boy using
»wh humor длиннопост Inquisition Commissar (wh 40000) Space Marine Techpriest Daemonette Necrons Isabelle Wh Crossover Warhammer 40000 фэндомы Adepta Sororitas Adeptus Mechanicus Ecclesiarchy artist Astra Militarum Chaos (Wh 40000) Imperium Slaanesh Aeldari Ynnari Animal Crossing Wh Other Игры Necron Canoptek Scarab Inquisitor Greyfax Saint Celestine Orders Hospitaller Yvraine Lutherniel
Greyfax, St Celestine, and Yvraine waiting for rain to stop
Commissar and hospitaller dinner date
Commissar smiling
Hospitaller helping Techpriest with computer stuff
Boy sleeping with pet bloodhound
Iron Snake and snake charmer
Necron reminding their pet Scarab again to do their business outside
Old guardsman smoking pipe
Sister Isabelle
Techpriest with megaman buster
Wholesome Daemonette baking with boy
Wh Other Wh News Warhammer 40000 фэндомы
Гильдия переводчиков Warforge возрождается!
Недавно была новость о закрытии "Гильдия переводчиков Warforge".
Так вот, представители гильдии сообщают, что им удалось восстановить большую часть информации из "Гильдии переводчиков Warhammer 40,000".
"Слепок" её содержимого доступен по ссылке: http://ec2-18-223-149-33.us-east-2.compute.amazonaws.com/ .
Гильдия продолжит работу. В данный момент этот сайт временный - гильдийцы не хотят лишать пользователей доступа к материалам.
Они не могут допустить, чтобы К̶а̶д̶и̶я Гильдия пала.
Сохранить архив Гильдии к себе на компьютер можно по ссылке: http://ec2-18-223-149-33.us-east-2.compute.amazonaws.com/guild.zip
О закрытии Гильдии можно прочесть здесь: http://forums.warforge.ru/index.php?act=announce&f=300&id=112
В ДАННЫЙ МОМЕНТ ГИЛЬДИЯ НЕ ВЕДЁТ СБОР СРЕДСТВ НА КАКИЕ-ЛИБО НУЖДЫ.
Blood Ravens Skitarii Techpriest Grey Knights Chaos (Wh 40000) Skaven FB Песочница Commissar (wh 40000) wh humor Lutherniel Warhammer 40000 фэндомы artist Doom (игра) Space Marine Imperium Wh Other Adepta Sororitas Ecclesiarchy Warhammer Fantasy Adeptus Mechanicus Astra Militarum Игры Ordo Malleus Inquisition Land Raider Orders Hospitaller Cacodemon Ogryn
Leagues of Votann Wh Other Warhammer 40000 фэндомы
Lore of the Votann – Ancient Quasi-divine Machine Intellects Make for Decent Gunsmiths, it Turns Out
Источник
The Leagues of Votann are still a few months out from making first tabletop contact with the rest of the 41st Millennium, but after learning about the Ancestor Cores and the cloneskeins, we’re all agog for the main course – the guns.
As with more or less everything else in the Leagues, the collected technological knowledge of the Kin is contained within the Votann. These ancient minds are vast repositories of weapon schematics that would have just about every member of the Adeptus Mechanicus weighing up the merits of becoming a heretek. The Kin, you see, are sitting on a closely guarded network of functioning STCs – a fact reflected across their entire armoury.
An armoury which, mark you, they are perfectly permitted to improve over time. The Kin may move slowly, but they’re not stuck in technological stasis like some factions we could mention. Their engineers – called Brôkhyrs – command the auto-foundries of each Kin hold from their personal A.N-vyl terminals. But what are they forging?
From the Autoch-pattern bolter to the Etacarn plasma gun, many Kin weapons bear superficial similarities to Imperial weapons, but they’re superior in every respect. There’s a clear shared ancestry between the bolt revolver and bolt shotgun and the bolt weapons of the Adeptus Astartes, but Kin weapons simply work better and hit harder.
Then there are items like the volkanite disintegrators, which use technology since lost to the Imperium, or ion technology, which is proscribed by the Adeptus Mechanicus. That’s their loss – the T’au Empire certainly seemed to appreciate being taught how to harness it…
All these weapons are supported by smart tech integrated into Kin battlegear. The haptic utility nerve transmission recalibrator modules – HunTR for short – interface with their neural augmetics to establish a feedback loop between firearms and their users. This system projects minute gravitational pulses to maintain a stable firing platform even while running at full pelt – or zooming along on a flying trike.
The Leagues don’t just fight at range, either. The Kin recognise the need for hand-to-hand engagements – especially in the face of swarms of Orks or Tyranids occupying a perfectly good mineral-rich asteroid – and their melee weaponry is similarly high-tech. They make substantial use of plasma fields either to augment blades or extend them, while concussion weapons like hammers and mauls mount mass drivers to really make an impact.