warlord miniatures
»Warhound Collegia Titanica Adeptus Mechanicus Imperium Wh conversion Miniatures (Wh 40000) Old Warhammer Epic wh Warhammer 40000 фэндомы
класификация имперских титанов дополнение к 5 части редкие и титаны лимитированных серий
класификация имперских титановhttp://wh.reactor.cc/post/3539462 альтернативные титаны
http://wh.reactor.cc/post/2343029 часть 4 Imperator Titan
http://wh.reactor.cc/post/2342972 часть 2 Reaver Titan
http://wh.reactor.cc/post/2342906 часть 1 Warhound Titan
Warhound Titan
конверсии на базе модели
оригинальная модель для сравнения
ну и как бонус
Wh Песочница Miniatures (Wh 40000) Imperial Knight Khorne длиннопост под катом еще Кликабельно Ultramarines Death Korps of Krieg Collegia Titanica Warhammer 40000 фэндомы Adeptus Mechanicus Imperium Astra Militarum Chaos (Wh 40000) Space Marine stormraven gunship reaver titan Warlord Titan dreadknight Land Raider
Wh Песочница Wh News Orks Miniatures (Wh 40000) Warhammer 40000 фэндомы
Orktober 1st: Introducing the Orks…
The first day of Orktober is here at last! We’ve got stacks of cool and exciting stuff to show you and talk about over the coming weeks, but before we get ahead of ourselves, we thought it only right and proper to formally introduce the Orks to those who may not be familiar with this fan-favourite, belligerent, green-skinned race.
Let’s take a look…
Ever since Mankind first set forth across the stars, it has been subjected to war and death on a scale previously undreamed of. Yet of all the myriad xenos races responsible for this relentless warfare, the Orks are in a class all their own. A crude and warlike breed of hulking brutes, the Orks love nothing more than a good scrap – so much so, in fact, that in the absence of a suitable enemy to take their aggression out on, they will readily fight amongst themselves just for the sheer joy of it. As such, any attempt to reason or negotiate with Orks is doomed to failure.
Ork populations in their infancy form crude and barbaric societies founded on the notion of ‘might makes right’. Due to a quirk in their physical development, the most aggressive and dominant of their kind grow, accordingly, into the largest and most powerful of their tribe, which in turn is led by its strongest member. As their numbers increase and their encampments develop, rival tribes are conquered or otherwise subsumed into larger groups. It is at this stage that Orks begin to emerge who have an innate knowledge of how to push the growing mob to its next evolutionary step, and they are known collectively as Oddboyz:
(Big) Meks:
Ingeniously skilled mechanics with the ability to create deadly weaponry and war machinery from little more than scrap and scavenged parts, Meks provide the ‘teknology’ that Orks rely on to spread carnage and destruction across the galaxy. More often than not, these guns and contraptions shouldn’t function in the conventional sense, but that never seems to stop them and has baffled millennia worth of Tech-Priests and Imperial scholars.
Weirdboyz:
Sometimes referred to as Warpheadz, Weirdboyz are latent psykers who channel the cumulative energy given off by large exuberant Ork hordes into suitably impressive and deadly pyrotechnic displays, from green lightning to giant, stomping manifestations of their deities’ feet! The more Orks there are nearby, the more powerful these manifestations can become.
Painboyz:
Named for their callous lack of patient care or bedside manner, Painboyz are surgeons who are able to patch up traumatic injuries, or work alongside a Mek colleague to graft mechanical replacements onto missing limbs, to get maimed Orks back into the fight.
Runtherdz:
The handlers of the Orks’ diminutive Grot cousins, the Runtherdz have an instinctive talent for goading their charges into doing something useful in battle, be it swarming the foe or bodily clearing a minefield. Runtherdz also serve as the cultural history keepers of the Orks, for they are born with an ancestral memory of past events and the deeds of their clan – not that anyone listens to them.
You can’t learn about Orks without learning about the Waaagh! Ork tribes and clans are unrivalled in the swiftness with which they can develop, rapidly changing from a warband of savages armed with scavenged and improvised weapons into a deadly, space-faring invasion force able to bring whole planetary systems to their knees. Once the population has reached a critical mass, its (now towering) Warboss will launch a Waaagh!, named after the ferocious Ork war cry that has terrorised the armies Mankind on battlefields beyond counting. The Orks will mobilise and unleash total war on their nearest prey, taking to the stars aboard flotillas of crude ships once they have scoured their current location of everything worth fighting.
Sometimes referred to as the ‘green tide’, the bigger and more successful a Waaagh! is, the more Orks it attracts, sometimes from systems away. No one is certain exactly how this occurs or by what means other Orks find out about a Waaagh!, but it appears to take place on a subconscious, even instinctive, level. Buoyed by this steady stream of reinforcements, once a Waaagh! has begun, only the most horrific losses will deter its advance. More often than not, this will be due to the Orks losing their enthusiasm for the fight rather than ‘losing’ in the conventional sense. This is sometimes the result of the death of their leaders and the subsequent in-fighting, and sometimes they just get distracted or find a better fight. In any case, entire worlds or even star systems will have usually been destroyed by the Waaagh! before enough forces can be mobilised to inflict a meaningful defeat against it.
In battle, Orks fight in the simple manner of their gods – the cunning brutality of Gork and the brutal cunning of Mork. More often than not, this sees them perform various types of headlong charges into their intended victims either on foot or on the back of sturdy transport vehicles. After all, the only thing that Orks enjoy more than firing guns, blowing stuff up and racing at dangerously high speeds is fighting in combat. War allows them to freely indulge in most – if not all – of these favourite pastimes, which is why they love it so much!
Since the emergence of the Great Rift, the wars that have erupted across the galaxy in its wake have seen the Orks in their absolute element. One of the largest conflicts has emerged on Vigilus, with Warlord Krooldakka’s invasion giving rise to a Speedwaaagh!, a Genestealer Cult insurrectionand, more recently, an Aeldari invasion as well. The escalating conflict has seen more and more Orks drawn to the sector in search of a good bust-up.
That pretty much covers an overview of the Orks for the moment. Over the coming weeks, we’ll be investigating the six major clans of the Orks and their respective kulturs in greater detail, as well as the ancient legend of the Brainboyz and even more besides.
Collegia Titanica Adeptus Mechanicus Imperium Warbringer Miniatures (Wh 40000) Wh News длиннопост Warbringer (WH 40000) Warhammer 40000 фэндомы
странно что он так плохо освещен здесь Warbringer Nemesis Titan
Warhammer Community brought more information out about the Warbringer Titan today. A new addition to the lore of 40k, we expect to see more come out about it as time goes on. For now, though, GW has been content to give hobby fans some more information. All content below is courtesy of Warhammer Community.
One of the biggest things – literally – to come out of this weekend’s Vigilus Open Day was word of a new Imperial Titan for Warhammer 40,000! You guys have been clamouring for a closer look at this behemoth of a model, so let’s explore what it has to offer.
The Warbringer Nemesis Titan is a dedicated Titan hunter, sporting a truly immense quake cannon designed to take down enemy god-machines at range. Used during the Great Crusade against various Titan-scale xenos constructs, the Warbringer Nemesis came into its own during the Horus Heresy, as Titan war became commonplace.
Sitting between the Warlord and Reaver in size, the Warbringer Nemesis Titan model shares many design features with its brethren. Its thicker frontal armour marks it out as a very different beast, though. In addition, it boasts a host of anti-air weapons designed to fend off aerial assaults against the Titan while it lines up a kill shot with its quake cannon.
The model is packed with detail, from an officer and servitor on the upper gun decks to an intricate loading mechanism, defence batteries, individual void shield projectors and much more.
Alongside the new Titan are a range of Battle Titan arm weapons, designed to fit both the Warbringer and Reaver Titan bodies. Either Titan can use any two of these weapons in any combination. You’ll be able to pick up four different arm weapons when the Warbringer launches – laser blaster, gatling blaster, volcano cannon and melta cannon.
Wh News Craftworld Eldar Dark Eldar Miniatures (Wh 40000) Warhammer 40000 фэндомы
– Start Collecting Eldar (3 джебайка, 1 фарсир на байке, призма) 50 фунтов/65 евро
Лично я надеюсь что давние слухи о переиздание кодекса/кампейне векта подтвердятся, собственно для тех кто не видел что за слухи
The next Dark Eldar codex is due out in the second half of 2016 with several changes.Raiders are free for anything that can take dedicated transports.
Venoms are not free but can disembark passengers after moving 12″.
Wyches sound good and fluffy – and they’re getting new models. They all get shred and hydra gauntlets cause blindness. They also have the innate ability to choose to wound off their choice of attributes rather than toughness. So they can pick initiative and wound Necrons on a 3+. That’s what Wyches do to slow people.
Their Hecatrix rerolls everything in a challenge.
Combat drugs are on a 2D6 chart and are optional. Darklight weapons (dark lances, blasters, blast pistols) all gain the blind special rule.
During night fighting all enemy units are treated as affected by the blind special rule and there are powers to make it dark on various rounds. Whenever a Dark Eldar unit with the Power From Pain rule attacks an enemy unit that’s blinded, those attacks gain rending and instant death. Power from Pain is no longer a turn chart. Instead there are different types of pain the army focuses on, during a given turn and the army fights differently based on what’s chosen. No more details other than that. The Court of the Archon gets a second copy of the warlord’s warlord power. Additionally enemies do not achieve the Slay the Warlord objective until they’ve killed both the warlord and the Court. Succubi are like what Lilith Hesperax is right now. Not exactly sure what that means. Hellions can hit-and-run on their initiative step rather than at the end of the combat round. Shoot, assault, make CC attacks, and then bounce out of combat before the enemy can make their attacks. Wracks are 2W and any character automatically passes LOS rolls if they have a Wrack with them.
Маловероятно но я верю...
моделизм Mass Effect spaceship Imperial Navy Wh Песочница stargate бумажное моделирование бумажный самолетик Красил сам (Wh 40000) Wh Starship Warhammer 40000 фэндомы Miniatures (Wh 40000) Imperium babylon 5 rocket
а теперь о бумажных космических кораблях
как я и указал в предыдущем посте, этот будет о космических кораблях, как реальных, так и фантастических.
первая часть будет о моделях фантастических, вторя часть поста - о моделях реальных. выкройки моих разработок можно найти на моей страничке
єто будет очень длинно-пост, так что извините
кроме собственно титанов, для вахи я еще рисовал корабли. очень в свое время был впечатлен с точки зрения дизайна - имперские корабли брутальны и утонченны одновременно, значит первой моделью должен был стать Firestorm-class Frigate.
модель вышла здоровенной - 600мм длинны, но разрабатывать и собирать было довольно интересно:
в шкафу он у меня простоял с полгода и в результате был подарен кружку по моделированию.
но кораблик мне очень нравился и я собрал такой же, но в два раза меньше:
табуретка одна и та же - для масштаба :)
дальше сделал Gladius Frigate:
и Cobra-class destroyer:
и хаоситский Raider Infidel
и эльдарский Aconite
но не вахой единой, эстетика Вавилона 5 тоже очень близка мне.
из кораблей я разработал и собрал
Omega Class Destroyer:
центральная часть вращается :)
G'Quan:
Frazi class heavy fighter
и еще черти когда (динозавры еще ходили по земле), я разрабатывал Shadow BattleCrab, охренительный дизайн:
о, а еще первую нормандию собирал - красивый кораблик:
а теперь часть в реальными моделями :)
тут я развертки не разрабатывал, а просто собирал готовые наборы
Восток (ракета Гагарина):
Gemini-Titan XI
Atlas-LV-3B (Atlas-D)+Mercury Friendship 7
Atlantis space shattle
Cyclon 4
Протон-М
и еще кучу всего, фотографии чего уже не сохранились :(
ну и для долиставших аж сюда - не совсем корабль, но Звездные врата были великолепны и как сериал, и как оригинальный фильм