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Dark Eldar Eldar Ynnari СПОЙЛЕР Chaos (Wh 40000) Slaanesh Khorne Skarbrand Mask of Slaanesh ...Warhammer 40000 фэндомы 

The Fracture of Biel-Tan - Part One


Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Dark Eldar,Eldar,Ynnari,СПОЙЛЕР,Chaos (Wh 40000),Slaanesh,Khorne,Skarbrand,Mask of Slaanesh


It's Fight Night in Commorragh! Isn't every night, fight night in Commorragh though? Well yes, but this is the big ticket title fight! In the red corner, LELITH HESPERAX, Queen of Knives and the People's Champion herself! She's going to be tough to beat, given she's currently undefeated and undisputed champion of the Crucibael. In the blue corner, our challenger for this evening, an upcoming gladiatrix who's risen to high fame under the patronage of Lady Malys herself, known to the craftworlders as YVRAINE, known to the Corsairs as AMHAROC, known to Commorragh as THE DAUGHTER OF SHADES. The Dark City is abuzz, crowd attendance is somewhere in the millions and even a Harlequin Troupe has come to be entertained and some bloke is probably streaming the fight on Facebook Live. First some warm-up fights though. Sslyth vs Donorian Clawed Fiends. Horrors of the Haemonculi vs Wych Cults vs a battered squad of Astartes vs Hellion free for all. The crowd is going wild. Then come the Tyranids - cross-bred strains of Hive Fleet Kraken and Leviathan are released by the Haemonculi into the arena as Lady Hesperax and Yvraine enter the fight. Asdrubael Vect watches with interest from his floating fortress high above Commorragh.


The fighting is fierce. Yvraine is up against a Hive Tyrant (flips over its head, kicks a knife off the ground into the back of its head, charges in underneath, carves out its underbelly. Killed). She quickly finds herself caught up in a melee with a Lichtor though, and Lelith uses that opportunity to get some hits in. The Lichtor gets eviscerated in the cross-fire, as Lelith comes in at Yvraine in a furious flurry of blows - who does this upstart think she is challenging Lelith to a duel? Yvraine is hard-pressed to simply defend herself, and quickly finds herself on the back foot but an unfortunate stumble by Yvraine sees Lelith's dagger in her gut. Satisfied with her victory, Lelith vaults off to find new prey while Yvraine is trying to stem the wound in her gut. However a Priestiess of Morag-Heg steps up for a duel, and Yvraine is quickly overwhelmed and loses her hand. Yvraine knows she's dead - she's loosing too much blood but manages to lock the Priestess up in a deathly choke-hold to at least take the Priestess out with her. They both shudder in their death spasms, falling to the ground....

... only for an all consuming brightness of a star to burst up from the ground and consume them both. Yvraine is screaming as she feels the awareness of a new dimension open up in her mind, casting away all concerns of her previous self. She sees Ynnead, shooting like a star from a distant crystal moon (*cough see Death Masque cough*) and laying the immensity of his gaze upon her. Her soul is layed bared to him, and she will forever see nothing but his glory. "Daughter," he whispers.

Explosions of energy shoot off from her body, as she's raised up in the air by invisible forces. The energy sweeps out into the arena, withering any Eldar it touches and turning them into husks. The Tyranids are largely unaffected though, and use the opportunity to start rampaging through the crowd. The Trueborn guards try to fight back, but they are mixed in attacking the 'Nids or the glowing body of Yvraine. All shots just seem to bounce off her though. Lelith zooms away into the night on a Reaver Jetbike, her smile like the
“glint of pearls in the gloom”.

Above the carnage, Vect is watching with growing anger... what the hell is going on? He sends his proxies to try to restore order. But something far worse is coming... Yvraine wakes from her apotheosis, and the ground shakes beneath her feet as she touches back down. Her hand restored, and even her blade transformed and radiating with power. Her Bloodbrides rally around her, as they quickly find themselves under attack by both Tyranids and Kabilites. Realising she's in the middle of a :cussstorm, Yvraine decides to get the hell out and they make for the exit of the arena killing as they go. But with each death of an Eldar around her, she starts to feel more and more power growing in her mind and body and eventually she can't hold it in and speaks words unbidden to her lips. The entire arena goes dark as every light is extinguished, and she's shocked to see dead eldar all around felled without a blow. Kabalite Guards cry out in alarm - psychic activity in the city is surely to draw the attention of Slaanesh! Kill her! More Incubi rush out to attack her, when a red armoured figure steps in to defend her. "Team up?" He offers, as he helps her cut down the Incubi. "No. Go Away. I don’t need help," she spits back but for some reason he seems really familiar... something about the styling of his armour and guard stance. He points to her sword, telling her it is called "Kha-vir" and that it is blessed by Ynnead, just as she is. "Ugh fine, you can tag along," she relents as they try to escape to the space-docks. She's got some mates there, from her Corsair days, and she might just be able to escape... because that 'far worse' thing that's coming? 

Well, turns out that beneath Commorragh there is ancient sealed portal known as Khaine's Gate that has kept a flood of demons at bay. Only Yvraine's apotheosis had created a dysjunction of Empyrean energy that collapsed the gate, and let a flood of Demons into the Dark City. Vect had already prepared for an eventually like this though, and left the 'defence' of the gate to his rivals ensuring they are the first to die to the Demonic Invasion. His plan is to let other people bear the brunt of the invasion, while he can consolidate and come back in strength at a later date. Still, he's not particularly pleased at what Yvraine has wrought on his dominion. He commands Urien Rakarth to send his forces out to capture/kill her.

Anyway, Yvraine and her new buddy in red armour (he calls himself the Visarch) manage to escape into the webway along with some of their followers. They don't really know where they're going though, just away from Vect's forces. As she's travelling starts hearing voices in her head of some of the Eldar she killed in the arena. Wait a minute - she's somehow absorbed their souls! This meant she's kept them safe from Slaanesh! Could she be the salvation of all the Eldar? If only she wasn't hopelessly lost in the webway! Her Wych Cult are starting to get real antsy too, this deep in the webway and no 'food' to stave off their 'hunger'. They come across a portal, with strange music coming out of it which is creepy as :cuss, but Yvraine's got no real choice - she goes through it. Only to run straight into a host of Demonettes, dancing and frolicking around as if at a grand ball with corpses of Kabalite Warriors! Creepy and Weird! They get ready to fight... but... the music is kind of relaxing... and the Demonettes are kinda nice to look at... And dancing at the centre of it all, the Masque of Slaanesh watches with glee as the Dark Eldar begin to drift off into slumber. The Masque is drawn forward to Yvraine, when SURPRISE HARLEQUIN AMBUSH! Harlequins of the Midnight Sorrow drop down from the 'roof' of the webway and start cutting through the Demonettes. This snaps Yvraine and her Dark Eldar group out of it, and they rally to fend off the Masque's ambush forcing the Masque to flee into the Empyrean. The Harlequins offer to guide Yvraine to a destination she knows well. Craftworld Biel-Tan.

You see, Yvraine was born on Biel-Tan. She walked the Path of the Performer first, dazzling with her displays of acrobatics. But then she felt the call of violence and went on the Path of the Warrior, but eventually not even the fiercest of battle could sate her spirit. So she tried the Path of the Warlock for a bit, but that wasn't quite right for her either. So she became an Outcast, rising up to become a famed Corsair admiral before a mutiny caused her to flee to the arenas of Commorragh. And here she is now, the Prodigal Daughter returning to Biel-Tan as a new force that could change the fate of Biel-Tan and the Eldar forever. Biel-Tan, as I’m sure you’re all aware, has violent and vengeful ambition to restore to the Eldar to its former glory. They think that the Exodite Eldar are the true hope of the Eldar, and will prosecute anything threatening one of their Maiden Worlds with extreme force hence their reputation as the most militant of the Craftworlders. Most other Craftworlds look on this as a delusional ideal though - the ability to restore the Maiden Worlds to the former glory of the Eldar Empire has long passed. But not everyone thinks that way, a certain Ulthwe High-Farseer and a troupe of Harlequins among them. Eldrad has forseen the coming of Ynnead's ascension in the form of Yvraine and the ambitions of Biel-Tan could be a perfect platform to make this happen and the Harlequins of the Midnight Sorrow have already worded up Biel-Tan about an arrival of a ominous nature. The Biel-Tan Autarch Melineil consults with his sister, Farseer Lathriel - in her divinations she sees a fork in the road. One path leads to Rhana Dandra (the end of days) and the other leads to darkness with the sound of a mourning bell ringing. Could the prophecies of the Seventh Way (the one where the Eldar don't have to all die for Ynnead to awaken) be true? One other small problem though, unknown to the Eldar - The Masque of Slaanesh is kinda keen on getting inside Biel-Tan and feasting on their tasty souls, especially because she senses Yvraine will end up there. And she's got a plan.

There's a backdoor into Biel-Tan, from a Maiden World called Ursulia. It's sealed and all that, but the Masque reckons she knows how to crack it. A sudden Warp Storm has popped up over Usulia, wreaking havoc through the Exodites living there. Also, the massive Demonic Invasion that the Masque organised, made up of a grand promenade of Slaanesh demons... and a grand battalion of Khorne Demons. Wait what? Khorne and Slaanesh, like really, really hate each other! Lucky for the Masque though, she rolled really well on her Charisma at character generation and has like a Persuasion check of +30. The wards on the portal from Ursulia to Biel-Tan are too strong for her to break, but can they stop SKARBRAND?!?! Let's find out. She goes to talk to Skarbard with an offer of alliance, but Skarbrand aint interested in anything but Slaughter and Carnage. He goes to chop her into little pieces, but also lucky for the Masque she also rolled really high on Dexterity and has an AC of like 30 too. Eventually Skarbrand gets bored that she's not being dead, and she starts spinning a story of how they're not all that different from each other, both being exiled from their God and all that, and maybe they could have a friendly wager on who can kill the most Eldar on some random Maiden World. Natural 20 rolled on the Persuasion check it seems, because Skarbrand's ire is raised just enough to get him to agree to the wager (as if he's gonna let a puny Slannesh girl beat him!), but not enough that he flies into a rage and kills her on the spot. So off to Usulia they go, and the killing begins.

Biel-Tan aren't about to let one of their precious Maiden Worlds go down, so they launch a counter-assault with Autarch Melinial leading it personally. The battle rages back and forth, massed demon charges vs lightning strikes of Eldar. The Masque and Skarbrard are up near the portal – the Masque’s plan is to lure the Eldar up to the portal and set Skarbrand loose and in his rage he’ll destroy the wards on the portal. What could go wrong? Well the Eldar don't take the bait initially, and Skarbrand is in danger of being lured away himself. Not good! So the Masque jumps up on the Portal in full view of the battle and starts guzzling spirit stones off some Warlocks she's killed like they're oysters. Melinial is infuriated by the Masque's brazen feasting of Eldar souls, and directs all his forces towards where the Masque and Skarbrand are at the portal. The Eldar unleash a devastating amount of firepower, mainly at Skarbrand since he's a huge :cuss-off Bloodthirster after all, and manage to kill almost everything around him (except for the Masque) whilst also putting a fair bit of hurt on him. Skarbrand gets extraordinarily pissed that he's gonna die before he can even get to do anything, and looks around for something to smash... and the only thing he can see nearby is The Masque dancing on top of the portal. So he directs a big SKARBRAND SMASH! at her... but she jumps out of the way, and he cleaves through the wards on the portal instead. Meliniel watches in horror as the Masque and a whole swathe of Slaanesh demons dissapear into the Webway, enroute to Biel-Tan. Unfortunately Skarbrand is blocking his way, preventing him from pursuing. Skarbrand eventually realises The Masque has bailed on him through the portal, and he gets really angry (they had a wager!!!) so he jumps through the portal too. Demons are swarming through the portal now, and Melinel is forced to destroy the portal to stop even more getting through to Biel-Tan (though obviously cutting himself off from reinforcing). He sends a psychic warning off to his sister to ready the defences.

Lathriel has the defences organised - all ways into Biel-Tan are sealed off except for the main portal at the back of the Craftworld, which is put under heavy guard to destroy it if necessary. Drastic steps, but better than letting the Craftworld get overrun. The defenders wait - everything looks clear so far - and a scout ship returns from monitoring the advance of the Demons through the webway. No-one notices The Masque clinging to the bottom... ah the old classics. She slips off into the Craftworld, hypnotising anyone who crosses her path which allows Demonettes to possess their bodies. Back at the main gate, the bulk of the Demon forces have arrived led by Skarbrand. He bursts through the portal, carving through the Eldar defences... but the Avatar of Khaine has been roused and they slam into close combat. Farseer Lathriel rushes forward to seal the portal before more demons get through, and when she turns around both Skarbrand and the Avatar have obliterated each other. Meanwhile The Masque has set herself up in the Avatar's (empty) throne, and is summoning more and more Demonettes and preparing a ritual. Some Howling Banshees come across her, but quickly fall under The Masque's hypnotic spell and then Jain Zar shows up. The Masque tries to hypnotise her, to no avail, and Jain Zar impales the Masque upon the Avatar's Throne... but not before the Masque is able to dig her rune-inscribed claws into the Wraithbone surrounding the throne and breaches the Infinity Circuit. Oh :cuss. The Masque and her Handmaidens are transported inside the Infinity Circuit, bypassing all its defences. Biel-Tan is being destroyed from the inside.

With all routes into the Craftworld now sealed off, Jain Zar leads the counter-attack against the remaining Demons. Yvraine and her group of Dark Eldar and Harlequin guide had managed to get through the Webway Portal just before it was sealed. They're not exactly greeted with open arms by the Biel-Tan warriors - a group of Commarragh warriors right on the heels of a demonic invasion? Sounds suss. But Yvraine helps fight off a huge group of Demonettes that rush in, and a cautious parley is struck. The rest of demons (well the ones physically running around anyway) are mopped up and a War Council is quickly convened, as the very wraithbone structure of the craftworld beings to grey and wither and die around them from the demons still inside the infinity circuit. What the hell can they do? The Spiritseers are frantically running around, transferring souls into Wraith Constructs before they are destroyed in the Infinity Circuit, but even then that will be all for naught if the Craftworld just falls apart around them. Yvraine tries to speak up, but she is shouted down. She abandoned them before, and has now brought Dark Eldar here - why should the listen to her? But Lathriel speaks up for her - maybe Yvraine is the Opener of the Seventh Way? That gets the Autarchs attention, as it’s the first bit of hope they're able to hold onto. Jain Zar also steps up to bat for Yvraine. So Yvraine speaks. 

Yvraine tells the Biel-Tan she is the emissary of a new deity, that Ynnead is awakening. She tells them that the Seventh Path is indeed real; that Ynnead can be fully awakened without all the Eldar dying. She tells them that his sentience can be focussed from 5 enchanted bones, each a finger from Morai-Heg's severed hand. Vaul fashioned these bones into blades, and together they can awaken a god. She raises her blade Kha-vir, one of the Crone Swords, to prove her point. There is another Crone Sword aboard Biel-Tan, Asu-var, and she intends to claim it but in doing so the Craftworld’s fate will be sealed. This doesn’t go down too well amongst the Biel-Tani and some step forward to try to stop Yvraine. Jain Zar and the Visarch both step in to defend her, as Yvraine reaches into the Wraithbone structure as if it were a pool of water and draws forth a Greatblade. This sends cataclysmic shockwaves through the Craftworld, shattering spires and wreaking havoc, millions of souls in the Infinity Circuit being destroyed. “Arise!” shouts Yvraine, as a terrible form of ‘twisted bone and shimmering souls’ bursts forth from the wraithbone. Yncarne, the Avatar of Ynnead, had arisen.

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Wh Песочница настолка Adeptus Mechanicus Imperium продолжение в комментах ...Warhammer 40000 фэндомы 

Новые фоточки Механикусов.
Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,Wh Песочница,фэндомы,настолка,Adeptus Mechanicus,Mechanicum, Механикус, Адептус механикум, Адептус механикус,Imperium,Империум,продолжение в комментах
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Wh Песочница Miniatures (Wh 40000) Imperium Adeptus Mechanicus Skitarii ...Warhammer 40000 фэндомы 

На вид весьма специфично, но в целом весьма и весьма.

ьовди* mtcHûwicus skitorii SVDOtUAH DBûGOfltt,фэндомы,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,Wh Песочница,Miniatures (Wh 40000),Imperium,Империум,Adeptus Mechanicus,Mechanicum, Механикус, Адептус механикум, Адептус механикус,Skitarii,Скитарии

AOEPTUS MICHMW IRQ RIDER BALLISTARL. The lrofl«r, t' v^V..<uM are mobile ftre platform* that oreieWy u^**'c ifttfa of the Skiuril *ar hc*t* Armed *ith cof*H «eoy. k*r«*«iac enhanced dau on their ur«ets to e~ert e%en,фэндомы,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,Wh

PIUS MECHMICUS SKITARII KITflRII UANGUARD SkJtarll arc the holy warrior* of the Ma<hlne Cod rfrrnal crusaders in the Adept»* Oue*t tor Knowledge At the forefront of th# Skitaril Legion* march the oard. solemn r.id troopers who fight In the nv. • pliable war rone* In the galaiy,фэндомы,Warhammer

ODEPTUS fJIECHAfllCUS SKITARII •ahi Kanttt* arc the relentless huntsmen of the Skitarli Legions, indefatigable killers ► possess both un serving accuracy and relentless tenacity. They can stalk their prey for months without faltering, before delivering a lethal salvo with their galvanic


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Wh Песочница в комментах ещё ...Warhammer 40000 фэндомы 

$£Щ, - ^ Як / I ( lj ' «/шС®, * SERUO-SKULL WthmtternrestteHi Team starch ta tmces of tte la$t Deatbwaich tesm to inwstjgase Gn:<sar Qjlr-s They fr.d an omrwcryer-р»яетшуо*сАз technj- servant buh from she flensed sM of a deceased Imperii savant GARRAN BRANATAR. TERMINATOR Ttio anW upon
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Wh Песочница Necrons codex 7 редакция продолжение в комментах ...Warhammer 40000 фэндомы 

7-я редакция. Трупса, элита, фаста, хаку и техника. Честно спизженно отсюда.

Overlord WSIS I T W I A Ld S* 5 555 3 2 3 10 5* Unit Type Infantr\ (Chatactn) Ui i a WARGEAR: • Suff of light (pK 114) SPECIAL RULES: • Independent Character •Reanimation Protocol» (pg 112) OPTIONS: • May take items from the Melee Weapons, Ranged Weapons, Technoarcana and/or Artefacts

Overlord WSIS I T W I A Ld S* 5 555 3 2 3 10 5* Unit Type Infantr\ (Chatactn) Ui i a WARGEAR: • Suff of light (pK 114) SPECIAL RULES: • Independent Character •Reanimation Protocol» (pg 112) OPTIONS: • May take items from the Melee Weapons, Ranged Weapons, Technoarcana and/or Artefacts
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Imperium imperial knights knights titan adeptus titanicus в комментах ещё Collegia Titanica Imperial Knight ...Warhammer 40000 фэндомы 

IMPERIAL KNIGHTS The Imperial Knights have a rich and ancient pedigree, stemming from a time of «alactk «Rotation pre dating even the Imperlum. Adam Troke e*plores the history of the Imperial Knights and speaks to some of the minds behind their creation • Ix it rr tin- fisc ol the E mperor and
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Librarium ...Warhammer 40000 фэндомы 

Народ Гуглил, Гуглил находил очень разные мнения по поводу Хронологической истории Warhammer... Кто может подсказать какой цикл стоит читать первым ? Я прочитал Ордо Ксенос, Ордо Маллеус, Ордо Еретикус из цикла Эйзенхорна , Рейвенор и возвращение Рейвенора, Титаникус и несколько мелких книг идущих с Титаникус в пачке там было около 25 страниц... плюс щас читаю Ересь хоруса в данный момент на 3ей книге ... Так вот сам вопрос есть ли цикл книг который описывает Само рождение Империума и поход Императора , основание Легионов и прочее ибо кусками вытаскиваю Инфу из Ереси хоруса как то не очень? P.S.[Сорри за ошибки и не соответствия]
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Wh Other HMKids ...Warhammer 40000 фэндомы 

1.Вступление
История группы началась (страшно подумать) в 93 году!!!
Правда это была всего лишь нематериальная сущность варпа которая иногда являлась в воспаленном сознании... и обрела физическое воплощение только осенью 2007 года!!!

Тогда же в 93 был нарисован логотип который до сих пор является основным логотипом группы! Более того логотип был вырезан и склеен из бумаги – то есть все было серьезно!:)

Группа HEAVY METAL KIDS изначально задумана как COVER-проект о чем не двусмысленно говорит само название... это просто детская мечта стать музыкантом
и играть песни любимых групп!!! Мечты иногда сбываются!!!)

Этот проект далек от коммерции и от честолюбивых планов других групп
"о господстве над миром":) это просто проект для себя и для тех кому (возможно)
это может понравиться!!!

Группа HEAVY METAL KIDS это проект одного человека!
Потому что после игры во многих коллективах пришло понимание что проще все сделать самому чем убеждать других музыкантов в необходимости и важности какой-нибудь идеи....

Но тогда я просто не знал как воплотить идею в жизнь и что для этого нужно....

2.Начало
типа Воспоминания Патриарха:)

1992 -сначала была группа товарищей друзья детства
Саня -гитара
(жестокий самопал собраный непонятно из чего и не понятно как игравший:))
Вартан-барабаны (потому что чувак полгода ходил в музыкальную школу и даже пару раз барабанил пионерские марши)
Фадей – бас и вокал (ну потому что больше было не кому)
увлечение группой КОРРОЗИЯ МЕТАЛЛА дало свои плоды и первая группа была названа
ВРАТА АДА!-во как !:)сплошной сатанизм однако!
Но так как писать музыку и тексты никто не умел и получался в основном панк рок и стеб, от этого названия пришлось отказаться. да и была уже такая группа....

И группу назвали Batus Glitterius (ржунимагу)
просто один начитаный(видимо)чувак сказал:
"Batus Glitterius-'на латыни это "Жирная Ушная Перепонка"
название было принято единогласно!!!
В то время был популярен Doom Metal и все пытались его играть) особенно группа
Prothectura местные наши "конкуренты"
как это обычно бывает?

-"А у нас группа!Мы играем охренненые вещи!И у нас куча поклонниц!"-

-"Фига!Тогда у нас тоже группа !И песни у нас еще охрененней чем ваши!
И поклонниц больше!-

Правда ни песен ни поклонниц ни у нас ни у них не было но это не главное!!!
ГЛАВНОЕ ЭТО ПОНТЫ!!!!:)
Вообщем они пытались играть Doom metal и были очень горды этим
поэтому Мы назвали свой стиль Глум метал (от слова "глумиться")
и начали соответственно глумиться!)))
Даже был записан магнитоальбом в одном экземпляре (благополучно утерян:( )
штук пять песен всевозможных глумлений над Prothectura и дум метал в целом
все в стиле Глум метал -метализированый панк рок сейчас это называют Hard CORE
В репертуаре группы потом появились такие песни:
"Смерть Соседям"
"Потные Гопники"
"Однажды в студенную зимнюю пору" (гопник примерз пиписькой к забору)

Вообщем было весело и тупо!
(некоторые подробности этой поры расскажет товарищ Vader

в своем эпическом сказе! там же вы прочитаете про группу Prokaza!)


потом в 94 ушел в армию -два года тишина!!!
пришел в 96

3.Путь к Славе

в декабре 98 года появилась группа Lady Winter

в которой я играл в качестве бассиста до 2007 паралельно участвуя в таких группах как

ЦЕЗАРЬ(совсем чуть чуть!ЦЕЗАРЬ это пол состава Lady Winter после раскола в 2000 )

ПИЛИГРИМ
(другой Пилигрим не Ковалевский!а тот который теперь называется Колизей)

The NEVERLAND
(теперь называется SCARTOWN )

также отыграл несколько концертов с проектом NON FOBIA
(проект Леонида Фомина сейчас ХАРИЗМА)
чем до сих пор горжусь)))

В 2006 началась группа RESURRECTION
в которой я и поныне!

4.Существо из Варпа
И вот осенью 2007 пришло понимание что если хочешь что то сделать-сделай это сам!И проект HEAVY METAL KIDS материлизовался!!!!

была закуплена мощнейшая :) звуковая карта Lexicon Lambda ,

гитара BCRich и зловейщий процессор эффектов ZOOM G2

Были записаны первые эпические ковер версии на песни групп

ACCEPT RAMMSTEIN SLAYER OVERKILL
AC-DC W.A.S.P. и другие.
vkontakte
Хорошо они сыграны и записаны или нет это уже дело десятое!
Я просто делаю то что мне нравится!!!
это просто сбывшаяся Мечта!!!

5.Свет ИМПЕРАТОРА (ваха метал)

Зимой 2006 года меня заклинило на Warhammer40K!
Я случайно увидел Dawn of War!
И меня засосало в варп!
Были изученны все сайты,игры,книги по вахе!
И с тех пор у меня на компьютере только одна игра!
-DOW- со всеми аддонами, дополнениями,модами в которые я постоянно играю!
сейчас начинаю задумываться над приобретением миниатюр....

И так в феврале 2007 в туалете завода "МЭЛ" произошла историческая встреча
старых друзей-Я встретил Вадера!

И тут же началось ЭПИЧЕСКОЕ!!! Противостояние-WH40K vs STAR WARS!!!

Вадер оказался фанатом Зведных Войн!(и ник такой подозрительный))
Было приведено множество фактов,подкрепленных книгами ,статьями и фан-фиками
доказывающих величие вахи !!!!
И наконец свет Императора снизашел на Вадера
И ОН УВЕРОВАЛ!!!!

Вселенная Звездных Войн была признана
"маленькой звездной системой в самой перди галактики"!!!
до которой просто еще не дотянулся свет Императора Человечества...
Джедаи- признаны латентными псайкерами!
Ситхи- последователями хаоса!
Чувака и Йода - представителями примитивных ксено рас!

Вообщем вселенная WARHAMMER40K одержала уверенную победу!
Вадер Уверовал!
Проникся!
Прочитал все книги!
Стал активным последователем Слаанеша!
Собрал армию Некронов и ездит в клуб играться!
Правда мой любимый Dawn Of War называет "тупой RTS-кой")
ну не любит он рил тайм стратегии....:)

И вот как то весной 2008 прихожу я на работу встречаю Вадера и он мне заявляет
"Я пишу песню про Серых Рыцарей!!!"

...Восхищение!Удивление!Недоверие!Негодование!Прозрение!...
я испытал целую гамму всевозможных чувств!!!
Как это так?Просто взять и написать песню "про Серых Рыцарей"?
Почему я до этого не додумался?
Почему никто еще до этого не додумался?
Почему до сих пор никто не возвеличил Ваху в своих музыкальных произведениях?
Когда каким то мелким хоббитам посвящают целые альбомы
Самая Величайшая из всех! вселенная Warhammer40k не представлена музыкой!
Этого нельзя было так оставлять!!!

Ваха-металлическое движение получило необходимый толчок!
Так как к тому времени я уже приобрел минимальные знания по сочинению,исполнению и записи музыки
да и оставалось множество наработок песен по разным причинам не вошедших
в репертуар ни одной из групп...
за несколько дней были придуманы и записаны песни
"For Khorne" и "Slaanesh"
потом были
"Imperial Guard" и "Ultramarine"
и пошло-поехало!!!!!:)

6.Вот она "СЛАВА":)

Сначала я создал темы для обсуждения на dawnofwar.ucoz.ru
и на warhammer40k.ru

Появились первые поклонники и ценители творчества
Появились люди дающие интересные мысли и подкидывающие тексты
хочется выделить
_Forgotten_ за текст к песне Despair
_Eagle_за идею про Железных Воинов
_Heretic Hatebreeder_ за текст Thousand Sons
_Romoro_за Night Lords
_Lord Lamer_за текст Cyrene
_Степан Зотов_ текст Ангел Крови
_Капеллан Romul_ Черный Легион
Спасибо!!!

оффициальный сайт HMKids

Heavenly Demonic создал этот сайт
посвященный ваха-металическому движению

Ему помог в этом Leman Russ
и Leman Russпостоянно работает над улучшением и продвижением
этого сайта! Да Хранит его Император!!!

Также появился (я надеюсь постоянный)автор
_Isilmeon_
Император Вознагродит тебя!!!

7.Будущее Ваха-металла

Качество исполнения,записи и сведения пока к сожалению находится на не очень высоком уровне (так как это домашний проект и я типа композитор,музыкант,
звукорежиссер и продюсер в одном лице еще продолжаю учиться всему этому и в основном на своих ошибках!:))
Поэтому в планах переписать все песни в нормальном качестве и по возможности с привлечением сторонних вокалистов!

Также есть предложения по рок-опере посвященной вахе
(но пока не ясно что из этого получится)

Много тем во вселенной до сих пор еще не получило достойного освещения
в виде стихов и песен-
так что ваха-металлическое движение только набирает свою силу!!!

Также хочется верить что появятся и другие группы которые посветят свое творчество нашей любимой вселенной WARHAMMER40K!
Да прибудет с нами Император!
Аминь!!!
Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Wh Other,HMKids
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Librarium Tau Empire продолжение под катом XV104 Riptide ...Warhammer 40000 фэндомы 

Как известно настолка по вахе не останавливается в развитии. Да простит меня Император и да подарит легкую смерть.

WHITE DWARF TAU EMPIRE FOR THE 6REATER G000 uwts mRuMBr s uoviHii mua/ini MWUN« 10 IW nUHAHVH OTWKl a ziii,Librarium,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Tau Empire,Tau, Тау,продолжение под катом,XV104 Riptide
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новая редакция изменения много букв гв - такое гв 7th edition ...Warhammer 40000 фэндомы 

Некрон-лорд теперь вместе с баржей воскрешается.

Line of Sight is now traced from one model's body to another model's- no more drawing from the eyes/head. Sort of.

“Start of the turn” is explicitly before the Movement phase occurs; “end of turn” is explicitly after the Assault phase.

Coherency, as several others have noted, is now 6″ vertically at all times (not just in ruins.)

If you generate all your powers from one discipline you get the Primaris automatically, but if you gain a power later from another discipline, you'll lose that Primaris. Chaos Marines/Daemons always know the primaris from their god's discipline.

Force is not a discipline and doesn't count for psychic focus, etc. It is, however, a Blessing and can be negated, etc, as normal.

Warp Charge counts all units on the table, including those in transports. The psychic phase ends immediately if the active player runs out of warp charge.

You can only ever manifest psychic powers on your own turn. Kinda breaks a bunch of the Blood Angels/Grey Knights powers?

Psyker units can only attempt to manifest a particular power once. Text is a little ambiguous what this means, though; if there are multiple psyker models within a unit (that can each manifest separately, as opposed to a Brotherhood) maybe they can each do their own thing? If unit = unit in the normal sense, though, that implies that powers are “shared” amongst a unit, so you could choose to have a unit of Farseer + Warlocks manifest one of the Farseer's powers through a Warlock. I'm thinking that's not how it works.

Deny the Witch is on 6s unless you have a bonus. Shutting down powers is really, really hard. Casting them is harder too, though.

Can't cast anything but Witchfires out of a transport.

Perils only happens on natural double (or more) sixes. Currently there's no way to get modifiers, but could eventually be relevant.

Perils is more dangerous than before, at least by a bit. Still causes a wound most of the time (but on 5/6 you can make a Ld test to dodge it.) 4+ on the table ONLY causes a wound, so not all that dangerous. 1/2 are potentially pretty bad, with 2 actually being the worst- no roll to avoid it, and for low-Mastery psykers it can render them useless for the remainder of the game.

Psychic Pilot explicitly gives a bonus to Deny rolls.

Psychic Hood is 12″ range now, otherwise does the same thing.

Blessings don't stack unless specifically stated.

Conjurations bring the unit in via Deep Strike, so no movement/assault. Mishapping lets you place them anywhere you want on the subsequent turn, though. The conjured unit generates powers/abilities immediately as appropriate, but can't cast conjurations of its own that turn. They're scoring. Conjured Daemons can always take an Icon/Insturment/Champion for free if you have the appropriate model available.

Powers last from one psychic phase to another, unless otherwise noted, so Blessings will never help you on your first movement phase. Interesting.

Maledictions don't have the same “never culmulative” text that Blessings do, but are otherwise worded similarly (which implies they probably don't stack.) Still can't go below 1 in anything.

You can cast as many Witchfires as you want and still shoot, and can target anything you want.

Beams don't reduce in strength anymore for multiple models? Pretty sure that was a thing previously.

Focused Witchfires get to choose their target if you roll more successes than you needed to cast the power. This is huge, as it means that the previously-unreliable targeting aspect of them is now actually quite accurate. They otherwise hit the nearest model, which is still useful.

Novas hit FMCs/flyers.

Shooting is resolved one weapon at a time now, but you can still only fire one gun unless otherwise noted. Interestingly, different fire modes are counted as different weapons for this purpose. The limitation on firing one gun is no longer specific to the shooting phase.

Snap Shots are always BS1, unless specifically stated otherwise or modified by a rule that states otherwise.

If models are equidistant from the shooter, the owner chooses which to remove.

You can't allocate wounds to models out of LOS. [черт] you, blast weapons, you have to follow the rules.

Since weapons are resolved one at a time, it's possible to put your shorter-ranged guns out of range. Pick your order carefully.

Models that Go to ground can't fire overwatch. That's a pretty big deal.

Cover is always 5+ unless specified otherwise.

Ordnance weapons can never fire Snap Shots. Nonvehicle models that shoot an Ordnance weapon can't charge or fire other guns.

FMCs can theoretically drop bombs now. Huh.

Primary weapons with Armorbane roll 3d6 and pick the two highest. Nice little fix there.

You're allowed to charge things you can't hurt, explicitly so.

Charging through terrain is -2″. This can cause you to fail a 1″ charge.

Pile in during assaults is slightly different. Functionally pretty similar, though.

Monstrous Creatures can never Go to Ground.

FMCs that Deep Strike are always considered to be Swooping.

Grounded tests are only on unsaved wounds, and are at the end of the phase. You can't charge if you went into Glide mode on your own turn, but you can if forced by a Grounding test.

Vehicles are allowed to make Snap Shots with ordnance weapons.

When Immobilized, flyers crash on a 1/2 and otherwise count it as Stunned.

Exploding vehicles no longer leave craters. Wrecked vehicles are not dangerous terrain (though they're still difficult.)

Vehicles are allowed cover saves against weapons that inflict damage results, but don't roll on the damage table- specifically including Graviton weapons.

Stationary vehicles are still treated as WS1, though Immobilized ones are not.

If a vehicle suffers a damage result that doesn't kill it, embarked units have to make a Ld test at the end of the phase or be only able to fire snap shots.

Damage from vehicle explosions on the inside is allocated randomly. [черт]ing random allocation.

If a transport is destroyed by a shooting attack, ANY unit that shot the transport is allowed to charge the disembarked squad.

Moving Flat Out while zooming gives you 12″-24″ of distance.

You can't disembark from a chariot, period. Coming back to life if you were mounted on a chariot brings back your chariot with 1HP. When a Chariot is shot at, the owner gets to choose whether the wounds hit the chariot itself or the embarked model (except for blasts/templates, which always hit the vehicle.) Skimmer chariots don't need to take Dangerous tests for charging, and chariots only take a glancing hit from dangerous tests. Chariots (or more specifically their riders) fight like infantry models and the chariot can sweep, pile in, etc, as normal. When fighting against a chariot, you have to resolve all of your attacks against either the rider or the vehicle- you can't split them. You use the WS of the rider to hit it, and grenades can only be used on the vehicle. Hits against the vehicle are always resolved on front armor in CC.

Walkers no longer get a free pivot in the shooting phase. They do have the Hammer of Wrath rule, though.

Ramming does a base damage equal to half the armor facing of the vehicle, +1 for being a tank, +2 fr being heavy/superheavy- speed no longer matters (though you must go as fast as possible.)

Dozer Blades add +1 to your effective armor value when ramming.

Wounds from a challenge spill over into the unit, and wounds from outside the challenge can spill “into” the challenge (but only after all other models have been killed.)

Area terrain as a thing is gone, but many of its functions still exist. For example, ruins provide a 4+ cover save regardless of obscurement.

Craters are 6+ cover, regardless of obscurement, and give +2 when going to ground.

A model that fires a Gun emplacement can't fire any other weapons.

Buildings have HP now. 3/4/5 for small/medium/large. Jump and jet pack infantry can get into buildings. Buildings are explicitly treated like vehicles except where noted otherwise. Units on the battlements of a building that Collapses don't have to get off; those on a Detonating building get a free 6″ move to place themselves legally.

Gun Emplacements placed on buildings count only as Emplaced Weapons and can't be destroyed by shooting at them directly.

Unbound armies are stupid. really, really stupid. They're allowed to take Formations (and gain their benefits normally) if they want.

Whatever detachment contains your Warlord is your primary detachment, but otherwise it can be any of them. In an Unbound army, all models from the same faction as your Warlord benefit from their trait.

You can take any number of detachments in an army, including Allied detachments. “Combined Arms Detachment” is the general name for the old FoC chart, which includes one fortification and one Lord of War. A CAD can reroll its warlord trait and benefits from Objective Secured; allied detachments get Objective Secured, in both cases for Troop models only. Note this applies to dedicated transports for troops.

Warlords can be non-character models, but if they are, they do not get a warlord trait.

The warlord tables are mostly the same, but slightly cleaned up. Strategic is really, really good now.

Unbound armies still need to follow the rules for differing ally relationships. Battle brothers can embark on each others' transports now. Desperate Allies don't cause planes to crash anymore, but are scoring. Come the Apocalypse are like Desperate, but can't be deployed within 12″ to start.

Fortifications are set up with the rest of the army during deployment.

Winner of the roll-off picks whether to deploy first or second, and then both players do so. Whoever deployed first then chooses whether to take the first or second turn. This… is a pretty big change.

Conceding is now actually in the rules, and results in a crushing victory for the continuing player.

Only scoring units can claim Linebreaker. If both players kill a unit at the same time, they both get First blood.

The roll-off to place objectives is done before choosing table sides or deployment types (except in Emperor's Will) and is separate from the roll-off to pick sides, etc. Objectives can be on top of, but not inside of, buildings.

Swooping/zooming units don't score. Nonscoring units can't contest objectives.

Sabotaged objectives now cause d6 hits to units in 3″, rather than the large blast marker. Grav Wave Generator now subtracts two from charge rolls, and is cumulative with terrain.

Night Fighting is ignored if neither player wants to use it. It simply gives the Stealth rule to all units.

There is no limit to the number of units you can place in reserve, though if you have no models on the table you will still lose at the end of a game turn. Units from reserve can manifest psychic powers as they please.

You can't roll the same Tactical Objective more than once during a game. Maelstrom of War missions are optional, and only they use the Tactical Objectives. You generate tactical Objectives at the beginning of your turn, depending on the mission.

Scouring and Big Guns still give VP for killing the requisite unit types, but no longer have anything else special about that type.

The Relic is now scored like any other objective and can only be passed once per turn. Vehicles can never pick up the Relic.

The Maelstrom missions are… interesting. Above and beyond the other stuff here, they're gonna get a post all their own.

ATSKNF no longer gives the free 3″ move for regrouping.

Blind can only cause one test per phase.

Barrage weapons can only fire at targets inside their minimum range by firing directly.

Destroyer weapons always cause no effect on a result of '1′. 2-5 cause d3 damage (HP or wounds) and allow cover/invulnerable save as usual. 6 is the same as before and no saves of any kind can be taken, although special rules other than FNP can still be taken as normal. Destroyer weapons count as S10 for purposes of Instant Death (sorry, harpy/DP, no more dodging that bullet.)

Graviton weapons do nothing to buildings.

Hammer of Wrath is resolved against the armor facing you hit.

ICs can never join a unit that contains a monstrous creature of vehicle. They are, however, allowed to join units that consist of a single model.

Infiltrators and Scouts can never charge on their first turn, even if you went second.

Poisoned weapons only grant a reroll on wounds if your Strength is HIGHER than the toughness of the model you are wounding.

Precision Shots are only on sixes.

Rampage doesn't work when multicharging.

Skyfire no longer allows full-BS shots at ground targets if you have the Interceptor rule.

Smash Attack is now only a single attack, not half your normal number.

Sniper weapons are no longer Rending against vehicles and merely count as S4.

Strikedown doesn't lower the initiative values of affected models anymore.

Supersonic doesn't prevent you from entering Hover mode.

You can use Grenades against Gun Emplacements.

Defensive grenades can be throw as S1 Blind Blast weapons. They don't give Stealth at close range.

Like the missions, the psychic powers deserve an article all their own. (Also, we need to find out who can actually use what tables before they mean much- remember, in 6E a lot of models from a faction didn't have access to all of that faction's psychic disciplines.)
Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,новая редакция,изменения,много букв,гв - такое гв,7th edition
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В этом разделе мы собираем самые смешные приколы (комиксы и картинки) по теме ace pilot (+154 картинки)