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Неожиданно для меня досталась мне рамка Easy To Build: Space Marines и одна Технологовская «блоха», без оружия и ранца. Думая, что делать с этим добром, решил собрать отряд в Kill Team. Из-за нехватки экипировки решил немного поконверсить и появились вопросы.
1 Бывают ли десантники без летных ранцев (с рацией, голой спиной, или портативным реактором)? Просто сколько фото не пересмотрел все допы всегда поверх летного расположены.
2 Насколько критично если взять оружие от Технолога, покрасить как плазмоган, и объявить собственно плазмоганом. Такая фигурка допускается к игре или только на полку?
3 Запутался в правилах, на сколько очков собираются отряды для Kill Team, или тут тоже есть варианы?
MIXSAN Warhammer 40000 art рисовал сам Militarum Tempestus Astra Militarum Imperium Warhammer 40000 фэндомы
Roboute Guilliman Primarchs Horus Heresy Miniatures (Wh 40000) forge world Warhammer 40000 фэндомы
ROBOUTE GUILLIMAN, PRIMARCH OF THE XIII LEGION
“Lord of Macragge,” “Master of Ultramar,” “Ruler of Hosts,” “the Battle-King,” “the Victorious,” “the Blade of Unity,” “Big Bobby G”
“Held by some as a paragon among the Emperor’s sons, Roboute Guilliman is as much a patrician statesman as he is an indefatigable warrior. A being of preternatural intelligence, cold reason and indomitable will, Guilliman forged his Legion into a vast force of conquest and control, a weapon by which he made himself master of a domain which spanned five hundred worlds.”
WS: 7 BS: 6 S: 6 T: 6 W: 6 I: 6 A: 4 Ld: 10 Sv: 2+
Sire of the Ultramarines: Guilliman and any unit he joins may re-roll failed Charge distances and ignore effects of the Concussion special rule. All Ultramarines in the same army as Guilliman gain +1 Ld to a maximum of 10. Invictarius Suzerain squads and Legion terminator units may be taken as troop choices.
Preternatural Strategy:
- if Guilliman is determined to have the first turn in a particular mission, the opposing side my re-roll successful attempts to Seize the Initiative.
- select a unit entry; units of this type now gain one of the following: Implacable Advance, Interceptor, or Tank Hunters (if they did not already possess it).
- when fighting in a challenge, Guilliman gains +1 WS on every round of continuous combat (to WS 8 on round 2, WS 9 on round 3, & so on). This effect resets with each subsequent challenge.
Unyielding Will: Guilliman’s Leadership value is not subject to any negative modifiers and he may re-roll failed Deny the Witch tests.
The Armour of Reason: Armour set continually rebuilt & adapted throughout the Great Crusade, with touches from Vulkan and Perturabo. Provides a +2 armour save & 4+ Invulnerable save, also the first failed Invulnerable save may be re-rolled.
Gladius Incandor: silver-bladed sword. Str: +1, AP 2, Melee, Shred, Murderous Strike*, Specialist Weapon
(Murderous Strike: Causes Instant Death on a to-wound roll of 6, any saves must be rolled separately from other wounds).
Hand of Dominion: offhand powerfist. Str: 10, AP 1, Melee, Concussion, Unwieldy, Specialist Weapon.
The Arbitrator: custom combi-bolter. Range: 18, Str: 6, AP 3, Assault 2, Rending.
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