Warhammer 40000 Plasma Rifle
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Lore of the Votann – Ancient Quasi-divine Machine Intellects Make for Decent Gunsmiths, it Turns Out
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The Leagues of Votann are still a few months out from making first tabletop contact with the rest of the 41st Millennium, but after learning about the Ancestor Cores and the cloneskeins, we’re all agog for the main course – the guns.
As with more or less everything else in the Leagues, the collected technological knowledge of the Kin is contained within the Votann. These ancient minds are vast repositories of weapon schematics that would have just about every member of the Adeptus Mechanicus weighing up the merits of becoming a heretek. The Kin, you see, are sitting on a closely guarded network of functioning STCs – a fact reflected across their entire armoury.
An armoury which, mark you, they are perfectly permitted to improve over time. The Kin may move slowly, but they’re not stuck in technological stasis like some factions we could mention. Their engineers – called Brôkhyrs – command the auto-foundries of each Kin hold from their personal A.N-vyl terminals. But what are they forging?
From the Autoch-pattern bolter to the Etacarn plasma gun, many Kin weapons bear superficial similarities to Imperial weapons, but they’re superior in every respect. There’s a clear shared ancestry between the bolt revolver and bolt shotgun and the bolt weapons of the Adeptus Astartes, but Kin weapons simply work better and hit harder.
Then there are items like the volkanite disintegrators, which use technology since lost to the Imperium, or ion technology, which is proscribed by the Adeptus Mechanicus. That’s their loss – the T’au Empire certainly seemed to appreciate being taught how to harness it…
All these weapons are supported by smart tech integrated into Kin battlegear. The haptic utility nerve transmission recalibrator modules – HunTR for short – interface with their neural augmetics to establish a feedback loop between firearms and their users. This system projects minute gravitational pulses to maintain a stable firing platform even while running at full pelt – or zooming along on a flying trike.
The Leagues don’t just fight at range, either. The Kin recognise the need for hand-to-hand engagements – especially in the face of swarms of Orks or Tyranids occupying a perfectly good mineral-rich asteroid – and their melee weaponry is similarly high-tech. They make substantial use of plasma fields either to augment blades or extend them, while concussion weapons like hammers and mauls mount mass drivers to really make an impact.Wh News Tau Empire Warhammer 40000 фэндомы
Nobody is Safe From the Awesome Power of The T’au Empire’s New and Improved Railgun
For the T’au Empire, warfare means massed pulse rifle fire, hit-and-run battlesuits, and the whip-crack report of awesomely powerful railguns making mincemeat of enemy vehicles. We’ve looked at the first two already, so it’s time to tackle the railgun – the shining star of T’au engineering, and the dependable Hammerhead tank it’s often mounted on.
Popular with proponents of both the Mont’ka and Kauyon philosophies, rail weapons use magnetic fields to fire metal slugs at very high velocity, punching through armour like paper. And in the upcoming Codex: T’au Empire, they’ve had a considerable upgrade.
The Fire Caste use several varieties, from the Pathfinders‘ rail rifles to the heavy rail cannons of a Manta Missile Destroyer, but it’s the Hammerhead’s railgun that all others are compared to.
There are a few things to break down here. With an AP of -6 and the ability to ignore invulnerable saves, your payload will be making it through almost any kind of energy field, daemonic protection, or battle plate that might stand in its way.
Once that shot hits home, it delivers eye-watering damage with the potential to knock out vehicles and large monsters in a single shot. With such a powerful single slug, connecting with each shot is crucial, so the Hammerhead has an advanced targeting array that pairs well with the new Markerlights rules.
The Hammerhead is shockingly effective at turning single targets into smoking wrecks, but what if the enemy is coming in numbers? Faced with smaller foes, Hammerhead pilots can load short-ranged Submunitions.
The railgun is not the only big hitter getting a major update in the new Codex: T’au Empire – would you believe it isn’t even the strongest weapon in their arsenal? We’ll be having a look at a few more soon, but in the meantime, you should brush up on the devious plans of the Genestealer Cults and Adeptus Custodes.