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Linkin Loyalist - Purging with my Kin
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The Leagues might want to be a bit more subtle about the Ironkin. These are true mechanical intellects, created by the Votann – and they’re computationally advanced enough that they’ve learned to mimic Kin social behaviour, fully integrated into League society as equal partners. Whether made from meat or metal – Kin are Kin.
Each Ironkin consists of a Cerebral Unit – woven with microfield generators that make it very hard to destroy – and a unique mechanical body. An Ironkin’s body isn’t just some component to be replaced – it’s deeply personal, as much as the bodies of their fleshy cousins, and designed to fulfil a certain niche, such as mining support units, cargo luggers, combat pilots, or shock troopers. Some Ironkin even serve as Wayfinders, whose accelerated logic-cores help them cogitate probable paths through the warp.
The purpose of the Ironkin is to support the Kin in every aspect of their lives, but it’s important to know that they’re not held in servitude, nor treated as lessers. They’re simply designed to want to be helpful. However, as artificial beings, they can only imitate the emotions of their biological fellows – it’s rare (but not unknown) for an Ironkin to possess ambition, or seek to become a leader.
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Lore of the Votann – Ancient Quasi-divine Machine Intellects Make for Decent Gunsmiths, it Turns Out
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The Leagues of Votann are still a few months out from making first tabletop contact with the rest of the 41st Millennium, but after learning about the Ancestor Cores and the cloneskeins, we’re all agog for the main course – the guns.
As with more or less everything else in the Leagues, the collected technological knowledge of the Kin is contained within the Votann. These ancient minds are vast repositories of weapon schematics that would have just about every member of the Adeptus Mechanicus weighing up the merits of becoming a heretek. The Kin, you see, are sitting on a closely guarded network of functioning STCs – a fact reflected across their entire armoury.
An armoury which, mark you, they are perfectly permitted to improve over time. The Kin may move slowly, but they’re not stuck in technological stasis like some factions we could mention. Their engineers – called Brôkhyrs – command the auto-foundries of each Kin hold from their personal A.N-vyl terminals. But what are they forging?
From the Autoch-pattern bolter to the Etacarn plasma gun, many Kin weapons bear superficial similarities to Imperial weapons, but they’re superior in every respect. There’s a clear shared ancestry between the bolt revolver and bolt shotgun and the bolt weapons of the Adeptus Astartes, but Kin weapons simply work better and hit harder.
Then there are items like the volkanite disintegrators, which use technology since lost to the Imperium, or ion technology, which is proscribed by the Adeptus Mechanicus. That’s their loss – the T’au Empire certainly seemed to appreciate being taught how to harness it…
All these weapons are supported by smart tech integrated into Kin battlegear. The haptic utility nerve transmission recalibrator modules – HunTR for short – interface with their neural augmetics to establish a feedback loop between firearms and their users. This system projects minute gravitational pulses to maintain a stable firing platform even while running at full pelt – or zooming along on a flying trike.
The Leagues don’t just fight at range, either. The Kin recognise the need for hand-to-hand engagements – especially in the face of swarms of Orks or Tyranids occupying a perfectly good mineral-rich asteroid – and their melee weaponry is similarly high-tech. They make substantial use of plasma fields either to augment blades or extend them, while concussion weapons like hammers and mauls mount mass drivers to really make an impact.
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