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SI E232: CRAFTWORLDS - 7. DESPITE THE ASURYANI'S DESPERATE EFFORT TO SEPARATE THEMSELVES, HEALTHY, SOUND AND NOBLE! THEY AREN'T PHYSIOLOGICALLY DIFFERENT FROM ALL THOSE CORRUPTED AELDARI.
SI E232: CRAFTWORLDS - 7 2 IN ADULT LIFE, EVERY ASURUANI CHOOSES ONE PATH, University of Asuryan Departments Overview ARTISAN COMMAND SEER OUTCAST WARRIOR ___WFFR_______ AND ONCE THEY HAVE WALKED A PATH FOR LONG ENOUGH, THEY CHOOSE ANOTHER.
SI E232: CRAFTWORLDS - 7_3 SINCE AN AELDARI'S MIND IS FUNDAMENTALLY VULNERABLE TO ENGROSSMENT, THEY EVENTUALLY BECOMES SO WHOLLY FOCUSED UPON ONE THING. THESE ASURYANI ARE SAID TO BE "LOST UPON THE PATH".
SI E233: CRAFTWORLDS - 8 1 NOBODY IS DISRESPECTED FOR CHOOSING A PARTICULAR PATH, NON-WARRIORS ARE ALSO RESPECTED! BUT STILL, IT’S THE WARRIOR PATH THAT GETS THE MOST SPOTLIGHT. THE WARRIOR
SI E233: CRAFTWORLDS - 8 2 MOST CRAFTWORLDERS WALK THIS PATH AT SOME POINT IN THEIR LONG LIVES. mmm »a os emesd 0KJÜ® 31333 2tS®sti) cï31[MB3SD m Jfl AND HAS UNIQUE FIGHTING TECHNIQUES, WEAPONS AND ABILITIES. EXPERTISE MATTERS! WELL, YEAH
SI E233: CRAFTWORLDS -83 BUT.THE WARRIORS ALONE IMPOSSIBLE THAT'S WHY MANY ASPECTS TEAM UP WHEN THEY GO TO WAR. SO -GUARDIANS', THE AELDARI MILITIA, ARE CALLED TO ARMS. ALTHOUGH BEING MILITIA, THEY CAN RIVAL THE PROFESSIONAL SOLDIERS OF LESSER RACES. WE MAN THE WEAPON PLATFORMS!
SI E234: CRAFTWORLDS - 9 DIRE AVENGERS' ARE THE MOST COMMON ASPECT WARRIOR. ARMED WITH A WEAPON THAT SHOOTS ' SHURIKENSRAZOR -SHARP MONOMOLECULAR DISCS, ©©©© ©©¡is cm cam ‘¡¡ça? mm HftsoBs» smsm ®ei ASPECTS! MOST ASURYANI FORCES ARE FORMED WITH DIRE AVENGERS AT THEIR CORE. THE FOOT SOLDIERS! MEANS YOU
SI E234: CRAFTWORLDS - 9 2
SI E234: CRAFTWORLDS -93 'HOWLING BANSHEES' ARE AGILE MELEE FIGHTERS. ^FAt^d^ma^esîthë^entraO! (¡ner^u^MEmsIoWIm TJEARBYlENEMIES FOR THE BANSHEES, EVEN A MOMENTARY PARALYSIS IS MORE THAN ENOUGH
SI E235: CRAFTWORLDS - 10_1 THE WARP SPIDERS' ARE CONSIDERED TO BE THE BRAVEST OF ALL ASPECTS. mmm '¡¡kep wtm axecsr WS3? JBOJinS WJGSk EVEN A MOMENT IN THE WARP IS A MATTER OF INCREDIBLE DANGER FOR AN AELDARI. Vou,REjCohere V0U GET A 2 °arlia/q^
SI E235: CRAFTWORLDS - 10 2 COMPENSATING SUCH RISK, THE STRATEGIC VALUE OF THE WARP JUMPS IS ENORMOUS. A WARP SPIDER'S WEAPON FIRES A CLOUD OF RAZOR -SHARP MONOFILAMENT WIRE. YOU CAN FEEL THAT IN DAWN OF WAR 2... MAlif
SI E235: CRAFTWORLDS - 10_3
SI E236: CRAFTWORLDS - 11 1 ' AUTARCHS'ARE AELDARI COMMANDERS. WHILE MOST AELDARI CUT THEMSELVES OFF FROM THE ASPECT THEY LEAVE BEHIND, ONE SHOULD AVOID EXCESS AUTARCHS MB № mm m, Mangos, UNLIKE EXARCHS, WHO ARE COMPLETELY ENGROSSED IN A SPECIFIC ASPECT,
SI E236: CRAFTWORLDS - 11 2 THE AUTARCHS CAN GUIDE EVERY WARRIOR FROM EVERY ASPECT. AELDARI RUNE FOR AUTARCHS AS AELDARI ARE^SO FEW IN number; .WHILEIOJHERS RECRUIT AUTARCHS NEVER SACRIFICE THE PATH THAT INVOLVES THEIR KIN UNLESS THERE IS THE USE OF PSYCHIC ENERGY NO OTHER CHOICE. IS PATH OF THE SEERS'.
SI E236: CRAFTWORLDS -113
SI E237: CRAFTWORLDS - 12J THOSE WHO GOT LOST ON THE THEY CAST RUNES MADE OF PATH OF THE SEER BECOME A SPECIAL SUBSTANCE CALLED ' FARSEERS « 'WRAITH BONE' % I'LL TELL YOU "X ABOUT THIS f \ IN THE VERY [ ^n|NEXT EPISODE TO DIVINE THE MANY FUTURES OF THEIR CRAFTWORLD WHAT SHOULD I DO TO ASK HER OUT? UMM. AND STEER THEIR PEOPLE TOWARDS BETTER OUTCOMES. BHmISiieSP FIND SOMEONE ELSE...
SI E237: CRAFTWORLDS - 12_2 SO THE CRAFTWORLDERS LOOK TO THE FARSEERS FOR LEADERSHIP IN ALL THINGS. FARSEER STOCKS OF COURSE, THEIR PSYCHIC CAPABILITY IS OVERWHELMING. Jl ÆA m
SI E237: CRAFTWORLDS - 12_3
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