-книга начинается через сто лет после ереси со смерти Примарха. Фулгрим против Жильмана.
-Тетрархов вернули, теперь они и в 40к.
-на самом деле Жиля не особый фанат примарисов, он называет их "кощунственными ордами Коула".
-книга начинается через сто лет после ереси со смерти Примарха. Фулгрим против Жильмана.
-Тетрархов вернули, теперь они и в 40к.
-на самом деле Жиля не особый фанат примарисов, он называет их "кощунственными ордами Коула".
Уважаемые лоялисты и хаоситы, орки и некроны, тау и эльдары, а также прочие ксеносы, прошу у вас совета.
Может кто-нибудь из вас помнит, что я делал тяжеленные гифки по Вархаммеру в Kerbal Space Program?
Кто не видел или забыл, может ознакомится: ссылка один, ссылка два, ссылка три, ссылка четыре.
Так вот сейчас я пытаюсь запилить нормальную экранизацию всего этого и залить ее на Ютуб, но мне требуются примеры наиболее эпичной техники, реплику которой можно смоделировать в KSP.
На данный момент уже имеются дропподы различных калибров, дредноут, деревянный титан и даже BANEBLADE!
В частности, нужен относительно маленький корабль, который будет десантировать дропподы.
Десятикилометровый летающий собор мой комп не потянет. Максимум 1-2 километра.
Сценарий будет абсолютно бредовым (скорее всего результат уйдет в WH Alternative) и может меняться по ходу действия.
Если сразу не закидаете меня тухлыми сквигами, то сможете принять участие в его написании (как было у Making a cat cry).
Предварительный ход событий таков.
В результате мощного варп-шторма во вселенную WarHammer 40K просочилась зеленая энергия KSP. Подобное притягивает подобное, поэтому большая ее часть вылилась на орков (может быть еще чуток на некронов), которые попали под дурное влияние демона хаоса - Кракена (дальняя родственница Слаанеш) и мутировали (стали мелкими и пучеглазыми, но свои Mad skillz в области инженерии не растеряли).
Так вот. Летели себе орки в своей каменюке, потом шторм, мутация и внезапная "высадка" на какую-то планету. Так как на планете ничего нет, кроме деревьев и кактусов, новоиспеченным Коркам (бред?) стало скучно и они решили слетать куда-нибудь еще.
Множество взрывов на орбите засек разведывательный флот Империума, пролетавший мимо. Было принято решение истребить эту зелень, пока она еще не разрослась, но ИХ уже не остановить.
ВНЕЗАПНО могут проснуться некроны, понаставившие своих гробниц и монолитов где ни попадя.
Или еще какая-нибудь раса может присоединиться к веселью, но это все потом.
Сейчас от вас требуются скрины имперской техники (ну или хотя бы названия, а там сам погуглю).
The first day of Orktober is here at last! We’ve got stacks of cool and exciting stuff to show you and talk about over the coming weeks, but before we get ahead of ourselves, we thought it only right and proper to formally introduce the Orks to those who may not be familiar with this fan-favourite, belligerent, green-skinned race.
Let’s take a look…
Ever since Mankind first set forth across the stars, it has been subjected to war and death on a scale previously undreamed of. Yet of all the myriad xenos races responsible for this relentless warfare, the Orks are in a class all their own. A crude and warlike breed of hulking brutes, the Orks love nothing more than a good scrap – so much so, in fact, that in the absence of a suitable enemy to take their aggression out on, they will readily fight amongst themselves just for the sheer joy of it. As such, any attempt to reason or negotiate with Orks is doomed to failure.
Ork populations in their infancy form crude and barbaric societies founded on the notion of ‘might makes right’. Due to a quirk in their physical development, the most aggressive and dominant of their kind grow, accordingly, into the largest and most powerful of their tribe, which in turn is led by its strongest member. As their numbers increase and their encampments develop, rival tribes are conquered or otherwise subsumed into larger groups. It is at this stage that Orks begin to emerge who have an innate knowledge of how to push the growing mob to its next evolutionary step, and they are known collectively as Oddboyz:
Ingeniously skilled mechanics with the ability to create deadly weaponry and war machinery from little more than scrap and scavenged parts, Meks provide the ‘teknology’ that Orks rely on to spread carnage and destruction across the galaxy. More often than not, these guns and contraptions shouldn’t function in the conventional sense, but that never seems to stop them and has baffled millennia worth of Tech-Priests and Imperial scholars.
Sometimes referred to as Warpheadz, Weirdboyz are latent psykers who channel the cumulative energy given off by large exuberant Ork hordes into suitably impressive and deadly pyrotechnic displays, from green lightning to giant, stomping manifestations of their deities’ feet! The more Orks there are nearby, the more powerful these manifestations can become.
Named for their callous lack of patient care or bedside manner, Painboyz are surgeons who are able to patch up traumatic injuries, or work alongside a Mek colleague to graft mechanical replacements onto missing limbs, to get maimed Orks back into the fight.
The handlers of the Orks’ diminutive Grot cousins, the Runtherdz have an instinctive talent for goading their charges into doing something useful in battle, be it swarming the foe or bodily clearing a minefield. Runtherdz also serve as the cultural history keepers of the Orks, for they are born with an ancestral memory of past events and the deeds of their clan – not that anyone listens to them.
You can’t learn about Orks without learning about the Waaagh! Ork tribes and clans are unrivalled in the swiftness with which they can develop, rapidly changing from a warband of savages armed with scavenged and improvised weapons into a deadly, space-faring invasion force able to bring whole planetary systems to their knees. Once the population has reached a critical mass, its (now towering) Warboss will launch a Waaagh!, named after the ferocious Ork war cry that has terrorised the armies Mankind on battlefields beyond counting. The Orks will mobilise and unleash total war on their nearest prey, taking to the stars aboard flotillas of crude ships once they have scoured their current location of everything worth fighting.
Sometimes referred to as the ‘green tide’, the bigger and more successful a Waaagh! is, the more Orks it attracts, sometimes from systems away. No one is certain exactly how this occurs or by what means other Orks find out about a Waaagh!, but it appears to take place on a subconscious, even instinctive, level. Buoyed by this steady stream of reinforcements, once a Waaagh! has begun, only the most horrific losses will deter its advance. More often than not, this will be due to the Orks losing their enthusiasm for the fight rather than ‘losing’ in the conventional sense. This is sometimes the result of the death of their leaders and the subsequent in-fighting, and sometimes they just get distracted or find a better fight. In any case, entire worlds or even star systems will have usually been destroyed by the Waaagh! before enough forces can be mobilised to inflict a meaningful defeat against it.
In battle, Orks fight in the simple manner of their gods – the cunning brutality of Gork and the brutal cunning of Mork. More often than not, this sees them perform various types of headlong charges into their intended victims either on foot or on the back of sturdy transport vehicles. After all, the only thing that Orks enjoy more than firing guns, blowing stuff up and racing at dangerously high speeds is fighting in combat. War allows them to freely indulge in most – if not all – of these favourite pastimes, which is why they love it so much!
Since the emergence of the Great Rift, the wars that have erupted across the galaxy in its wake have seen the Orks in their absolute element. One of the largest conflicts has emerged on Vigilus, with Warlord Krooldakka’s invasion giving rise to a Speedwaaagh!, a Genestealer Cult insurrectionand, more recently, an Aeldari invasion as well. The escalating conflict has seen more and more Orks drawn to the sector in search of a good bust-up.
That pretty much covers an overview of the Orks for the moment. Over the coming weeks, we’ll be investigating the six major clans of the Orks and their respective kulturs in greater detail, as well as the ancient legend of the Brainboyz and even more besides.
Перевод спойлера:
-Магнус нехило раздолбал ворота вебвея свои сообщением. Император винит Магнуса в этом, но без особой горечи, а скорее фаталистично. Прорыв был назван "глупостью Магнуса".This isn't a summary. I don't do those. This is just me recounting the things that caught my interest in the novel. Here we go!
-In the intro of the novel, Guy Haley says that GW had it be all hush hush over whether the Primaris Angels can fall into the Black Rage or not. The answer they can but since there are no Black Company Primaris models yet, GW decided to make it vague for the time being.
-New Blood Angel supplement is coming soon featuring the Blood Primaris connection to the Black Rage. The novel acts as a tie in to it. Guy Haley is happy that his work is influencing the studio material. It’s part of the efforts to make novels and studio stuff be more in line with each other in terms of canon.
-Novel takes place months after the DoB
-The Warp was being disturbed to an extreme by the Great Rift. Vortexes of raw emotion are gathering so much energy from the chaos around them that they threatened to develop sentience but ultimately, they fail and collapse into nothing. Stillborn gods dying in the wound of the Warp.
-Dante is described the greatest hearted of all the marine heroes. But a few lines later, we see him submerged in the “stolen blood of innocents” in his healing coven so whatever, Guy Haley/GW.
-Warp travel in the Dark Imperium era is danger af. Each moment in the Warp courts disaster. Ships in the Dark Imperium have to do short hops, having nothing to guide them. Not so for the Blood Angel fleet. The Blood Angel fleet follow the spirit of Mephiston in the Warp that's being projected from the Bloodcaller. Mephiston is following Sanguinor who is guiding the Blood Angels through the Warp. This allows the Blood Angels to do long Warp jumps unlike the rest of the imperium north.
-Warp walking is extremely dangerous. It's dangerous for the body, mind, and soul. Only misguided and foolish sorcerers do it and not without dire consequences. Yet Mephiston does this with ease such is his power. The Warp holds no fear for him. However, each time he Warp walks, he returns to the mortal realm more power than before. A subject of concern to him. What is he becoming?
-Navigating the Warp in the Dark Imperium is extremely dangerous for Navgators. Where once navigator lives were measured in centuries, now they are measured in voyages. All navigating techniques are useless in the stormy darkness of the north. Previously, one navigator sufficed to guide a ship, now a whole team is needed. During the voyage, a navigator succumbs to the terror and madness. Rather than allow his madness to spread of the Navigator team, the lead navigator activates a kill switch that kills the maddened navigator. The soul of that navigator departs into the Warp where it was swiftly devoured, the lead navigator witnessed it all.
- Sanguinor as he is guiding the Blood Angel fleet is engaged in fierce battle with a powerful entity in the shape of a dark angel. The crossing of their swords sends shockwaves into the Warp.
-Sex slaves are apparently a thing in the Imperium.
-Dante doesn't like his men looking at his naked face. He doesn't want them to see the worn-out tired features of his aged face. He is more comfortable behind the face of his Primarch
-Kyriss the Perverse makes an appearance in this book. It's manner of entry into reality is gorey af. It rips its way out of a hundreds of feets high living pillar of flesh made from thousands of helpless ship crewmen.
-Kyriss offers the Dante and Mephiston the same offer given to their Primarch. He reveals that Slaannsh like Khorne covets the Angel's bloodline. They are a bloodline of temptations and artistic excess the perfect champions of Slaanesh. The offer is if Mephiston goes with Kyriss to the Warp to become Slaanesh's champion, then Kyriss would extinguish the Black Rage. When the time comes, the Blood Angels will rule alongside Slaanesh as lords of their own kingdoms. Naturally, this generous offer is refused and battle is joined.
-After a very intense fight, the Blood Angels managed to kick Kyriss back into the Warp. During the fighting, A black angel manifested behind Mephiston matching his movement and attacking in tandem with him like some kind of JoJo stand. When the fight is over, Mephiston is overwhelmed by his power and gets KO'ed
-It's revealed that somehow during his ordeal on Armageddon, Mephiston’s geneseed was somehow activated. Rewriting his genes and changing him into something. Body and soul, Mephiston is transforming.
-Daemons are all over the place. Previously chapters were mind wiped and entire worlds were extermintus'ed for seeing a fraction of the mess that's happening galaxy wide. Secrecy about daemons is becoming very difficult to outright impossible.
-Guess who is back? The Hivemind. It's not finished with the Blood Angels. While in the Warp, the Hivemind directs its attention to the Blood Angel fleet. So powerful is its presence that it stills the Warp and turn it as calm as a moonlet pond. But the Hivemind is still diminished and healing from the Great Rift shockwave so all it can do is stare. A Bonus thing is that we have confirmation that the Hivemind is a Warp entity. Something akin to an alien Warp god.
-Qvo-87 makes an appearance in this book. He offers Dante the Rubicon Primaris procedure. It has a 60% success rate for normal marines but in genetically divergent chapters like the Blood Angels the success rate is lower.
-Principia is Cawl's term for the old version of marines
-Dante has no idea what Thunder Warriors are
-Legion era marines are functionally immortal. They did not/do not age like 40K era marines.
-Normally, Tyranids would leave things they are not interested in alone. Not so with Baal. The Hivemind directed its Tyranids to despoil and ruin the Blood Angel monuments and art in an act of pure spite. It tried to deface and despoil all what the Blood Angels held dear.
-The Blood Angels Librarius is powered by a boon from the Emperor. A star plucked from space and crushed by the Emperor's will. It serves a reactor of the Librarius and it wards. In DoB, the proved matched to the Hivemind itself since no Tyranids managed to breach the wards
-Beneath Baal there are mysterious stone tunnels. The material that comprise the tunnels are not confined in space-time. The only thing known about these tunnels is that they weren't built by humans.
-Dante wanted to go through the Primaris procedure but the normal marines strongly objected not wanting to risk losing him. The Primaris were divided on the issue. It was decided that Mephiston is going get it instead. The might of a Primaris body might be able to contain his growing psychic powers at least for a time. In the novel, Dante continues to be tempted by the Primaris transformation. His body is aging, his wounds are not healing completely. Eventually, his body will give out. The Primaris strength could be the answer for his woes but the risks are too great at the moment. He is needed. However, he is determined to undergo it in a future date. Primaris Dante get HYPE!
-In the spiritual odyssey that Mephiston goes through during the procedure a few interesting things are revealed :
Within the Warp, the golden angel of light fights the angel of darkness and shadow. The golden angel represents the nobility of Sanguinius’ bloodline. Each time one of his sons creates a work of art or give his life to protect the innocent the golden angel grows stronger. On the other hand, each time one the sons of the blood succumb to the Black Rage and slays his brothers, the angel of darkness grows stronger. It's revealed that these angels have been fighting for an eternity. Long before the Primarch was born, long before mankind settled the Baal system. The xenos civilizations that lived on Baal were influenced by them and so did the humans that settled Baal after them. After mankind passes from the galaxy and another race takes its place on Baal, they too will be influenced by the angelic struggle but that's assuming that Chaos won't win and reduce all existence into its eternal playground.
The angel of darkness is winning, slowly overpowering the golden angel. The reason for this is that the children of the blood are all doomed to be consumed by the Black Rage. The only agency they have in this is whether they will end their service as monsters or heroes.
What's also revealed in the Warp is that the Emperor is stirring, the minds of men are opening to the Warp, and the Black Rage is closing its grip tighter than before thanks to the Great Rift.
The Golden Angel is Sanguinor. He was once a mortal marine but into him was poured all the nobility and heroism of the sons of blood across the ages. The angel of Darkness is no one (not yet). It is rage set loose with no limit. Sanguinor can no longer contain it. So, it needs an anchor, an avatar in the material realm to vent some of its rage in order to balance the struggle for a time. Mephiston must be this avatar. He must take the burden in order to save his chapter but they will not know his burden. They will grow to hate him more than they already do but they won't know why.
Because of the Warp ignores time. The Angel of Darkness exists, have always existed and will forever exist. It is Mephiston since he will transform into it one day, and yet it's not him. I am getting headache from this. Anyways, because of the connection between the Angel of Darkness and Mephiston, he will become its avatar no matter what. If he refuses, he will die and his soul will be cast into the Warp to meet its final fate however his body will be possessed by the Angel of Darkness turning it into a dark version of Sanguinor that will destroy all the children of the Blood. If he accepts, he will be more of an outcast within his chapter and one day he will become the crystallization of all that's monstrous in the bloodline.
All of this is explained by a figure that appears as bloody masked angel. The Angel in the end removes his mask to reveal that he is Sanguinius. Sanguinius tells Mephiston that Abaddon's desperate gambit unleashed forces he cannot hope to control. Things that were not possible before are now possible. He says that the Warp is not evil. It is corrupted but it contains everything including evil as well as good.
Suddenly the angels stop fighting and they stand besides Sanguinius looking down on Mehpiston. Mephiston's soul is dragged back into to the waking world but before he fades, he apologies to his Primarch. Sanguinius smiles sorrowfully and tells him that he isn't Sanguinius. Sanguinius is dead.
-When Mephiston's soul returns to his body an outburst of psychic energy and he is lifted into air in vortex of material and psychic energy. Dark wings shoot from his form and some of the librarians fall dead. Everyone shits their pants. Mephiston managed to contain his power and he withdraws it back in. He halted the Black Rage flaring in his fellow Angels.
-When an uneasy peace descended on the chamber, Astrorath demanded that Mephiston be killed before it's too late. Dante quieted him down and asked Mephiston who he was. He said he isn't Calistarius nor Mephiston but something else. Mephiston’s Librarian friend confirms that he is Mephiston yet isn't. This is okay with Dante and he spares the Lord of Death.
-Dante and Mehpston discuss their sightings of their Primarch. They could not confirm it was him. It might be a Warp illusion or it's possible that it's a part of Primarch's soul that lingered in the Warp. Mehipston explains that powerful psychic souls can survive in the Warp for quite a while and the Blood Angel Primarch was one of the most psychic of the Emperor's sons
It was a fun read. Qvo was a treasure. I can't wait for its follow up in the Psychic Awakening series