Craftworld Focus: Ulthwé
Грешно было не дать такому миру абилку связанную с предвидением, но это не какой то там денай, а игнор потери вунды на шестерки!
Работает на всем. Вполне себе красивое правило, напоминает железных рук.
А вот и знаменитые войска данного мира!
Ну и стратигема Ультве
+1 на тухит в шутингфазу в файт фазу, осталось только выбрать когда баффнуть.
Общая стратигема, тоже на гвардейцев.
Дает четвертый инвуль.
Есть новенький маинд вард. В 18 дюймах выбираете отряд противника и кидаете кубик сколько разницы в лидерстве, столько мортал вундов у противника.
Пока что не вижу почему это лучшие псайкеры, возможно им дадут +1 каст или уникальный спел в кодексе. Черные гвардейцы теперь в виде стратигем существуют (не понятно почему). Пока что иянден выглядит много сочнее.Подробнее
ULTHWE
-tn*r iffai —— --- - ULTHWfi: FORESIGHT OF THE DAMNED All Aeldari are psychically attuned, but none more so than those of Ulthwe. Perhaps tainted by their long proximity to the Eye of Terror, their intuition borders well into prescience. Roll a D6 each time a model with this attribute loses a wound; on a 6 that wound is ignored. If a model has a similar ability (e.g. the Hemlock Wraithfighters Spirit Stones ability, or the Farseers Ghosthelm ability) you can choose which ability to use when a model loses a wound, but you cannot use both. A
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DISCIPLINE OF THE BLACK GUARDIANS Ulthwe Stratagem The Black Guardians of Ulthwe are professional soldiers that have a discipline and skill exceeding that of their kin in other crafiworlds. Use this Stratagem at the start of the Shooting or Fight phase. Pick an Ulthw£ Guardian unit from your army. Add 1 to all hit rolls made for that unit until the end of the phase. A
CELESTIAL SHIELD " Craftworlds Stratagem Guardians are sometimes equipped with artefacts known as celestial shields, psychically activated force fields that allow them to weather enemy firepower at a vital moment in a battle. Use this Stratagem in the enemy Shooting phase when a friendly Guardian unit is chosen as the target for an attack. That unit has a 4+ invulnerable save for the rest of that Shooting phase.
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MIND WAR The psyker reaches out to attack the mind of an enemy in a desperate mental duel. Foes find their thoughts invaded by the crushing presence of the invader, whose ancient and inscrutable will triggers a cascade of psychosomatic trauma by extinguishing their victims personality with horrific ease. Mind War has a warp charge value of 7. If manifested, choose an enemy Character model within 18" of the psyker. Each player then rolls a D6 and adds their model’s Leadership characteristic to their result. If your opponent scores higher, or if the scores are drawn, nothing happens. If the psyker’s score is higher, the target suffers a number of mortal wounds equal to the difference between the two scores.
Wh News,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Craftworld Eldar,Эльдар, Eldar, Корабельники,Ulthwe
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