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Ammunition and Reloads 219 Combat Options-------220 Table of Contents____ Blood of the Covenant Foreword It is the 41“ Millennium Introduction What is a Rote playing Game? 16 Chapter l:The Dark lmperium._..20 Th^Threat of the Warp—26 TheAeldari---------------------29 The Ynnari Vehicles in Combat Vbidship Combat-Chapter 5: Adventuring... Passage Of Time_______ Encounter Time — Narrative Time____ The Tau Empire. Tyranids The Necron Dynasties-----56 The Great Rift___________37 The Dark Imperium-----------40 The Gilead System___________42 The Vbronius Dynasty and the Straits of Andraste_42 The Heartworlds_________42 The Reach---------------43 The Membrane Worlds_____43 Chapter 2: Rules______________44 The Core Rules______________47 Movement Transportation__________245 Travel Pace_____________245 Environmental Hazards-------246 Suffocation Electricity. Extreme Heat/Cold-------247 Falling_________________247 Game Dice Keywords. Radiation. Glossary Warp Travel______ Travelling the Immaterium._. Social Interactions. Threatening Tasks.. The Core Mechanic Investigations Influence, Rarity, and Wealth..264 Fail-Forward Chapter 3: Character Creation—64 Creation Summary___________67 Character Creation Ranged Attacks Personal Weapons Summary: Interaction Attacks.... .. .225 Damage 226 Explosives and Area Fffert Attacks 229 Combat Effects .. .229 Combat Complications... 232 The Memorable Injury Table 233 Establish a Concept ._ . ..79 Tiers Rfi Rank _ R2 Framework . ..83 Select a Species RS Select an Archetype ._ ...100 Archetype Anatomy .__101 Adeptus Ministorum. .__106 Adepta Sororitas .__110 Astra Militarum. . . . . . 113 Agents of the Imperium. 118 Adeptus Astartes.. _ 126 Adeptus Mechanicus. .__130 Scum — _ 134 Renegades ..138 Aeldari ..143 Ork«; 149 Assign Attributes... —154 Purchased Attributes. 155 Traits 158 Plirrhasp Skill«: 160 Purchase Talents 168 Select Wargear.. 182 Choose Special Abilities.. ....185 Psychic Powers ....185 Backgrounds ....186 Character Advancement._ —193 Keywords List . 195 Ascending _.... ..196 Ascension Package Anatomy _197 fiapter 4: Combat Combat Encounters— 204 Encounter Overview.. ....205 Initiative 205 Characters and Threats.. 207 Actions in Combat 210 Movement Actions 211 Terrain and Cover 213 Combat Actions — 213 Making an Attack — 217 Melee Attacks ..218 Rarity. . .. .267 Wealth... ... 267 Campaign Cards 268 Resting 269 Regroup.. .269 Respite 269 hapter 6: Wargear_ 270 Weapons . 272 I’KJKJIIVJ 1C jO Rounding 53 Test Flowchart 53 TvDes of Tests 54 Shifting 55 Buying Success 56 Escalation Tiers 57 The Wrath Dice 5R Math Points. . .59 a
* Tl W- ! Reloads and Ammunition. 273 Weapon Traits». .. Ranged Weapons _. _. ,_274 * -277 Bolt Weapons _ 780 Flame Weapons... _. -281 Las Weapons 282 Melta Weapons---------283 Plasma Weapons-------283 Projectile Weapons___284 Missiles and Missile Launchers_____________285 Grenades & Grenade Launchers_____________286 Exotic Ranged Weapons-286 Eldar Ranged Weapons— 287 Ork Ranged Weapons—288 Melee Weapons_____________289 Chain Weapons___:_____291 Force Weapons_________292 Power Weapons________1_ 292 Exotic Melee Weapons—293 Eldar Melee Weapons__293 Ork Melee Weapons____294 Weapon Upgrades-----------295 Reloads and Ammunitior*.297 Armour____________________299 Basic Armour._________301 Powered Armour________302 Astartes Armour_______302 Force Shields_________303 Eldar Armour._________304 Ork Armour____________304 Tools & Equipment_________305 Imperial Equipment___306 Eldar Equipment______Jll Ork Equipment_________311 Augmetifs 314 Cybernetic Implants... „.314 Ork Bionik«; 316 Eldar Cybernetics 317 Vehicles 318 ImDerial Vehicles 320 Ork Vehicles. ..322 Fldar Vehicles ..322 Voidshifrc 323 Example Vbidships— 325 The Long Voyage 326 Trinkets & Charms 327 Chapter 7: Psychic Powers----332 The Coming of the Cicatrix Maledictum-----------------334 Using Psychic Powers______;_335 Steps to activating a Psychic Power___________335 Dangers of the Warp________337 Selecting Powers___________342 Psychic Powers_____________346 Definitions_____________346 Minor Psychic Powers___348 Universal Psychic Disciplines_____________352 The Lure of the Infernal.. 359 Aeldari Psychic Powers-.361 Corruption_________________364 Corruption Tests___________364 When to Make a Corruption Test---------364 Causes of Corruption____364 Howto Make a Corruption Test.._______365 Temptations of the Warp___366 Corruption Levels__________367 The Ultimate Fate_______367 Malignancies_______________368 Malignancy Tests--------368 Gaining a Malignancy____369 Mental Trauma-----------370 Minor Mutations_________373 Severe Mutations________374 Chapter 8: Game Master_______380 The Role of the Game Master 382 The Basics______________382 Principles of Good Game Mastering---------------383 Game Master Preparation and Creating a Story____385 Bringing the Dark Imperium to Life___________•________385 Themes in Wrath & Glory 385 Campaigns and Frameworks.. 389 Choose a Tier___________389 Frameworks._____________390 Campaign Length_________393 The Odd Man Out_________393 Adventures_________________394 Guidelines for Creating Adventures--------394 Balancing Encounters_______396 Make a Stand, or Live to Fight Another Day.______397 Let them Know the Threat is Coming------------------397 Death and Consequences.. 397 Non-Player Characters------398 Guidelines for Running NPCs____________________398 Game Preferences----------. 399 Awarding Wrath__________399 Amount and Challenge of Combat__________________400 Character Progression______400 Awarding Build Points—401 Ranking Up and Milestones--------------401 Milestone Examples______401 Chapter 9: Bestiary-----------402 Threats-----------------404 Special Abilities_______406 Resolve_________________406 (Ruin) Ruin Actions_____407 Bestiary Anatomy________407 Imperial Threats________409 Chaos Threats___________419 Ork Threats_____________432 Eldar Threats___________437 Other Xenos_____________440 Named Adversaries_______448 Character Sheet_______________450 Index_________________________452
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