабельники,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,imperial armor,codex

.................315 P ''¿¿section of the Webway a duty vital to rht ILDAR SKATHACH WRAfTHKNlGHT V^a^knrgMs are tasked ro t3ke root m the ancient paths betwee mx from»* tan* *****.«the rmfity Wrvthkn&ts. Mhacn ^ prCJ^e csa^veo ^ Qf fQ ^ rt*v.wtfrtar» of the Ekiar OatoworM* Thesesand^n

Corsair,Craftworld Eldar,Эльдар, Eldar, Корабельники,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,imperial armor,codex


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Wh Other Salamanders Space Marine Imperium ...Warhammer 40000 фэндомы 

Into the fires of battle, unto the Anvil of War!

Закончил я тут на днях читать литературу о Гвардии Ворона, и решил начать изучение Саламандр. Поэтому собственно и спрашиваю у знатоков BL, с каких романов или новелл стоит начать знакомство с сынами Вулкана, а какие фрагменты можно и пропустить?
Wh Other,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Salamanders,Space Marine,Adeptus Astartes,Imperium,Империум
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Wh Песочница Wh Other Chaos (Wh 40000) Emperor of Mankind Imperium Wh FaQ ...Warhammer 40000 фэндомы 

О природе работы волшебных заточек.

День добрый вахактор, нужно взвешенное мнение сообщества.

Общеизвестный факт, что демоны как и Боги Хаоса бессмертны. Боги, сформированные разными спектрами человеческих эмоций давно стали самоподдерживающимися бурями в варпе, в то же время для окончательного и бесповоротного уничтожения демонов нужно желание бога породившего этого самого демона. В таком же случае как работает та здоровая пылающая бандура под названием Меч Императора? В последних книжках Темного Империума (бесспорно ярчайший пример современного фэмили фрэндли вх) нам прямым текстом говорят, что Жиллиман этим чудесным мечом убивает демонов насовсем, чему оные демоны не особо рады. И возникает вопрос, как это вообще работает? То есть Боги Хаоса, эти бесконечно могучие ребята, нонстопом ведущие друг с другом вечную войну в Имматериуме демона бога конкурента уничтожить не могут, а заточка хитрого бессмертного турка-разводилы может, это как?

Понимаю, господа могут напомнить про Хоруса, душа которого была уничтожена в ноль, однако там и Импи лично пыхтел над этим, да и у Хоруса была смертная душа пусть и качественно накачанная силой богов. А тут у нас меч, пускай и созданный лично Императором.

Посему и обращаюсь к местному разумному сообществу, потому как настораживает меня мысль, что это прелюдия к скорому образованию Хорошего Варпа™ с золотыми дворцами Императора, противостоящему Злому Варпу™ с четырьмя сотонами.
Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,Wh Песочница,фэндомы,Wh Other,Chaos (Wh 40000),Emperor of Mankind,Imperium,Империум,Wh FaQ
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Wh Песочница Graham McNeill League of Legends Warhammer Fantasy FB Песочница ...Warhammer 40000 фэндомы 

Грэм Макнилл, автор прорвы романов и рассказов по вселенной Warhammer 40.000\FB, переходит работать в Riot Games. Удачи Маку на новом месте работы

Originally Posted by Graham McNeill
If you don’t want to read to the end, the short version is this: I’ve been offered – and have accepted – a job with Riot Games, the producer of the phenomenally successful League of Legends. Clan McNeill is moving to Los Angeles.

I’ve been chatting with Riot for a little while and now they’ve offered me the position of Senior Narrative Writer in their Los Angeles offices. So, yeah, in the summer we’re leaving Nottingham and the UK and relocating to sunny California in the US of A.

This wasn’t a decision we took lightly. I enjoyed the work I was doing, where I was doing it and the way life revolved around our kids, friends, family, work, school and all the usual happenings that make up the everyday. We had Evan and Amber to think of, our own jobs and our house, our friends and families. We liked having all that close, and the idea of making such a life-changing upheaval was very scary. Far easier just to maintain the status quo, eh? In short, we were comfortable, but sometimes you need to change things up, to step out of your comfort zone, and I think we were all at that stage.

I first spoke with Riot back in December. I went over for an informal chat, not really knowing what to expect, but going in with an open mind. The people I met there were fantastic; full of passion and enthusiasm for what they were doing, and I came away feeling I’d had a real meeting of minds with the spirit of Riot’s creative heart. These were people who thrived on the sheer joy of creativity, where every avenue could be explored to see where it went. I came away tremendously excited at the possibility of working within those teams.

We went back over to California as a family in February so everyone could see LA and Santa Monica, to find out if it was a place we could see ourselves living and working. It most definitely was. And my second meeting with the creative types in Riot more than confirmed my desire to work with them. Their attitude to the work and the potential for all it offers in the future is incredible, which makes me tremendously excited about being part of it.

After some long, serious, grown-up talks about making the move, Anita and I came to the conclusion that the opportunities for our family were too incredible to pass up. It’s a life-changing adventure that’s going to be exciting and challenging all at the same time. It’s the kind of chance we had to snatch with both hands, as it’s the kind that doesn’t come around more than once. And I’d hate to look back in years to come with any kind of regret for the chances we didn’t take. So with a mixture of giggling excitement and trepidation at the thought of stepping into this brave new world, we’re getting packed up and looking west to this fresh phase of our future.

Ah, but what does this mean for all things Warhammer…?

Well, first and foremost, I’m a writer, so I’m not going to stop writing books any more than I’m going to choose to stop breathing. I’m still working on my current Horus Heresy novel, The Crimson King (I’ve just handed in the first half…) and will continue to write for the Black Library. Clearly my output will diminish, what with having a full time, salaried day job, but I’ll still be keeping my hand in. I have stories of Uriel Ventris yet to tell and the Battle for Macragge isn’t going to write itself. And, having been involved with the Horus Heresy series since its very opening act, I’ll be damned if I’m not going to show up for its final dramas and its curtain calls. Expect the odd quick read or audio to pop up here and there too. In short, I’m still going to keep you entertained with grim tales from the 41st Millennium, the Horus Heresy and beyond.

So, there you have it. As the summer dawns, Clan McNeill will be living it in California. Wish us well, and I’ll continue to talk to you all on Twitter, Facebook and e-mail.

Cheers,

Graham
Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,Wh Песочница,фэндомы,Graham McNeill,League of Legends,Лига Легенд,Warhammer Fantasy,Warhammer FB,FB Песочница
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Wh Crossover Imperial Fists Imperium onepunch man Anime Saitama artist Olie art Primaris Space Marine ...Warhammer 40000 фэндомы Wh Other Space Marine 

it . ж ^ Il 1 i □ mV A M,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Wh Crossover,Wh Other,Imperial Fists,Space Marine,Adeptus Astartes,Imperium,Империум,onepunch man,Anime,Аниме,Saitama,artist,Olie,art,арт,Primaris Space Marine,warhammer 40000,fandoms,wh crossover,wh


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Primarchs Pre-heresy ...Warhammer 40000 фэндомы 

30blS 83XNI ON 30SSI ayvo8 oiwoo X009,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Primarchs,Pre-heresy

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Chaos (Wh 40000) Alpha Legion ...Warhammer 40000 фэндомы 

Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Chaos (Wh 40000),Alpha Legion
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roleplay Wh Roleplay ...Warhammer 40000 фэндомы 

РП по Вахе: Выбор системы

Леди и джентельмены, лоялисты, ксеносы и еретики,

Сегодня мы продолжим решать организационные вопросы по будущей игре, а конкретно выберем систему, по которой она будет проходить.

Я лично вижу 2 варианта:
1) Выбрать одну из систем, разработанных специально для Вахи, например - Dark Heresy.
Плюс: не нужно сильно адаптировать к сеттингу.
Минус: ограниченность (например, на сколько я знаю, ни одна из этих систем не учитывает персонажей не из Империума)
2) Пилить полностью свою, взяв какую-нибудь платформу в качестве основания.
Плюс: можно сделать все, что угодно.
Минус: необходимо очень много добавлять и балансировать.
Система для игры
Допилить Dark Heresy/Rogue Trader/Only War
112 (33.3%)
Сделать свою, на основе AD&D
99 (29.5%)
Свой вариант (опишу в комментах)
9 (2.7%)
Мимокрокодил
116 (34.5%)
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Blood Angels Imperium space marines ...Warhammer 40000 фэндомы 

Blood Angels,Кровавые Ангелы,,Imperium,Империум,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,space marines
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Roboute Guilliman Ultramarines Grey Knights Wh Starship Magnus The Red Chaos (Wh 40000) Yvraine Belisarius Cawl Cypher Living Saint ...Warhammer 40000 фэндомы Ynnari Primarchs Ecclesiarchy Space Marine Imperium Adepta Sororitas Ordo Malleus Inquisition Severus Agemman Sylandri Veilwalker Rise of the Primarch Cato Sicarius Visarch Inquisitor Greyfax Skarbrand 

Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Rise of the Primarch,Roboute Guilliman,Primarchs,Ultramarines,Ультрамарины,Space Marine,Adeptus Astartes,Imperium,Империум,Grey Knights,Ordo Malleus,Inquisition,Inquisitor Greyfax,Cato Sicarius,Severus Agemman,Wh Starship,Magnus The

DRAMATIS PERSONAE ADEPTUS ASTARTES Roboute Guilliman Severus Agemman Primarch of the Ultramarines Captain of the Ultramarines Varro Tigurius 1st Company Chief Librarian of the Alclrik Voldus Ultramarines Grand Master of the Grey Marneus Calgar Knights 3rd Brotherhood Chapter Master of

CONTENTS __________~ AN AGE OF LEGENDS..............................4 CHAPTER 1: ULTRAMAR DEFIANT....................6 CHAPTER 2: WAR STORM..........................36 CHAPTER 3: RISE OF THE PRIMARCH................<><) CHAPTER 4: THE RULES.........................100 Echo« of War

FALLEN ANGELS Cypher and the Fallen have the Fallen Angels Faction, which is shown by the icon below. The Fallen Angels Faction has the following levels of alliance: Battle Brothers: Armies of the Imperium (except Dark Angels), Chaos Space Marines Allies of Convenience: Dark Eldar, Eldar,


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