our current Roll20 splash screen. The whole team being promo art pose-y in Blinding Gulch
tragically, we couldn't keep the Rhino for long.
Exoskeleton
our current Roll20 splash screen. The whole team being promo art pose-y in Blinding Gulch
tragically, we couldn't keep the Rhino for long.
Exoskeleton
The Ursarax were developed as a heavy, rapid-moving close combat unit. Using a fusion of existing technologies sacred to the Mechanicum, they are formidable, even monstrous, killing engines.
Like the Thallax, Ursarax are thralls rather than servitors. Selected from suitable human candidates for conversion, their living components retain a consciousness and dim recollection of their former humanity, providing them with superior tactical abilities and the instincts to kill. Each Ursarax’s frame is outfitted with a powerful, chest mounted Volkite Incinerator - a weapon deadly at range, but decidedly lethal in close combat – and pairs of armour crushing power fists or flesh shredding lightning claws.
This kit includes three complete Ursarax models, each of which can be equipped with power fists or lightning claws.
Rules for using Ursarax Cohorts in Mechanicum armies in Horus Heresy games can be found in The Horus Heresy: Mechanicum – Taghmata Army List.
This is a multi-part resin kit that builds three complete models. Three 40mm round bases are included.
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