Burst cannon
»покраска вопрос Warhammer 40000 фэндомы
По правилам башня должна крутиться, или можно ее приклеить намертво?
Если должна - как это сделать правильно? У меня она как-то не туго сидит в дырке, так что от малейшего прикосновения отваливается нахрен :(
Corsair Craftworld Eldar imperial armor codex Warhammer 40000 фэндомы
Честно был очень удивлён что прошло так много времени и никто не слил инфы с 11 ИА 2 редакции сюда... Лулзов много, у корсаров батлфокус и много новой даки и тишина... Так что я слоупочно компенсирую это.
The Corsair Prince gets six different paths to follow. A prince can come a psyker. One way is to dabble in malefic demonology, obsessed with finding artifacts of the ancient eldar, leads too demonic possession. If it goes wrong, it has horrific consequences…. Another path has a prince who has to keep summoning until he runs out of warp charge points or dies doing it.
His retinue are gone and are replaced by the Void Storm squad all of whom are Felarchs and can be armed with a variety of exotic weaponry from Eldar through Harlequin to DE and some new stuff. Void Storm squad get void hardened armor which is a 3+/5++ armour save now.
The Shadowfield is still in there too.
The Prince can access ANY remnant of glory, enigma of the Black Library or the relics listed in the DE codex.
The Prince can take a Corsair Venom like an Archon can. Corsair Venoms can now have two heavy weapons including splinter cannons or a mix of Eldar heavy guns and DE. So they can take scatter laser and a splinter cannon at the same time.
A Corsair Baron is a new HQ that sits between the Prince and the Felarchs in the ranks of a Corsair band.
Formations There are some that resemble loose associations and war bands rather than rigid military structures. One uses multiple princes.
The Void Dreamer Gets a major buff. Able to take Telekinesis now and will be ML2. Void Dreamers can use the webway to suck an enemy unit or vehicle off the map and place it into ongoing reserve.
Infantry get boosts. Corsair Jet Packs give a 4+ armour save. WS and BS are 4 as per other Eldar. Felarchs have 5 and 5. Each model can have a different weapon including splinter rifles.
Felarch’s have an ability that helps their unit in close quarters fighting. Not sure if that means shooting, assault, or something else.
There’s an army-wide power akin to battle focus “but a little different”.
New vehicle wargear kinetic fields which is a 4++ against anything within 24″. The 4++ works in CC as well where it becomes rerollable. Wasp Walkers can take kinetic fields which means they’ll tie things up in CC pretty well. Corsair vehicles can really be in the thick of it.
Corsair Jetbikes – There are new models completed by Will Hayes. He coyly confirmed this to me. Corsair Jetbikes can take splinter cannons. The Corsair Prince can take a jetbike.
Warp Hunter – D strength minus 1. Same profile as before not sure if the AP moves to 2.
Firestorm gets ignores jink and rending.
Hornet pulse lasers have a higher cost.
There are lots of specialist grenades that do different things including building and fortification busting. One is a S: D grenade that can be thrown but cannot be used in CC.
Bel-Annath gets a makeover but not sure on the detail.
Changes to how Spectres and Iryillth move.
There is a new Wraithlord variant produced by Will Hayes.
Revenant, Cobra, and Scorpion all getting updated.
No more void dragon phoenix.
And from the Amsterdam Open we have:
Via Lord Thørn on B&C
Anyway, I’ve got a few things to add to this list :
Doom of Mymeara 2nd edition should be out soonish (in the next couple of months), with an updated and expanded corsair list (new units, but no or few new models planned)
Who wants to put money on a highly mobile jump force of infantry and light vehicles updated to 7th Edition?
I predict a LOT of D in there…
Perils of the Warp Chart
Corsairs have their own unique Perils of the Warp chart. In addition to the Void Dreamer, Barons and Princes can be Psykers.
D6
1- Devoured. No Ld check. The Psyker is claimed by She Who Thirsts. Gains Demon, Hatred (Khorne), Rending, and may run +3 inches. Control switches to your opponent. If the psyker is part of a unit they’re locked in combat.
2-3 Soul-Wracked. Slaanesh gives them a back massage is basically what the fluff says. The unit (not just the model) are pinned and your opponent gets to change the target of the psychic power being cast.
4-5 Warp Terrors. Demons swirl about the veil. Unit and all Corsair units within 6″ must make a morale check on 3D6 take the two highest or fall back.
6 The Eye of She Who Thirsts. The Psyker gets the attention of Slaanesh. For the rest of the game perils happen for the psyker on any doubles.
Psychic Powers
– Psychic power #5: Warp Tunnel – WC2 – Pick a friendly unit within 6″. Make a no-scatter Deep Strike anywhere on the table. The target may shoot and assault as normal. For every 6″ moved this way roll a D6, for every 1 rolled take a wound (saves allowed).
– as a whole their psychic powers are pretty average though. The one that puts enemies into ongoing reserve is powerful but it’s WC3. Not witchfire though so that’s good.
– Primaris power under Aethermancy… not so good IMO.
Path-Ward, WC2 (why?) – Blessing, only works on Corsair faction units. The unit automatically gets a ‘6’ on difficult terrain rolls, charge distances, thrust moves, hit and run moves, reckless abandon special rules. If it was a D3, it’s a 3.
I guess that’s a very long, predictable charge range though.
Army Special Rules & Info
By the way, regular troop Corsairs (now called Reaver Bands), got defensive grenades.
Not sure about the vampire hunter. Firestorm yes. Lynx is still there, holofields unchanged. Sonic lance unchanged, It has a whole new gun though:
Corsairs get these two rules:
– Dancing on the Blade’s Edge: Corsairs are piratey and stuff and not the most disciplined. They come with two Ld Values, ie 8/5. You use the lower value when trying to regroup.
– Reckless Abandon: If within 12″ of an enemy, the unit can “battle focus” only after shooting. But don’t roll D6, it’s a flat 6″. Jetpack units get 6+D6″.
Princes can take relics from either book as well as the Harlequin book. Hello Mask of Secrets.
Dissonance cannon: 24″ S5, AP4, Heavy 1, pinning. For each additional model in the unit that hits, add +1S and -1AP. So if three hit that’s S7 AP2 on all of them. Not bad.
grenades – Tanglefield
S2, AP-, blast. Any unit hit by it takes a strength test, if failed reduce initiative and WS in half until next turn.
So the cloud dancer felarch comes with a brace of pistols, either or both of which can be exchanged for a list of named items…
… but the default loadout just says ‘brace of pistols’.
Meaning what – brace of shuriken pistols? Fusion pistols? Laspistols?
Brace of Pistols is wargear that effectively gives access to 2 shuriken pistols and 2 splinter pistols.
– Yes the Corsair Prince and Baron can both take a Cloud Runner jetbike.
– The Baron is a 30 point HQ base, super cheap. He’s not an IC, can take a lot of upgrades such as a shadowfield, pay 15 pts to become a lv1 psyker. I think he’ll see a lot of action.
– The Prince dropped 25 pts. Anything with 12″ uses his Ld.
– Yes Corsairs have a pistol fetish. They have access to 4 pistols (but can of course only fire 2). For one, this means that they all have 2 CCW.
– There are scout Corsairs called Ghostwalkers. They get stealth, scout, infiltrate, plasma and defensive grenades, and a lasblaster. For one point per model they can get longrifles. They can also get flamers, fusion guns, shredders, and blasters (1 per 5). And they can get haywire grenades.
– Corsair jetpacks grant 4+ armor
CW Eldar, Dark Eldar, and Harlequins are battle brothers. Tau, Imperials are Desperate allies, never may be in a list with Chaos, Nids, Crons. Nobody is allies of Convenience for Corsairs (except different parts of their own detachment lol)hey gained open-topped… But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.
– For +10 points Corsair Reavers (“basic” Corsairs) can all upgrade to Void Hardened armor. This gives them 3+ armor and re-rolls for dangerous terrain and difficult terrain, but they lose Fleet.
– Balelight: Pistol 3D3, rending, blind, one use, 8″, S3, AP6.
– Elite Slot: Malevolent Band. These corsairs are half-insane because of Slaanesh gnawing at their souls and therefore charge into battle with berzerker-like rage.
: Any Corsairs within 6″ of them get -1Ld
: They’re 2W models with FnP
: Fear, fearless, fleet, furious charge, rage
: 5 points gets the whole unit Jetpacks or Heavy mesh (4+ armor). No-brainer.
: Can get melta bombs, venom blades, power swords (1 per 5)
: Comes with brace of pistols and a CCW
In other news, the Corsair Prince can be configured as a “drug lord” and have a better combat drug chart than dark eldar – and it works for his whole detachment. Roll a 6 on the drug chart and your prince goes full El Chapo and gets to roll for two drugs.
Dark Eldar need a new codex.
Looks like no new model support other than the new WK and the jetbikes and those look like modded kits. FW told me though that they plan on releasing more in the future but couldn’t say what or when.
Corsair Formations & Detachments
Anyway Corsairs can take a CAD. Or they can organize into a…
Corsair Fleet Raiding Company
Mandatory stuff:
– Command Crew (1-2 HQ, 0-1 Elite, 0-1 LoW)
– Primary Coterie (1 HQ, 1-3 Troops, 0-2 Elites, 0-2 Fast, 1 Heavy)
Optional 0-3 Coteries (same as primary)
Features:
– Obsec Troops
– Coterie Specializations. Each Coterie can select one of the following rules and you can’t double up on any rule pick. (Command Crew doesnt get one):
Titan Breakers – Preferred enemy tank and walker
Head Takers – Rerolls 1 to wound in CC
Sky Burners – Deep strikes scatter D6 and reroll failed reserve rolls (optional)
Vault Breechers – Gain Dissonance breech
Night Hunters – Gain Night Vision and Preferred Enemy (stuff at night)
Hate Bringers – Pick an enemy unit on turn 1. The Coterie’s infantry and jetbikes get Hatred (those guys) for the whole game and if you kill those guys gain a VP. Any part of your army can kill it for the VP doesn’t have to be the coterie with this ability or even Corsairs.
Drawback!!! Internal Politics: Your Coteries count each other as Allies of Convenience. This is potentially a big deal.
The book also has more choices for the Eldar Warhost formation in the CW Codex. Lots more actually. Here’s one.
Lord of the Undying Host (Command Choice)
1 Wraithseer
1-3 units of Wraithblades
Special Rules:
– Wisdom Beyond the Veil: roll 2D6 for warlord trait, pick the one you like
– Bound to Serve: Wraithblades and Wraithseer re-roll to-hit rolls of ‘1’ in the first round of CC
Warhost (decurion type detachment)
There’s an alternate to the Eldar Warhost in here, sort of a modified version where instead of getting the buffed battle focus thing, you pick a trait.
Warhosts of the Pale Courts (The Pale Courts are the minor craftworlds), uses normal auxiliary and command choices
– Pale Courts Battlehost: Farseer, 3 Guardian Defender units, 0-1 Warlock councils
– Pick one of 11 traits.
> Crossroads of Eternity: The Battlehost may include a Harlequin Troupe, counts as CE Eldar faction
> Children of Khaine: The 3 units of Guardians must be Storm Guardians who are S4 when they roll a ‘6’ to hit
> Disciples of Vaul: The Battlehost adds 1-3 Vaul’s Wrath batteries and the Guardians may take 1 support weapon per 5 models
> Graveyard of Dreams: The Battlehost must take 3 Wraithblade units, the Guardians become 0-3. The wraithblades get Crusader.
> Tomb-Ship of Fallen Heroes: The Battlehost uses a Spiritseer or Wraithseer instead of the Farseer, roll 2D6 take the best for WL traits. Must also take a Wraithlord.
> Aspect-Lord Shrine: Guardians become 0-3, Battlehost must include three Aspect Warrior units from a single aspect.
> Fortress of Discipline – Battlehost adds 1-3 War Walkers or 1 unit of Wasps. They get pinning against anything Guardians targeted that turn.
> Swift to Anger – Battlehost must inclide 1-3 Vyper units or 1 Hornet unit. They get outflank and re-roll reserve rolls.
> Halls of Martial Splendor – Take an Autarch instead of the Farseer in the Battlehost. He re-rolls misses and wounds in a challenge.
The strong stand alone – The Battlehost adds a single squadron of Warp Hunters, Night Spinners, or Fire Prisms. Your army can’t contain any other detachments except more Pale Courts Warhosts.
New Vehicle Details
– The Phoenix Bomber looks unchanged other than dropping 20 points.
As well as the Wraithknight (there’s a new one) and the new Revenant.
Unfortunately Prism blasters (focused and dispersed), as well as Ghostlight are the same as they are on the FAQ downloadable from FW’s website, which is to say, lacking. I don’t have info on the Spear of Twlight, Irillyth, or Spectres themselves though, sorry. I have the corsair stuff mostly.
Is Firestorm in the book?
Yes. Its gun got rending and ignores cover vs skimmers and flyers.
– Warp Hunter, 185 points, can be squadroned. 36″ Str: D minus 1 AP2 with small blast barrage D3+1 shots. Also has a template firing mode.
– Kinetic Fields grants a 5++ save to vehicles, increasing to 4++ re-rollable if the vehicle deep strikes or moves flat out. Wasps get it when jumping. Doesnt work in melee but this is damn good.
The Phantoms guns got a boost
Eldar Lynx:
12/12/11, 5 HP
Heavy Support NOT a superheavy
Costs 5 more than a Land Raider
Flyer with skimmer mode
Can Deep Strike
Can’t jink when flying (it’s too clumsy), only snap firing when flying
Comes with a shuriken cannon, can turn it into a BL/SL/SC for +5 pts
Lynx Pulsar:
Saturation: 48″ Str, AP2, Ordinance 1, Large Blast
Salvo: 48″ Str, AP2, Ordinance 3, Twin-Linked
it’s 60 pts cheaper and got +1 armor f/s
The Lynx Pulsar has an Ordinance 3, S: D, AP2, Twin-linked 48″ firing mode now, as well as the Large blast D which also gets ordinance
Sonic lance is unchanged
Revenant Titan
Gets a heavy 4 S8 AP3 skyfire, interceptor, sunder ”Cloudstrike” missile system. And it’s only hit on 6’s in close combat now (GMCs and superheavy walkers hit it on a 5+). Titan holofields are unchanged. Weapons are unchanged.
– The Nightwing is only 25 points more than a naked Farseer. It has stealth and Agile.
– you can arm a Wasp with both a dark lance and a bright lance.
– Wasps get D6+1 hammers of wrath when they assault using their jump jets. They gained open-topped… But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.
A lot of folks seem to hate shooting D weapons these days, so if these rumors are true and the Pulsar is changing THAT much it may not be too popular with quite a few people. Also only being able to hit the Revenant on 6’s in hand to hand really cranks up the power level notch on that thing a whole lot.
I can’t imagine the Phantom that’s like 3 times as big as the Revenent not getting the same rules as far as that goes. The titan holofield rules staying the same won’t hurt sales either for these big boys.
Imperium Miniatures (Wh 40000) Collegia Titanica Warhammer 40000 фэндомы
Wh Песочница кадия Warhammer 40000 фэндомы
Fall of Cadia: новые отрывки, спойлер концовки и список защитников
ОтрывкиТак как среди коммьюнити до сих пор ходят спекулятивные разговоры о том, что Абаддон убил Целестину/Целестина убила Абаддона/Крид убил их обоих/всех убил Тразин (ну это я утрирую, но градус неадеквата понятен), то Атия выложила спойлер концовки:
Well, as you already know - Cadia falls. The Imperial forces retreat - Greyfax gives an evacuation order. Abaddon pursues them, and the final showdown is played out in the snows of Klaisus. There, Celestine leads the last survivers to an eldar webway - and forces of all kinds of Eldar burst out, helping against the forces of Chaos.
Что же, как вы знаете, Кадия пала. Имперские силы отступили - Грейфакс отдала приказ об эвакуации. Абаддон преследовал их, и в снегах Klaisus (название снежной луны - прим. пер) произошла финальная битва. Целестина повела последних выживших в Паутину эльдар, и силы всех видов эльдар (и обычных, и темных, и, маловероятно, экзодитов - прим. пер.) вышли им на помощь в битве с силами Хаоса.
Следующий отрывок взят из текста кампании (орфография перевода сохранена)
Creed stands alone on the ruined surface of Cadia, and watches as the last Mechanicum ship lifts off into the sky. Cadia was now little more than a graveyard. He felt his strength ebbing away, as his wounds finally caught up with him. The storm parts before him, but not a Demon stands before him. A metal giant in a scaled cloak. Creed's panicked shot goes wide as iridescent polygons flicker on the figures upraised palm, "Ursarkar E. Creed. This need not be your end. Eternity awaits." The giant's laughter follows Creed into darkness....
Крид одиноко стоял на разрушенной поверхности Кадии, наблюдая, как последний корабль Механикум поднимается в небо. Кадия превратилась в кладбище. Он почувствовал, как силы покидают его, от множества полученных ран. Шторм расступился перед ним, но перед ним предстал не демон. Металлический гигант в чешуйчатом плаще. Панический выстрел Крида прошёл мимо, когда на поднятой ладони фигуры замерцали радужные многоугольники:"Урсаркар И. Крид. Нет нужны погибать здесь. Вечность ждёт". Смех гиганта преследовал Крида во тьму...
Коул поднял голову и посмотел вниз на собравшееся воинство. Подпрограммы считали архивную информацию из хранилища, сопоставив очертания странной брони ксеносов с записями с миллионов полей боя.
Инфокластер, спасенный из Port Demensus, распознал печально известного рунического колдуна Эльдрада Ультрана, но что касательно остальных, то анализ не выявил совпадений, что было ожидаемо. Эльдар были непостоянными, зыбкими, словно песок, меняющими личность так же легко, как и свои маски. Что по-настоящему удивило Коула, так это разнообразие цветов среди собравшихся. Он не мог найти отчеты о таком количестве представителей разных эльдарских культур, сражавшихся плечом к плечу.
Две фигуры в центре оставались загадкой. Одна была женщиной, одетой в искусно сшитое платье, казалась главой собрания, двигавшейся со спокойной уверенностью сквозь бурлящий водоворот красок. Подле неё шагал воин в багровом, чьё одеяние напоминало как броню аспектных воинов с миров-кораблей, так и более жестокие доспехи пиратов Коморры. Даже в самых труднодоступных архивах Коул не нашел записи об этих одеждах.
Во вспышке света на стороне Коула возникла фигура фамильяра, узоры на её маске танцевали на свету. Скрытая Вуалью.
"Что это?" - спросил Коул, - "Куда ты нас ведёшь?"
"К свету новой зари, - теневидица наклонила голову, словно смущенная вопросом, - если только вы не желаете остаться во тьме?"
Сделав усилие, Архимагос игнорировал то, что, как он надеялся, было попыткой пошутить. - "У Разорителя военное судно на орбите. Вы не сможете долго его удерживать".
"Нам и не надо этого делать, - рисунок на маске Скрытой Вуалью заиграли в новом свете, - конец прошел, настало время для нового начала. Мы здесь чтобы ударить вновь - если у вас хватит мужества".
Теневидица указала рукой в сторону воинства.
Немного помедлив, Коул последовал за ней в будущее.
Защитники Кадии:
Имперские Кулаки (Первое Основание, 3-я рота под командованием капитана Тора Гарадона)
Тёмные Ангелы (Первое Основание, 4-я рота по командованием магистра Корахаила)
Ультрадесант (Первое Основание, 2-я рота)
Железные Руки (Первое Основание, клан Раукаан)
Космические Волки (Первое Основание)
Кровавые Ангелы (Первое Основание)
Гвардия Ворона (Первое Основание)
Саламандры (Первое Основание, воины из коллекции Тразина)
Белые Шрамы (Первое Основание)
Чёрные Храмовники (крестовый поход Круксис под командованием Мария Амальриха, орден-наследник Имперских Кулаков)
Багровые Кулаки (орден-наследник Имперских Кулаков)
Ангелы Освобождения (орден-наследник Тёмных Ангелов)
Благословители (орден-наследник Тёмных Ангелов)
Ангелы Искупления (орден-наследник Тёмных Ангелов)
Обреченные Орлы (орден-наследник Ультрадесанта)
Экзорцисты (орден-прародитель неизвестен)
Сангвиновые Ангелы (орден-наследник Кровавых Ангелов)
Ангелы Бдительности (орден-наследник Тёмных Ангелов)
Ястребиные Повелители (орден-наследник Ультрадесанта)
Орден Авроры (орден-наследник Ультрадесанта)
Железные Рыцари (орден-наследник Имперских Кулаков)
Образцовые Десантники (орден-прародитель неизвестен)
Чёрная Стража (орден-наследник Гвардии Ворона)
Оскорбители (орден-наследник Гвардии Ворона)
Покорители (Астартес Презис, орден-наследник Имперских Кулаков)
Штормовые Воины (орден-прародитель неизвестен)
Белые Консулы (Астартес Презис, орден-наследник Ультрадесанта)
Истребители (орден-наследник Белых Шрамов)
Железные Змеи (орден-прародитель неизвестен)
Сыны Орара (орден-наследник Ультрадесанта)
Новадесант (орден-наследник Ультрадесанта)
Орден Генезиса (орден-наследник Ультрадесанта)
Медные Когти (орден-наследник Железных Рук)
Призраки Смерти (орден-наследник Гвардии Ворона)
Штормовые Повелители (орден-наследник Белых Шрамов)
Воющие Грифоны (орден-наследник Ультрадесанта)
Легион Проклятых
Караул Смерти
Механикум Марса
Механикум Люциуса
Механикум Стигий-8
Механикум Ризы
Рыцари дома Рэйвен
Рыцари дома Таранис
Орден Пресвятой Девы-Мученицы (орден-милитант под командованием близнецов-настоятельниц Элеоноры и Женевьевы)
Полки Астра Милитарум и Милитарум Темпестус
Справочная иформация:
Астартес Презис - группа из 20 орденов космического десанта, основанных специально для несения службы на границах Ока Ужаса. Известные представители:
Ангелы Искоренения
Чёрные Консулы (уничтожены)
Кающиеся Братья
Багровые Косы
Сдиратели (про них есть книга "Легион Проклятых", перевод: http://forums.warforge.ru/index.php?showtopic=208031)
Железные Когти
Несгибаемые Рыцари
Образцовые Десантники
Ночной Дозор
Огненные Когти (отверженные предатели, ныне - Реликторы)
Покорители
Легион Гадюки
Белые Консулы