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эльдар Не ксенофиль сделал сам ...Warhammer 40000 фэндомы 

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Различные правила. Удачи долистать до конца, если вообще захотите

Хаос:

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Obliterators 2221------- №niioc* l^ih nMitrrator »• wiih flohmrtAl gum ' im I *__________I ftfiWMHWBWJS %>Mtli loth» Mh Emperor (pg 10) FMl„,e,.l Weapon«: When « unil of OW.Irrefoo» ET e I^Th, „.her The fn* n*.. £ !L „41» *e AK end .he .h.nf roil .. .he l»«fr. Foe d- a Lfaii ftv * 2 then

----------- ...uiwhmcnamlthe Talon of I lorus. Only on* of this model mav K. JHarmedw,,hDn.^ ■ „ ABILITIES TYPE___________ 3 —------ Rapid Fire 2 4 * Melee Melee Roll a D6 each time Abaddon the tv. . 1 he suffers a mortal wound and tann* further during this phase. On a 2- he' many

Some 0f thi« model’« charactertitle* cha. H cullers damage, at »hown below: RIMAIMING * M WS 13-24+ 12* 34 1 7-12 9" 44 1-6 6" 54 This weapon automatically hits its target This weapon can target units that are not visible to the bearer. If the target is within half range of this weapon,

Loro OI Vywi.—p--,IV I I Malignant Plaguccaster (pg 59) Noxious Blightbringcr (pg6l) | I Daemon Prince (pg 21) ■ Chaos Lord (pg 16) I 1 Chaos Lord in Terminator Armour, I (pg 16) Chaos Lord on Palanquin of Nurgle I (pg 19) I Sorcerer (pg 22) I Sorcerer in Terminator Armour i iPgJ2) _

IERETIC flSTARTES 16*8«==*'.... putnu , j.-i ermine tbciotol point* cosl ,ih i" »Icicrminc your armyV ini' tmn MOW is PEU UNI) llhw irwlodl* ChtcJ BArt* 19 1040 OMwCullnn Ciiw»l-and Ruder 1 ChmM Lord 1 i'hvn lard w Term inetur Armour 1 1 Cham lord on Rilot 1 1 Cham lord on

PARK hereticus discipline "■'•ore the battle, generate the psychic powers for Phvkkm that n use p0Wers from the Dark Hereticus discipline using the table low you can either roll a D3 to generate their powers randomly (Te-roll any duplicate results), or you can select the psychic powers >u wish


Кровавые Ангелы:

minie! equipped with two Furioso * «o»m bolffr "’¿agun. Uc- «'Mttad ^•«hiSmo, ^ them: n? musr sul JI target th, kt UuiKhf^Orv« per b*nl¿'~ *%*Vn «*“ ****ng phase. UtKitS *2*««' U “ ^“'P^ with them, untd your Shooting phase your opponent mu« wbtracú fre « -"«s for .»gri «.p™ lhl, ^ZZZ

minis FACTION KEYWORDS KEYWOROS jW I Commander Dante 12" 2+ 2+ 4 4 6 6 i Commander Dante is a single model armed with the Axe Mortalis, an inferno pisto I may be included in your army. WEAPON RANGE TYPE S AP 0 I Jnferno pistol 6" Pistol 1 8 -4 D6 1 'Ihe Axe Mortalis Melee Melee +2 -3

Astorath NAME Astorath storath i< a single model included in your army. WEAPON Bolt pistol The Executioners Axe Frag grenade Krak grenade ' ABILITIES JACTION KEYWORDS .KEYWORDS M WS BS s T W A Id Sv 1 12" 2+ 4 4 5 4 9 2+ mted with the Executioners Axe, a bolt pistol, frag grenades and

one of this model may be Lemartes is a single model armed with the Blood Crozius, a bolt pistol, frag grenades and krak grenades. Onl> included in your army Lemartes mm of WEAPON RANGE TYPE S ДР D I Bolt pistol 12" Pistol 1 4 0 1 1 The Blood Crozius Mclcc Melee +■2 -2 D3 I Frag grenade 6"

WcArun _ - - - - Plasma pistol Standard - Supercharge The Sanguine Sword Frag grenade Krak erenade ABILITIES When attacking with this weapon, cnoosc «... y. 12" Pistol 1 7 3 Pistoll 8 -3 2 On a hit roll of 1, the bearer is slajn Melee Melee x2 '3 Grenade D6 3 0 6* Grenade 1 6 — And They Shall

Death Company dreadnought NAME Death Company Dreadnought A Death Company WEAPON 1 )readnoughl is a single model equipped with two Furioso fists, a storm TYPE S AP D ABILITIES bolter and a meltagun. RANGE Heavy flamer 8’ Heavy D6 5 *1 1 MeJtagun 12’ Assault 1 8 •4 D6 Storm bolter 24*

ANBels war Angdus boltgun Blood Song • Master-crafted boltgun Meltagun Frag cannon Hand flamer bit rolls for this weapon * Ca*>0n' c*1°OSc 000 or both of the profiles below. If you choose both, subtract t from ail i U' Rapidfirel - *2" Assault 1 8’ Assault 2D6 If the target is within half

Sanguinary Guard Urn unit contains 4 Sanguinary Guard. It may contain up to 6 additional Sanguinary Guard (Power Rating *12). Each Sanguinary Guard is arnwrd with an angclus boltgun. cncarminc sword. Sanguinary Guard WEAPON RANGE TYPE S AP 0 ABILITIES jf Angclus boltgun 12" Assault 2 4 -1 1

Tycho the Lost fm M WS BS s I W A Id Sv f I Tycho the Lost 6" 2+ 2+ 4 4 5 4 9 2+ , J Tycho the Lost is a single model armed with Blood Song, a ■ included in your army. bolt pistol, frag grenades, krak grenades and an iron halo. Only one Tycho may be l 1 WEAPON RANGE TYPE S AP D ABILITIES

9 s NAME Chief Librarian Mephisto» Chief Librarian Mephiston M WS 2+ Chief Librarian Mephiston is a single model armed with a plasma pistol, the Sanguine Sword. hag grenades and krak grenade r ABILITIES WEAPON RANGE TYPE S AP 0 Plasma pistol When attacking with this weapon, choose one ol

b* Death Company [■» [peath Company Marine 3+ BS 3* Sv 3+ T^isunit contains ? Death Company Marines. It may include up to 5 additional Death Company Marines (Power Rating +9) or up to 10 addition.»! Death Company Marines (Power Rating +18). Each model is armed with a bolt pistol, a

Brother Corbulo ! KAMI M WS BS s I w A LU a» 6” 2+ 2+ « 4 5 4 9 3+ 1 Brother Corbulo is a single model armed with Heaven’s Teeth, a bolt pistol jrag grenades and krak grenades. Only one ot this model may be 1; I WfAPON RANGE TYPE s AP 0 ABILITIES f Bolt pistol 12’ Pistol 1 4 0 1 1

Sangitin.ii. Guard Ancient ^Sangui", y Guard Ancient is a single modd ”n’Cd Wl,h an -'ngolus boltgun. an eiu-armine sword. WUPDS ABILITIES Assault 2 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. attacking with

WARGEAR OPTIONS ■ 'This model may replace his lightning claw with a thunder hammer. abiutiis ACTION KEYWOROS EYWOROS And They Shall Know No Fear (pg 8«) Terminator Armour: This model has a 5+ invulnerable save. Teleport Strike: During deployment, you can set up th.s uni. in a teleportanum

Sanguinar Sv A Sanguinary Priest is a single model armed with a bolt pistol. WARGEAR OPTIONS WEAPON Bolt pistol Boltgun RANGE 12" 24” iirt Pistol 1 Rapid Fire 1 4 4 0 0 1 1 Chainsword Melee Melee User 0 1 Frag grenade Krak grenade 6" Grenade D6 3 0 1 6’ Grenade 1 6 •l D3 ABILITIES Each

M WS BS S T W A Id Sv guinary Priest on Bike 14" 2+ 3+ ¡A »Sanguinary Priest on Bike is a single model armed with a bolt pistol, a chainsword. frag grenades, krak grenades, a blood chalice and a iccium. His Space Marine bike is equipped with a twin boltgun. ■ Bolt pistol ■ Boltgun I Twin

Sanguinary Guard Urn unit contains 4 Sanguinary Guard. It may contain up to 6 additional Sanguinary Guard (Power Rating *12). Each Sanguinary Guard is arnwrd with an angclus boltgun. cncarminc sword. Sanguinary Guard WEAPON RANGE TYPE S AP 0 ABILITIES jf Angclus boltgun 12" Assault 2 4 -1 1

Tycho the Lost fm M WS BS s I W A Id Sv f I Tycho the Lost 6" 2+ 2+ 4 4 5 4 9 2+ , J Tycho the Lost is a single model armed with Blood Song, a ■ included in your army. bolt pistol, frag grenades, krak grenades and an iron halo. Only one Tycho may be l 1 WEAPON RANGE TYPE S AP D ABILITIES

u ,f following list* to determine the total potnisc™ wargear they are equipped with, to determine ymir rute point* values from page* 202-203. ftûNREfl WEAPONS MELEE WEAPONS WEAPON POINTS PER WEAPON Blood talons 65 Encarmine axe 16 | Encarrnine sword 1> | Furioso fist (single/pair) 40/30

,Ss >' . •< . *. • Vl^1 , , ;-v . Mttfiis Hen'S' S* ' -v >r^v ',*nm's m ,'i‘ ~~ v~- HbtwSh**«M«‘ ( ►J* ir* the gene seed thfll sTi-fc ro etch w» generation ot - .-v st-iayk- constantly with V. •- - -V- 'V Ficxxi Angels ,-ici :hor nature, hut this ssiuics into herserk frenzies. It is hi. See


Ванильные СМ

 points muis fjn n,r tlic following lltut« determineth< toulpoinu f they «c equipped with, v.deternu,*^ ■lut i»K» * r°,f'u ._ltl ail VrtUr IHOoCI»! ** nuuhe*1|'>«VH"n,,‘- *H * F h ,.M \ofidU« the point» v value. (Will«» MODUS PMTS PER Mogu PER UNIT (Dde» not include w,n. INIS PUT MOOfl

(:c»turlon pcvastator Squad pivaslotor ’u.-d . Arniorn ub Hcllblasic Hunter ^nd Rail Land Rail' i Land Raid-, a net predator Stalker •jhunderfirc Cannon Techmarinc Gunner indicator Whirlwind MODELS PER UNIT POINTS PER MOOLI (Including wargear) ISO 132 2 138 120 p‘S«ntTelion

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Ifloltstonn hampion’s bj; ^‘ttoful I '-' «sccrator i Force axe / ,:°rcc stave Force sword 'Lightning claw Master-crafted Power sword Mdec *wapoalfi **A time it t Weapon. \\>u IhunderhanuW'' j imit has a canto cJoak you can add 2 to saving throws nude for models in the unit when

nm ttw s - -wmn Add 1 to ill hit rolls made tor this weapon agamst »argrt» 60' Hw'7 3 l I> < that cm fit Subtract I from the hit roil» made for thu w eapon against ill other ta/geiv VJgnpear mtuak launcher 9 D6 Add 1 to all hit roll» made for this weapon against target» that can Fly. You

Surcharge Standard Supercharge agamst x& «b« urgtu. rKVrWjCdiW n m- ***t hn tt» 'up' -*1n# f.rhe Sexier ndSrrs 1 .... rpjf . vhOtt h»T bee* rrwAnd • . fiff eadb of h* batxerkJU » • I- •- • :-Jde for ibis weapon *£um! target» ■- fit fcbtract 1 irca the hit nth m*de for tfc* If the target

 . * SPACE MARINES WARGEAR i| !l*#v V . * ,,fl «mi«, «» to •to"”-*"' ~ *4' Moo'll DA 5 0 24' Assault I * A-** uhln half range, add I lo this c fit Strength. 12* Pistol 1 4 0 i0' Raptsl fmr t 4 -1 24* Rapid Fire 1 4 0 »2* Piston 4 0 36“ Avsaull I>3 A 2 18' Heavy 1)6 4 0 24* Rapid


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Orktober 1st: Introducing the Orks…

Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,Wh Песочница,фэндомы,Wh News,Orks,Orcs, Орки,Miniatures (Wh 40000)

The first day of Orktober is here at last! We’ve got stacks of cool and exciting stuff to show you and talk about over the coming weeks, but before we get ahead of ourselves, we thought it only right and proper to formally introduce the Orks to those who may not be familiar with this fan-favourite, belligerent, green-skinned race.


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Let’s take a look…


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Ever since Mankind first set forth across the stars, it has been subjected to war and death on a scale previously undreamed of. Yet of all the myriad xenos races responsible for this relentless warfare, the Orks are in a class all their own. A crude and warlike breed of hulking brutes, the Orks love nothing more than a good scrap – so much so, in fact, that in the absence of a suitable enemy to take their aggression out on, they will readily fight amongst themselves just for the sheer joy of it. As such, any attempt to reason or negotiate with Orks is doomed to failure.


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Orks have been encountered in every corner of Imperial space, and due to their unique biology and the incredible rate with which their populations replenish, they are all but impossible to eradicate. Even the most ruthless purge of Ork numbers seldom earns little more than a temporary respite. The question of how to rid the galaxy of the ‘greenskin menace’ has vexed Imperial scholars and agents of the Ordo Xenos for thousands of years. To this day, Orks remain one of the most bitter enemies of Mankind, responsible for the loss of countless trillions of lives, vast tracts of territory and once even threatening Holy Terra itself.
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Ork populations in their infancy form crude and barbaric societies founded on the notion of ‘might makes right’. Due to a quirk in their physical development, the most aggressive and dominant of their kind grow, accordingly, into the largest and most powerful of their tribe, which in turn is led by its strongest member. As their numbers increase and their encampments develop, rival tribes are conquered or otherwise subsumed into larger groups. It is at this stage that Orks begin to emerge who have an innate knowledge of how to push the growing mob to its next evolutionary step, and they are known collectively as Oddboyz:


(Big) Meks:

Ingeniously skilled mechanics with the ability to create deadly weaponry and war machinery from little more than scrap and scavenged parts, Meks provide the ‘teknology’ that Orks rely on to spread carnage and destruction across the galaxy. More often than not, these guns and contraptions shouldn’t function in the conventional sense, but that never seems to stop them and has baffled millennia worth of Tech-Priests and Imperial scholars.


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Weirdboyz:

Sometimes referred to as Warpheadz, Weirdboyz are latent psykers who channel the cumulative energy given off by large exuberant Ork hordes into suitably impressive and deadly pyrotechnic displays, from green lightning to giant, stomping manifestations of their deities’ feet! The more Orks there are nearby, the more powerful these manifestations can become.


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Painboyz:

Named for their callous lack of patient care or bedside manner, Painboyz are surgeons who are able to patch up traumatic injuries, or work alongside a Mek colleague to graft mechanical replacements onto missing limbs, to get maimed Orks back into the fight.


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Runtherdz:

The handlers of the Orks’ diminutive Grot cousins, the Runtherdz have an instinctive talent for goading their charges into doing something useful in battle, be it swarming the foe or bodily clearing a minefield. Runtherdz also serve as the cultural history keepers of the Orks, for they are born with an ancestral memory of past events and the deeds of their clan – not that anyone listens to them.


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You can’t learn about Orks without learning about the Waaagh! Ork tribes and clans are unrivalled in the swiftness with which they can develop, rapidly changing from a warband of savages armed with scavenged and improvised weapons into a deadly, space-faring invasion force able to bring whole planetary systems to their knees. Once the population has reached a critical mass, its (now towering) Warboss will launch a Waaagh!, named after the ferocious Ork war cry that has terrorised the armies Mankind on battlefields beyond counting. The Orks will mobilise and unleash total war on their nearest prey, taking to the stars aboard flotillas of crude ships once they have scoured their current location of everything worth fighting.


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Sometimes referred to as the ‘green tide’, the bigger and more successful a Waaagh! is, the more Orks it attracts, sometimes from systems away. No one is certain exactly how this occurs or by what means other Orks find out about a Waaagh!, but it appears to take place on a subconscious, even instinctive, level. Buoyed by this steady stream of reinforcements, once a Waaagh! has begun, only the most horrific losses will deter its advance. More often than not, this will be due to the Orks losing their enthusiasm for the fight rather than ‘losing’ in the conventional sense. This is sometimes the result of the death of their leaders and the subsequent in-fighting, and sometimes they just get distracted or find a better fight. In any case, entire worlds or even star systems will have usually been destroyed by the Waaagh! before enough forces can be mobilised to inflict a meaningful defeat against it.


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In battle, Orks fight in the simple manner of their gods – the cunning brutality of Gork and the brutal cunning of Mork. More often than not, this sees them perform various types of headlong charges into their intended victims either on foot or on the back of sturdy transport vehicles. After all, the only thing that Orks enjoy more than firing guns, blowing stuff up and racing at dangerously high speeds is fighting in combat. War allows them to freely indulge in most – if not all – of these favourite pastimes, which is why they love it so much!

Since the emergence of the Great Rift, the wars that have erupted across the galaxy in its wake have seen the Orks in their absolute element. One of the largest conflicts has emerged on Vigilus, with Warlord Krooldakka’s invasion giving rise to a Speedwaaagh!, a Genestealer Cult insurrectionand, more recently, an Aeldari invasion as well. The escalating conflict has seen more and more Orks drawn to the sector in search of a good bust-up.


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That pretty much covers an overview of the Orks for the moment. Over the coming weeks, we’ll be investigating the six major clans of the Orks and their respective kulturs in greater detail, as well as the ancient legend of the Brainboyz and even more besides.


Сурс

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Миниатюра от Hitech Miniatures. Выполняет роль термо-инквизитора Ордо Маллеус.


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Цикл "Ересь Хоруса", книга сорок первая - Повелитель Человечества

Aaron Dembski-Bowden
THE MASTER OF MANKIND
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Перевод спойлера:

-Магнус нехило раздолбал ворота вебвея свои сообщением. Император винит Магнуса в этом, но без особой горечи, а скорее фаталистично. Прорыв был назван "глупостью Магнуса".
-Император вынужден сидеть на Золотом Троне, чтобы предотвратить поглощение Терры расколом. Позже Сестры Тишины подключают тысячу псайкеров к нему и это позволяет Императору временно покинуть трон.
-Импи, Кусты, Сестры и лояльные Мехи, все борются с Демонами в вэбвее. Мирожеры и Легио Аудакс сражаются против имперцев и никто не знает, как они туда попали.
-Император на троне на протяжении большей части книги и постоянно разговаривает с Трибуном Кустов. Он доверил ему много своих мыслей и на протяжении всей книги Трибун получает проблески из памяти Императора
-Война не идет хорошо для имперцев и демон Драк'ниен (да, тот что внутри меча Аббы будет) постоянно вселяется в людей и прыгает от тела к телу. Драк'ниен был рожден после первого убийства в истории человечества (Каин и Авель)
-Большая часть книги либо сражение с демонами, либо болтовня Импи с трибуном. Особых откровений или срывов покровов нет, как и предупреждал АДБ.
-Многие лоялы Мехи жалеют о потере Марса и в конце концов покидают императора через вэбвэй, полагая, что они могут так добраться до Марса. Это подрывает Имперские силы и Император решает запечатать портал навечно.
-Перед тем как запечатать Драк'ниена в Куста Трибуна, он говорит ему убежать в вэбвей настолько далеко насколько тот сможет. У Куста столько силы воли, что Драк'ниен не может захватить его, фактически он становится тюрьмой для демона и сейчас бродит по паутине
Общие замечания по книге:
-Немалая часть книги это описание пути от терры до ворот вэбвея. Император построил его, как действительно большую и массивную вещь, предназначенную для путешествия людей по всей галактике через них. Это что-то вроде аэропорта на стероидах и с тронным залом в качестве зала ожидания.
-Кратко описывают детство Императора. Будучи подростком неолитической эпохи из деревни на среднем востоке, он занимался подготовкой тел для похоронных ритуалов. Он наслаждался этой работой и видел ее как произведение искусства, это было аллюзией на создание Примархов. Когда он готовил труп отца, он понял, что убийство совершил дядя из-за какого-то мелкого спора. Император спокойно воспринимает это, но он идет к своему дяде и останавливает его сердце своими психическими силами.
-Император кажется не считает Примархов своими сыновьями, он называет их образцами по их номерам, Фулгрим к примеру "Третий"
-Флэшбэк императора и Архан Лэнда смотрящих на валяющегося без сознания Ангрона сразу после того, как его забрали. Они говорят, что Гвозди не могу быть извлечены, не убив его, но император холодно говорит, что в то время как Ангрон сломан, он все еще может быть полезным и не должен быть уничтожен.
-Импи возился со своим триумфом на Улланоре и поддерживал свой нынешний облик "Золотого бога" только ради помпы и пиара. Он считает все это жалким и поэтому посвятил всего себя только проекту Вэбвея и судьбе человечества как правителей галактики. Проект Вэбвея был для него всем.
-Силы Императора прикольные и анимешные. Он телепортируется мгновенно, создавая остаточные изображения. В одной сцене Драк'ниен пронзает его тело, которое оказывается остаточным изображением, тогда как настоящий Импи уже сзади него. Он также призывает армию "духов" умерших имперских слуг, что бы победить демонов. Феррус среди них.
-Архан Лэнд является лидером сил Механикумов внутри Вэбвея. Он остается верен императору во всем и абсолютно шарообразен. Он летает вокруг на анти-грав Лэнд Рейдере с Волькит оружием.
-Там есть раненый кровавый ангел, который был частью Крестового похода и борется вместе с Кустодес. Он является единственным заметным персонажем десантником в этой книге.
-Импи считает Кустодес его лучшей работой и каждый из них является отдельным произведением искусства сам по себе.
-Полуподтверждено, что Кустодес были теми, кто избавился от Громовых воинов
-Есть чудной намек на то, что император был тем, кто написал Пиноккио. Опять же, это аллюзия на создание Примархов.
-В книге император, кажется считает Хоруса и войну в большей степени отвлечением/раздражением. Он больше сосредоточен на Вэбвее и угрозе Хаоса/Демонов.

Спойлер-оригинал:
Magnus ****ed over the Webway gate on Terra hard with his warning to the Emperor. Confirmed that the Emperor blames Magnus for the whole thing, but doesn't seem THAT bitter about it, more accepting and fatalistic. The breach has been named "Magnus' folly".
-The Emperor is forced to sit on the Golden Throne to avoid the rift from consuming Terra. Later on the Sisters of Silence plug a thousand psykers into it and it allows the Emperor to leave the throne temporarily.
-Emperor, Custodes, SoS, and loyalist Mechanicus are all fighting Daemons in the Webway. World Eaters and Legio Audax are now fighting the Imperials as well and nobody is sure how they got in there
-The Emperor is on the Throne for much of the story constantly talking to a Custodes Tribune. He confides a lot of his life and thoughts on him and throughout the book the Tribune gets glimpses into the Emperor's memories
-The war isn't going well for the Imperials and the Daemon Drach'yn (yes, the one inside Abaddon's sword) keeps possessing people and jumping from body to body. Drach'yn was formed after the first murder in human history (cain and abel)
-Most of the book is fighting Daemons or the Emperor confiding things to the Tribune. No grand revelations or secrets revealed, which ADB had said would be the case in advance.
-Much of the loyalist Mechanicum is bitter about losing mars and ultimately abandons the Emperor in the Webway believing they can navigate it back to Mars. This dooms the Imperial war effort and the Emperor decides to seal the portal permanently
-Before that he puts Drach'yn into the body of the Custodes Tribune and tells him to run into the Webway as deep as he can go. The Custodes has so much willpower that he is able to resist being taken over by Drach'yn and in effect is a prison for the Daemon now wandering inside the Webway
General observations/points of the book:
-Much of the book is a description of the path from Terra down to the Webway Gate. The Emperor built it to be a really grand and massive thing, intended for all humans to travel the Galaxy from it. It was going to be an airport on steroids and the throneroom was more of a lounge area.
-There is a brief glimpse of the Emperors childhood. As an adolescent in a neolithic-era middle eastern village he was charged with prepping bodies for burial rituals. He enjoyed the work and saw it as something of a work of art, it alludes to him creating the Primarchs. When prepping his dads corpse he realizes that his uncle killed him over some petty dispute. The Emperor is calm about it but goes up to his uncle and stops his heart with his psychic powers.
-The Emperor doesnt' seem to consider the Primarchs legitimate sons, he calls them specimens with their number creation. i.e. Fulgrim was "Three"
-There's a flashback to the Emperor and Arkan Land looking over an unconscious Angron right after he was taken. They say that the Butcher's Nails cant be taken out without killing him, but the Emperor coldly says that while Angron is broken he could still be useful and shouldn't be terminated.
-The Emps only did the Ullanor triumph and maintains his current "golden god" form only for pomp and PR reasons. He considers it all petty and has devoted his entire existence to the Webway Project and the manifest destiny of humanity to rule the galaxy. The Webway Project was everything to him.
-The Emperor's powers are hilarious and anime-ish. He teleports instantly, creating afterimages like things. At one point Drach'yn impales him only for his body to fizzle out in an afterimage with the Emperor already behind him. He also summons an army of "ghosts" of dead imperial servants to overrun the daemons. Ferrus is among them.
-Arkhan Land is the leader of Mechanicum forces inside the Webway. He stays loyal to the Emperor throughout and is absolutely baller. He flies around on an anti-grav land raider with volkite weapons.
-There's a wounded Blood Angel character who was part of the Crusader Host and fights with the Custodes. He's the only major space marine character in the book
-The Emperor considers the Custodes his finest work and each is a separate work of art in and of itself to him.
-It's semi-confirmed that the Custodes were the ones who purged the Thunder Warriors
-In a weirder bit it's alluded that the Emperor was the one who wrote Pinocchio. Again alluding to the creation of the Primarchs.
In the book the Emperor seems to consider Horus and the war more of a distraction/annoyance. He's singularly focused on the Webway and the greater threat of Chaos/Daemons.
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