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Pulp Fiction crossover сделал сам ...Warhammer 40000 фэндомы 

Недавно был пост про Джулса из Криминального Чтива в стилистике Вахи. Я вдохновился и пеефигачил всю сценку из комнаты Бретта. Знание Низкого Готика обязательно.


Inquisitor Julius: You, flock of heretics, you know why we're here? Why don't you tell my man Acolyte Vincentius where you got the heathen artifact hid at? 

Heretic Marvin: It's over th... 

Inquisitor Julius: I don't remember askin' you a God-Emperor damn thing! You were saying? 

Cultist Roger: It's in the cupboard. [Acolyte Vincentius starts looking in the upper cupboard] 

Cultist Roger: No, no, the one by your kn-knees. 

Inquisitor Julius: We happy? [Acolyte Vincentius continues staring at the briefcase's contents] 

Inquisitor Julius: Acolyte Vincentius! We happy? 

Acolyte Vincentius: Yeah, we happy, my lord. 

Cult leader Brettus: I'm sorry, I didn't get your name. I got yours, Acolyte Vincentius, right? But I didn't get yours... 

Inquisitor Julius: My name's Purge. And your heretic ass ain't talkin' your way out of this shit. 

Cult leader Brettus: No, no, I just want you to know... I just want you to know how sorry we are that things got so fucked up with us and Lord Inquisitor Marsellius. We got into this thing with the best intentions and I never... 

Inquisitor Julius: [Inquisitor Julius shoots the heretic on the couch] I'm sorry, did I break your concentration? I didn't mean to do that. Please, continue, you were saying something about best intentions. What's the matter? Oh, you were finished! Well, allow me to retort. What does Lord Inquisitor Marsellius look like? 

Cult leader Brettus: What? 

Inquisitor Julius: What segmentum are you from? 

Cult leader Brettus: What? What? Wh - ? 

Inquisitor Julius: "What" ain't no segmentum I've ever heard of. They speak Low Gothic in What? 

Cult leader Brettus: What? 

Inquisitor Julius: Low Gothic, daemonfucker, do you speak it? 

Cult leader Brettus: Yes! Yes! 

Inquisitor Julius: Then you know what I'm sayin'! 

Cult leader Brettus: Yes! Inquisitor Julius: Describe what Lord Inquisitor Marsellius looks like! 

Cult leader Brettus: What? 

Inquisitor Julius: Say 'what' again. Say 'what' again, I dare you, i double dare you, daemonfucker! Now tell me what does Lord Inquisitor Marsellius look like! 

Cult leader Brettus: He... he's wearing power armour... 

Inquisitor Julius: Go on... 

Cult leader Brettus: He's bald 

Inquisitor Julius: Does he look like a heathen heretic? 

Cult leader Brettus: What? 

Inquisitor Julius: [Shoots Cult leader Brettus in the shoulder] DOES HE LOOK LIKE A HEATHEN HERETIC? 

Cult leader Brettus: No! 

Inquisitor Julius: Then why you try to fuck him like a heathen heretic? 

Cult leader Brettus: I didn't... 

Inquisitor Julius: Yes you did. Yes you did! You tried to fuck him. And Lord Inquisitor Marsellius don't like to be fucked by anybody except Lady Inquisitor Argentia. Inquisitor Julius: "You read the Lectitio Divinatus, Brettus?" 

Cult leader Brettus: "Yes!" 

Inquisitor Julius: "Well, there's this passage I've got memorized that sort of fits this occasion. The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of the evil men. Blessed is he who, in the name of Holy God-Emperor of Mankind shepherds the weak through the valley of darkness, for he is truly an armoured gauntlet about His fist and the edge of His sword. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know that I am the end when I lay my vengeance upon thee!"


Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Pulp Fiction,crossover,сделал сам,нарисовал сам, сфоткал сам, написал сам, придумал сам, перевел сам

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wh humor Wh Other Chaos (Wh 40000) ...Warhammer 40000 фэндомы 

ScatterPatter's Incorrect Quotes Generator Number of characters: Four ▼ ( Khorne Slaanesh ) ( Nurgle Tzneetch ) ( Person E ) ( Person F ) f Generate Prompt j /--------------------------------------- Your prompt: Khorne: Tonight, one of you will betray us. Slaanesh: Is it me, Khorne?
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Отличный комментарий!

О, до реактора наконец добрались мемы с этого генератора.
Suren Suren07.03.202111:44ссылка
+5.7
Генератор что-то знает:
Alpharius: Why is Omegon so sad?
Dorn: They took one of those “Which Character Are You?” quizzes
Alpharius: And...?
Omegon: They got Emperor.
Noper Noper07.03.202112:00ссылка
+22.3
Magnus: *Screams*
Russ: *Screams louder to establish dominance*
Dorn: Should we do something?
Emperor: No, I want to see who wins.
Noper Noper07.03.202112:01ссылка
+37.6

новая редакция изменения много букв гв - такое гв 7th edition ...Warhammer 40000 фэндомы 

Некрон-лорд теперь вместе с баржей воскрешается.

Line of Sight is now traced from one model's body to another model's- no more drawing from the eyes/head. Sort of.

“Start of the turn” is explicitly before the Movement phase occurs; “end of turn” is explicitly after the Assault phase.

Coherency, as several others have noted, is now 6″ vertically at all times (not just in ruins.)

If you generate all your powers from one discipline you get the Primaris automatically, but if you gain a power later from another discipline, you'll lose that Primaris. Chaos Marines/Daemons always know the primaris from their god's discipline.

Force is not a discipline and doesn't count for psychic focus, etc. It is, however, a Blessing and can be negated, etc, as normal.

Warp Charge counts all units on the table, including those in transports. The psychic phase ends immediately if the active player runs out of warp charge.

You can only ever manifest psychic powers on your own turn. Kinda breaks a bunch of the Blood Angels/Grey Knights powers?

Psyker units can only attempt to manifest a particular power once. Text is a little ambiguous what this means, though; if there are multiple psyker models within a unit (that can each manifest separately, as opposed to a Brotherhood) maybe they can each do their own thing? If unit = unit in the normal sense, though, that implies that powers are “shared” amongst a unit, so you could choose to have a unit of Farseer + Warlocks manifest one of the Farseer's powers through a Warlock. I'm thinking that's not how it works.

Deny the Witch is on 6s unless you have a bonus. Shutting down powers is really, really hard. Casting them is harder too, though.

Can't cast anything but Witchfires out of a transport.

Perils only happens on natural double (or more) sixes. Currently there's no way to get modifiers, but could eventually be relevant.

Perils is more dangerous than before, at least by a bit. Still causes a wound most of the time (but on 5/6 you can make a Ld test to dodge it.) 4+ on the table ONLY causes a wound, so not all that dangerous. 1/2 are potentially pretty bad, with 2 actually being the worst- no roll to avoid it, and for low-Mastery psykers it can render them useless for the remainder of the game.

Psychic Pilot explicitly gives a bonus to Deny rolls.

Psychic Hood is 12″ range now, otherwise does the same thing.

Blessings don't stack unless specifically stated.

Conjurations bring the unit in via Deep Strike, so no movement/assault. Mishapping lets you place them anywhere you want on the subsequent turn, though. The conjured unit generates powers/abilities immediately as appropriate, but can't cast conjurations of its own that turn. They're scoring. Conjured Daemons can always take an Icon/Insturment/Champion for free if you have the appropriate model available.

Powers last from one psychic phase to another, unless otherwise noted, so Blessings will never help you on your first movement phase. Interesting.

Maledictions don't have the same “never culmulative” text that Blessings do, but are otherwise worded similarly (which implies they probably don't stack.) Still can't go below 1 in anything.

You can cast as many Witchfires as you want and still shoot, and can target anything you want.

Beams don't reduce in strength anymore for multiple models? Pretty sure that was a thing previously.

Focused Witchfires get to choose their target if you roll more successes than you needed to cast the power. This is huge, as it means that the previously-unreliable targeting aspect of them is now actually quite accurate. They otherwise hit the nearest model, which is still useful.

Novas hit FMCs/flyers.

Shooting is resolved one weapon at a time now, but you can still only fire one gun unless otherwise noted. Interestingly, different fire modes are counted as different weapons for this purpose. The limitation on firing one gun is no longer specific to the shooting phase.

Snap Shots are always BS1, unless specifically stated otherwise or modified by a rule that states otherwise.

If models are equidistant from the shooter, the owner chooses which to remove.

You can't allocate wounds to models out of LOS. [черт] you, blast weapons, you have to follow the rules.

Since weapons are resolved one at a time, it's possible to put your shorter-ranged guns out of range. Pick your order carefully.

Models that Go to ground can't fire overwatch. That's a pretty big deal.

Cover is always 5+ unless specified otherwise.

Ordnance weapons can never fire Snap Shots. Nonvehicle models that shoot an Ordnance weapon can't charge or fire other guns.

FMCs can theoretically drop bombs now. Huh.

Primary weapons with Armorbane roll 3d6 and pick the two highest. Nice little fix there.

You're allowed to charge things you can't hurt, explicitly so.

Charging through terrain is -2″. This can cause you to fail a 1″ charge.

Pile in during assaults is slightly different. Functionally pretty similar, though.

Monstrous Creatures can never Go to Ground.

FMCs that Deep Strike are always considered to be Swooping.

Grounded tests are only on unsaved wounds, and are at the end of the phase. You can't charge if you went into Glide mode on your own turn, but you can if forced by a Grounding test.

Vehicles are allowed to make Snap Shots with ordnance weapons.

When Immobilized, flyers crash on a 1/2 and otherwise count it as Stunned.

Exploding vehicles no longer leave craters. Wrecked vehicles are not dangerous terrain (though they're still difficult.)

Vehicles are allowed cover saves against weapons that inflict damage results, but don't roll on the damage table- specifically including Graviton weapons.

Stationary vehicles are still treated as WS1, though Immobilized ones are not.

If a vehicle suffers a damage result that doesn't kill it, embarked units have to make a Ld test at the end of the phase or be only able to fire snap shots.

Damage from vehicle explosions on the inside is allocated randomly. [черт]ing random allocation.

If a transport is destroyed by a shooting attack, ANY unit that shot the transport is allowed to charge the disembarked squad.

Moving Flat Out while zooming gives you 12″-24″ of distance.

You can't disembark from a chariot, period. Coming back to life if you were mounted on a chariot brings back your chariot with 1HP. When a Chariot is shot at, the owner gets to choose whether the wounds hit the chariot itself or the embarked model (except for blasts/templates, which always hit the vehicle.) Skimmer chariots don't need to take Dangerous tests for charging, and chariots only take a glancing hit from dangerous tests. Chariots (or more specifically their riders) fight like infantry models and the chariot can sweep, pile in, etc, as normal. When fighting against a chariot, you have to resolve all of your attacks against either the rider or the vehicle- you can't split them. You use the WS of the rider to hit it, and grenades can only be used on the vehicle. Hits against the vehicle are always resolved on front armor in CC.

Walkers no longer get a free pivot in the shooting phase. They do have the Hammer of Wrath rule, though.

Ramming does a base damage equal to half the armor facing of the vehicle, +1 for being a tank, +2 fr being heavy/superheavy- speed no longer matters (though you must go as fast as possible.)

Dozer Blades add +1 to your effective armor value when ramming.

Wounds from a challenge spill over into the unit, and wounds from outside the challenge can spill “into” the challenge (but only after all other models have been killed.)

Area terrain as a thing is gone, but many of its functions still exist. For example, ruins provide a 4+ cover save regardless of obscurement.

Craters are 6+ cover, regardless of obscurement, and give +2 when going to ground.

A model that fires a Gun emplacement can't fire any other weapons.

Buildings have HP now. 3/4/5 for small/medium/large. Jump and jet pack infantry can get into buildings. Buildings are explicitly treated like vehicles except where noted otherwise. Units on the battlements of a building that Collapses don't have to get off; those on a Detonating building get a free 6″ move to place themselves legally.

Gun Emplacements placed on buildings count only as Emplaced Weapons and can't be destroyed by shooting at them directly.

Unbound armies are stupid. really, really stupid. They're allowed to take Formations (and gain their benefits normally) if they want.

Whatever detachment contains your Warlord is your primary detachment, but otherwise it can be any of them. In an Unbound army, all models from the same faction as your Warlord benefit from their trait.

You can take any number of detachments in an army, including Allied detachments. “Combined Arms Detachment” is the general name for the old FoC chart, which includes one fortification and one Lord of War. A CAD can reroll its warlord trait and benefits from Objective Secured; allied detachments get Objective Secured, in both cases for Troop models only. Note this applies to dedicated transports for troops.

Warlords can be non-character models, but if they are, they do not get a warlord trait.

The warlord tables are mostly the same, but slightly cleaned up. Strategic is really, really good now.

Unbound armies still need to follow the rules for differing ally relationships. Battle brothers can embark on each others' transports now. Desperate Allies don't cause planes to crash anymore, but are scoring. Come the Apocalypse are like Desperate, but can't be deployed within 12″ to start.

Fortifications are set up with the rest of the army during deployment.

Winner of the roll-off picks whether to deploy first or second, and then both players do so. Whoever deployed first then chooses whether to take the first or second turn. This… is a pretty big change.

Conceding is now actually in the rules, and results in a crushing victory for the continuing player.

Only scoring units can claim Linebreaker. If both players kill a unit at the same time, they both get First blood.

The roll-off to place objectives is done before choosing table sides or deployment types (except in Emperor's Will) and is separate from the roll-off to pick sides, etc. Objectives can be on top of, but not inside of, buildings.

Swooping/zooming units don't score. Nonscoring units can't contest objectives.

Sabotaged objectives now cause d6 hits to units in 3″, rather than the large blast marker. Grav Wave Generator now subtracts two from charge rolls, and is cumulative with terrain.

Night Fighting is ignored if neither player wants to use it. It simply gives the Stealth rule to all units.

There is no limit to the number of units you can place in reserve, though if you have no models on the table you will still lose at the end of a game turn. Units from reserve can manifest psychic powers as they please.

You can't roll the same Tactical Objective more than once during a game. Maelstrom of War missions are optional, and only they use the Tactical Objectives. You generate tactical Objectives at the beginning of your turn, depending on the mission.

Scouring and Big Guns still give VP for killing the requisite unit types, but no longer have anything else special about that type.

The Relic is now scored like any other objective and can only be passed once per turn. Vehicles can never pick up the Relic.

The Maelstrom missions are… interesting. Above and beyond the other stuff here, they're gonna get a post all their own.

ATSKNF no longer gives the free 3″ move for regrouping.

Blind can only cause one test per phase.

Barrage weapons can only fire at targets inside their minimum range by firing directly.

Destroyer weapons always cause no effect on a result of '1′. 2-5 cause d3 damage (HP or wounds) and allow cover/invulnerable save as usual. 6 is the same as before and no saves of any kind can be taken, although special rules other than FNP can still be taken as normal. Destroyer weapons count as S10 for purposes of Instant Death (sorry, harpy/DP, no more dodging that bullet.)

Graviton weapons do nothing to buildings.

Hammer of Wrath is resolved against the armor facing you hit.

ICs can never join a unit that contains a monstrous creature of vehicle. They are, however, allowed to join units that consist of a single model.

Infiltrators and Scouts can never charge on their first turn, even if you went second.

Poisoned weapons only grant a reroll on wounds if your Strength is HIGHER than the toughness of the model you are wounding.

Precision Shots are only on sixes.

Rampage doesn't work when multicharging.

Skyfire no longer allows full-BS shots at ground targets if you have the Interceptor rule.

Smash Attack is now only a single attack, not half your normal number.

Sniper weapons are no longer Rending against vehicles and merely count as S4.

Strikedown doesn't lower the initiative values of affected models anymore.

Supersonic doesn't prevent you from entering Hover mode.

You can use Grenades against Gun Emplacements.

Defensive grenades can be throw as S1 Blind Blast weapons. They don't give Stealth at close range.

Like the missions, the psychic powers deserve an article all their own. (Also, we need to find out who can actually use what tables before they mean much- remember, in 6E a lot of models from a faction didn't have access to all of that faction's psychic disciplines.)
Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,новая редакция,изменения,много букв,гв - такое гв,7th edition
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Necrons Wh Crossover Wh Other mermaid Русалочка Дисней Мультфильмы ...Warhammer 40000 фэндомы 

Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Necrons,Wh Crossover,Wh Other,mermaid,Русалочка,The Little Mermaid,Дисней,Disney,Мультфильмы

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Wh Песочница песочница Ponyhammer Wh Crossover Wh Other I want you for Equestria guard демотиватор мотиватор ...Warhammer 40000 фэндомы 

Я хочу увидеть тебя солдатом Эквестрии

Своеобразный мотиватор для брони, накаляканый за 5 с хвостиком минут. Создан исключительно для любителей вахапоников и пони, служащих верой и правдой Императору.
Iv/ar\-V у ОМ,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,Wh Песочница,фэндомы,песочница,Ponyhammer,понихаммер, пони вархаммер, ,Wh Crossover,Wh Other,I want you for Equestria guard,демотиватор,мотиватор
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Wh Песочница ересь Slaanesh Chaos (Wh 40000) if you know what i mean Мемы ...Warhammer 40000 фэндомы 

сварганил 2 картинки. первая в посте, ответ - в комментах
Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,Wh Песочница,фэндомы,ересь,Slaanesh,Chaos (Wh 40000),if you know what i mean,Мемы,Мемосы, мемасы, мемосики, мемесы
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Wh Песочница Graham McNeill League of Legends Warhammer Fantasy FB Песочница ...Warhammer 40000 фэндомы 

Грэм Макнилл, автор прорвы романов и рассказов по вселенной Warhammer 40.000\FB, переходит работать в Riot Games. Удачи Маку на новом месте работы

Originally Posted by Graham McNeill
If you don’t want to read to the end, the short version is this: I’ve been offered – and have accepted – a job with Riot Games, the producer of the phenomenally successful League of Legends. Clan McNeill is moving to Los Angeles.

I’ve been chatting with Riot for a little while and now they’ve offered me the position of Senior Narrative Writer in their Los Angeles offices. So, yeah, in the summer we’re leaving Nottingham and the UK and relocating to sunny California in the US of A.

This wasn’t a decision we took lightly. I enjoyed the work I was doing, where I was doing it and the way life revolved around our kids, friends, family, work, school and all the usual happenings that make up the everyday. We had Evan and Amber to think of, our own jobs and our house, our friends and families. We liked having all that close, and the idea of making such a life-changing upheaval was very scary. Far easier just to maintain the status quo, eh? In short, we were comfortable, but sometimes you need to change things up, to step out of your comfort zone, and I think we were all at that stage.

I first spoke with Riot back in December. I went over for an informal chat, not really knowing what to expect, but going in with an open mind. The people I met there were fantastic; full of passion and enthusiasm for what they were doing, and I came away feeling I’d had a real meeting of minds with the spirit of Riot’s creative heart. These were people who thrived on the sheer joy of creativity, where every avenue could be explored to see where it went. I came away tremendously excited at the possibility of working within those teams.

We went back over to California as a family in February so everyone could see LA and Santa Monica, to find out if it was a place we could see ourselves living and working. It most definitely was. And my second meeting with the creative types in Riot more than confirmed my desire to work with them. Their attitude to the work and the potential for all it offers in the future is incredible, which makes me tremendously excited about being part of it.

After some long, serious, grown-up talks about making the move, Anita and I came to the conclusion that the opportunities for our family were too incredible to pass up. It’s a life-changing adventure that’s going to be exciting and challenging all at the same time. It’s the kind of chance we had to snatch with both hands, as it’s the kind that doesn’t come around more than once. And I’d hate to look back in years to come with any kind of regret for the chances we didn’t take. So with a mixture of giggling excitement and trepidation at the thought of stepping into this brave new world, we’re getting packed up and looking west to this fresh phase of our future.

Ah, but what does this mean for all things Warhammer…?

Well, first and foremost, I’m a writer, so I’m not going to stop writing books any more than I’m going to choose to stop breathing. I’m still working on my current Horus Heresy novel, The Crimson King (I’ve just handed in the first half…) and will continue to write for the Black Library. Clearly my output will diminish, what with having a full time, salaried day job, but I’ll still be keeping my hand in. I have stories of Uriel Ventris yet to tell and the Battle for Macragge isn’t going to write itself. And, having been involved with the Horus Heresy series since its very opening act, I’ll be damned if I’m not going to show up for its final dramas and its curtain calls. Expect the odd quick read or audio to pop up here and there too. In short, I’m still going to keep you entertained with grim tales from the 41st Millennium, the Horus Heresy and beyond.

So, there you have it. As the summer dawns, Clan McNeill will be living it in California. Wish us well, and I’ll continue to talk to you all on Twitter, Facebook and e-mail.

Cheers,

Graham
Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,Wh Песочница,фэндомы,Graham McNeill,League of Legends,Лига Легенд,Warhammer Fantasy,Warhammer FB,FB Песочница
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Wh Песочница Noise Marine Slaanesh Chaos (Wh 40000) wh humor Wh Other Never Gonna Give You Up ...warhammer 40k фэндомы 

|(0|5Е Щт - ¡fyFtff,warhammer 40k,Wh Песочница,фэндомы,Noise Marine,Slaanesh,Chaos (Wh 40000),wh humor,Wh Other,Never Gonna Give You Up


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wh humor Wh Other приколы для лоялистов Adepta Sororitas Ecclesiarchy Imperium Blood Angels Space Marine ...Warhammer 40000 фэндомы 

wh humor,Wh Other,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,приколы для лоялистов,Adepta Sororitas,sisters of battle, сестры битвы,Ecclesiarchy,Imperium,Империум,Blood Angels,Кровавые Ангелы,,Space Marine,Adeptus Astartes
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wh humor Wh Other ...Warhammer 40000 фэндомы 

MY WIFE WATCHING AVATAR. ME WATCHING AVATAR.,wh humor,Wh Other,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы

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Отличный комментарий!

 Span H your pity, alien. You gush «boot your coonocUon with nature, your primal wisdom, tnrt what has It brought you? Whore are your marvels of engineering? Your voyages of discovery? Your great Insight Into the nature of the universe? Even at our basest, when we dressed as you do, dwelt as you
fwrty fwrty10.07.202308:39ссылка
+17.1
[ Избавь нас от своей жалости, чужак. Ты бахвалишься своей связью с природой, своей естественной мудростью, но что они дали тебе? Где ваши чудеса инженерного искусства? Ваши географические открытия? Ваши познания в устройстве вселенной? Даже в нашей древности, когда мы одевались как вы,
warrcan warrcan10.07.202309:14ссылка
+66.0
В этом разделе мы собираем самые смешные приколы (комиксы и картинки) по теме do you want what you (+1000 картинок)