Bolter to kokoro whhumor
»Leagues of Votann Wh Other Warhammer 40000 фэндомы
Lore of the Votann – Ancient Quasi-divine Machine Intellects Make for Decent Gunsmiths, it Turns Out
Источник
The Leagues of Votann are still a few months out from making first tabletop contact with the rest of the 41st Millennium, but after learning about the Ancestor Cores and the cloneskeins, we’re all agog for the main course – the guns.
As with more or less everything else in the Leagues, the collected technological knowledge of the Kin is contained within the Votann. These ancient minds are vast repositories of weapon schematics that would have just about every member of the Adeptus Mechanicus weighing up the merits of becoming a heretek. The Kin, you see, are sitting on a closely guarded network of functioning STCs – a fact reflected across their entire armoury.
An armoury which, mark you, they are perfectly permitted to improve over time. The Kin may move slowly, but they’re not stuck in technological stasis like some factions we could mention. Their engineers – called Brôkhyrs – command the auto-foundries of each Kin hold from their personal A.N-vyl terminals. But what are they forging?
From the Autoch-pattern bolter to the Etacarn plasma gun, many Kin weapons bear superficial similarities to Imperial weapons, but they’re superior in every respect. There’s a clear shared ancestry between the bolt revolver and bolt shotgun and the bolt weapons of the Adeptus Astartes, but Kin weapons simply work better and hit harder.
Then there are items like the volkanite disintegrators, which use technology since lost to the Imperium, or ion technology, which is proscribed by the Adeptus Mechanicus. That’s their loss – the T’au Empire certainly seemed to appreciate being taught how to harness it…
All these weapons are supported by smart tech integrated into Kin battlegear. The haptic utility nerve transmission recalibrator modules – HunTR for short – interface with their neural augmetics to establish a feedback loop between firearms and their users. This system projects minute gravitational pulses to maintain a stable firing platform even while running at full pelt – or zooming along on a flying trike.
The Leagues don’t just fight at range, either. The Kin recognise the need for hand-to-hand engagements – especially in the face of swarms of Orks or Tyranids occupying a perfectly good mineral-rich asteroid – and their melee weaponry is similarly high-tech. They make substantial use of plasma fields either to augment blades or extend them, while concussion weapons like hammers and mauls mount mass drivers to really make an impact.Miniatures (Wh 40000) Imperium Space Wolves Space Marine Warhammer 40000 фэндомы
Stormwolf - Fast Attack - Points = Land Raider minus 35
BS4 - F12 S12 R12 HP3 - Vehicle (Flyer, Hover, Transport)
Wargear:
Twin-linked helfrost cannon
Twin-linked lascannon
Two twin-linked heavy bolters - May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20pts
Ceramite Plating
Special Rules:
Assault Vehicle
Power of the Machine Spirit
Transport:
Transport Capacity - sixteen models
Fire Points - none
Access Points - One ramp at the front of the hull
Stormfang Gunship - Heavy Support - Points = Land Raider minus 30
BS4 - F12 S12 R12 HP3 - Vehicle (Flyer, Hover Transport)
Wargear:
Helfrost destructor
Two twin-linked heavy bolters - May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20 pts
Two Stormstrike missiles - May be replaced with a twin-linked lascannon for 15 pts
Ceramite Plating
Special Rules:
Power of the Machine Spirit
Transport:
Transport Capacity - six models
Fire Points - none
Access Points - One at rear of the hull
Helfrost cannon
dispersed - R24" S6 AP3 Heavy 1, Helfrost, Blast
focussed - R24" S8 AP1 Heavy 1, Helfrost
Helfrost destructor
dispersed - R24" S6 AP3 Heavy 1, Helfrost, Large Blast
focussed - R24" S8 AP1 Heavy 1, Helfrost, Lance
Helfrost - If a model suffers one or more unsaved wounds from this weapon, it must pass a separate Strength test for each wound suffered or be removed from play