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Врум-врум мазафака!
Форжа, форжа никогда не меняется!Вы же все хотели еще один огромный танк в смоле? А вот они уверены что вы просто ЖАЖДИТЕ этого!
А вот и больше информации подвалило.
What happens when you cross a Sicaran, a Repulsor and a Fellblade? Meet the Astraeus Super-heavy tank.
Just as the Primaris Space Marines themselves blend the best elements of several millennia of Space Marines, the Astraeus Super-heavy Tank represents the pinnacle of Imperial engineering, a devastating war machine that makes the perfect accompaniment to your Space Marine army.
An enormous hull mounts a devastating range of defensive and offensive systems. The main weapons of the Astraeus Super-heavy tank are a pair of macro-accelerator cannons, coupled with sponson-mounted las-rippers or plasma eradicators. The macro-accelerator cannons are particularly powerful, firing 12 shots with -2 AP and 3 Damage apiece!
Meanwhile, layered void shields protect this vehicle against even the most dedicated attacks, including Mortal Wounds, while the enhanced repulsor field is a powerful deterrent to enemy assault units – firstly, reducing their charge ranges, and secondly, literally crushing them with waves of gravitic force when they get close!
Unlike its little brother, the Astraeus Super-heavy Tank doesn’t have any transport capacity – instead, this colossal machine is dedicated to destruction alone. While there are few targets that can stand up to one of the Astraeus Super-heavy Tank’s furious fusillades, it particularly excels at shooting down Flyers. With the Steel Behemoth rule and Power of the Machine Spirit, this war machine can fire on the move, or even when locked in close combat, making it a surprisingly flexible and mobile unit for its size.
It’s not just a triumph of engineering in the lore of the 41st Millennium, either – this is one of the most advanced Forge World kits we’ve ever released. Every single gun (right down to the tiny storm bolter mounted on the vehicle’s rear!) can be moved and repositioned, while there are even options for which sponson weapons you can attach to the vehicle. Additionally, the Astraeus kit features a custom transparent flying stand designed to support the weight of this model while keeping it absolutely secure.
From a collector’s standpoint, if you’re looking for an army of exclusively Primaris Space Marines, the Astraeus makes for a fantastic centrepiece model, equivalent to other iconic Space Marine vehicles like the Thunderhawk.
You won’t have to wait long to pick up this massive war machine for yourself, with the Astraeus Super-heavy Tank – alongside free downloadable rules – available to buy soon. In the meantime, if you’re looking for even more Forge World models to add to your Space Marine army, why not pick up Imperial Armour – Index: Forces of the Adeptus Astartes?
Ну и фоточек новых.
Roboute Guilliman Primarchs Horus Heresy Miniatures (Wh 40000) forge world Warhammer 40000 фэндомы
ROBOUTE GUILLIMAN, PRIMARCH OF THE XIII LEGION
“Lord of Macragge,” “Master of Ultramar,” “Ruler of Hosts,” “the Battle-King,” “the Victorious,” “the Blade of Unity,” “Big Bobby G”
“Held by some as a paragon among the Emperor’s sons, Roboute Guilliman is as much a patrician statesman as he is an indefatigable warrior. A being of preternatural intelligence, cold reason and indomitable will, Guilliman forged his Legion into a vast force of conquest and control, a weapon by which he made himself master of a domain which spanned five hundred worlds.”
WS: 7 BS: 6 S: 6 T: 6 W: 6 I: 6 A: 4 Ld: 10 Sv: 2+
Sire of the Ultramarines: Guilliman and any unit he joins may re-roll failed Charge distances and ignore effects of the Concussion special rule. All Ultramarines in the same army as Guilliman gain +1 Ld to a maximum of 10. Invictarius Suzerain squads and Legion terminator units may be taken as troop choices.
Preternatural Strategy:
- if Guilliman is determined to have the first turn in a particular mission, the opposing side my re-roll successful attempts to Seize the Initiative.
- select a unit entry; units of this type now gain one of the following: Implacable Advance, Interceptor, or Tank Hunters (if they did not already possess it).
- when fighting in a challenge, Guilliman gains +1 WS on every round of continuous combat (to WS 8 on round 2, WS 9 on round 3, & so on). This effect resets with each subsequent challenge.
Unyielding Will: Guilliman’s Leadership value is not subject to any negative modifiers and he may re-roll failed Deny the Witch tests.
The Armour of Reason: Armour set continually rebuilt & adapted throughout the Great Crusade, with touches from Vulkan and Perturabo. Provides a +2 armour save & 4+ Invulnerable save, also the first failed Invulnerable save may be re-rolled.
Gladius Incandor: silver-bladed sword. Str: +1, AP 2, Melee, Shred, Murderous Strike*, Specialist Weapon
(Murderous Strike: Causes Instant Death on a to-wound roll of 6, any saves must be rolled separately from other wounds).
Hand of Dominion: offhand powerfist. Str: 10, AP 1, Melee, Concussion, Unwieldy, Specialist Weapon.
The Arbitrator: custom combi-bolter. Range: 18, Str: 6, AP 3, Assault 2, Rending.
MIXSAN Space Marine Imperium рисовал сам Warhammer 40000 фэндомы
С Гильзой, али нет?
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