Hammer and bolted
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Axon Hammer
As an Outlaw House Agent, Axon works for whoever he deems worthy – a strong petition, rather than heaps of credits, will be needed to win him over. Successful gangs get an experienced fighter effective at all ranges, and whose bare hands are nearly as dangerous as his guns.
Durgan Kill-Fist
Durgan Kill-Fist prefers to hunt bounties rather than attract them. His exploits leading the infamous Knuckle Boys gang got him on the wrong side of the law, and now this massive meat machine splits his time tracking down other wanted criminals and leading gangs of fellow Outcasts.
His eponymous Kill-Fist is a massive spiked gauntlet bolted onto his arm, dealing 2 Damage with every hit and boosting his Strength dramatically. His wicked maul, Crusher, also sports plenty of jagged edges and is just as capable of making a bloody mess of his enemies.
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Lore of the Votann – Ancient Quasi-divine Machine Intellects Make for Decent Gunsmiths, it Turns Out
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The Leagues of Votann are still a few months out from making first tabletop contact with the rest of the 41st Millennium, but after learning about the Ancestor Cores and the cloneskeins, we’re all agog for the main course – the guns.
As with more or less everything else in the Leagues, the collected technological knowledge of the Kin is contained within the Votann. These ancient minds are vast repositories of weapon schematics that would have just about every member of the Adeptus Mechanicus weighing up the merits of becoming a heretek. The Kin, you see, are sitting on a closely guarded network of functioning STCs – a fact reflected across their entire armoury.
An armoury which, mark you, they are perfectly permitted to improve over time. The Kin may move slowly, but they’re not stuck in technological stasis like some factions we could mention. Their engineers – called Brôkhyrs – command the auto-foundries of each Kin hold from their personal A.N-vyl terminals. But what are they forging?
From the Autoch-pattern bolter to the Etacarn plasma gun, many Kin weapons bear superficial similarities to Imperial weapons, but they’re superior in every respect. There’s a clear shared ancestry between the bolt revolver and bolt shotgun and the bolt weapons of the Adeptus Astartes, but Kin weapons simply work better and hit harder.
Then there are items like the volkanite disintegrators, which use technology since lost to the Imperium, or ion technology, which is proscribed by the Adeptus Mechanicus. That’s their loss – the T’au Empire certainly seemed to appreciate being taught how to harness it…
All these weapons are supported by smart tech integrated into Kin battlegear. The haptic utility nerve transmission recalibrator modules – HunTR for short – interface with their neural augmetics to establish a feedback loop between firearms and their users. This system projects minute gravitational pulses to maintain a stable firing platform even while running at full pelt – or zooming along on a flying trike.
The Leagues don’t just fight at range, either. The Kin recognise the need for hand-to-hand engagements – especially in the face of swarms of Orks or Tyranids occupying a perfectly good mineral-rich asteroid – and their melee weaponry is similarly high-tech. They make substantial use of plasma fields either to augment blades or extend them, while concussion weapons like hammers and mauls mount mass drivers to really make an impact.Imperial Fists Space Marine Imperium Orks Wh Комиксы wh humor Wh Other gretchin squig Warhammer 40000 фэндомы
Шаг первый: убейте грибы.
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Миниатюра от Hitech Miniatures. Выполняет роль термо-инквизитора Ордо Маллеус.
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Нужен совет
В общем разжился я своими первыми миньками. Взял за безценок залитых краской ультрамаринов тактичку из стартера black reach.Ну вот я их потихоньку отмываю и сообщаю им что плоть слаба...
Собственно нубский вопрос: Может ли сержант иметь болтер и пиломечь одновременно?
Имеет ли право на жизнь такая вот конверсия?