Toxicrene
Heavy Support, slight over 150ptsAcid blood, Lash whips, fearless, Instinctive behavior feedOn a large oval base with 10 long tentacles and a face like a lictor.A 5 wound t6 monstrous creature who is hypertoxic and shrouded. this means any hit gains instant death on a wound roll of a 6 due to a toxic cloud. This includes its close combat attacks and its choking cloudChoking Cloud; 12" assault1 ignores cover, lg blast. Chocking cloud is S3, poisoned 2+ and against open topped vehicles or any vehicle that has lost a hull point the attack gains armour bane.
Maleceptor
Elite Choice: Monstrous Creature, slightly over 200pts A 4 legged beast with two large scything talons A psyker level 2, synapse monstrous creature that has an invul save of 5+. It has shadows of the warp and a 4+ save. Psychic Overload: Warp Charge 2 It has the psychic power psychic overload, which is a 24" focused witchfire. target must take a leadership test on 3d6 and vehicles count as leadership 10, failure causes d3 wounds no armor or cover saves allowed, and a causes a single glancing hit to vehicles, no cover save allowed. The maleceptor can do psychic overload three times a round, but cannot target the same model twice. At the beginning of every Shooting phase, including the foe's, every non-vehicle enemy unit within 6" of the Doom of Malan'Tai must take a Leadership test on 3D6. If the test is failed the unit suffers a single wound for each point they failed by, with no armour saves allowed.