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hu**d Ip Leman Ru« rK«.lrtitffR,,„v r* r Well ( nil of Yjr.ml n»c*kfr of Shield*. Hunger of Ruin »route»«defence. miRhry.nattrt the wrakandumdei Lemji, Rlt„ ^ presented here wields two different weapons Bulm*hl lnJ , Lenun Russ controlling player may choose ,o split the« numle, of ,tUck, inclljl'VT ^ *** counter attack, between these two weapon* a* they see fit - note that ih .11 * J th"‘lr‘* « The Armour Elavagar rhf WirPb,f °* Ru" » • «*>« of unique artificer power armour whose onpn, can be traced luck to Pnm«r' T 0 ^.tlZV™ir Whlfh mUCh 0i,hf U*"'n'h,'t Tin decaJes aftrr^he andTi TlT” “ *OCOra‘*d Vr“h,n L'" — rsbyobwure neupho, and «range and macabre allegones impenetrable «outsiders Wuh.n ,re «rangeerothenj^j generators, otherwise unknown of in the Impenutn's arsenal of tecl, , bleed energy. snecrfWaLS eat and kinetic porentul from theu surround,np when triggered, v.t, , of creating an aur, of murderous chill around lire Pnmarch at will It „this effect w hich g.w -mounts name to .he Fcnruun* — ELnugjc’—a wave of killing fro«. fhe Armour Elavagar give* its wearer a a* armour *ave and a «• mvulnrt.ilis.- which is increased » j* against Hamer, melia and plasma weapons of anvkind) In addition, enemy r-odet* in hue contact wiih Leman Russai rhelr Initialise step of the Fight sub-phase suffer a-i penally To Hit in assault, increasing to a -2 penalty if they have been in base contact foe more than one turn of close combat The Sword of Ralemght A weapon of truly ancient mystery, the sword of Russ has gone by many names lo the remembrancers ol the (.rrJlCrusade.it is called Balcmghl a name itself a commonplace derivation of the High Iman Maiedica Natterum — a dark legend earned during the Age of Stnie where it passed through the hands of warlords and tyrants one after the other. Bur to the Wolves of lenns, it has always beer M (dinar1 —the fang of the Wolf King— taken an battle as a blood bought pore of victory. Ulltmairly, ilse Sword of Baicmgkt t* a weapon of unknown origin, a thing of terror and blood again« which no armour can stand a* the sword * *tlver-w-hue blade inexplicably darkens as it kills, first to the deep red of heart s-blood. and then to a fathomless, glittering black. Weapon The Sword of Balenight Range Str AP - As User 2 fype Melee. Shred. Sever life Sever 1 if«- If a model suffers one or more wounds from this weapon but is not »lam. roll jD* anJ compare this to the wounded models current Toughness If the tcsult tolled is greater than this, the model suffers an extra D» wound» at AP 2. Wounds generated in this manner never ovetspill on to other models The Axe of Helwinter Russ favoured axe. though less «range and potent than his darkly fabled blade, was no le« a weapon of great beauty and lethality. It was a fro« axe. a pnnee among it* kind, it* edge made with the kraken-ieeth cf the mighty beast which gave the axe Ms name; a legendary menace slain by Russ himself before the coming ot the Lmporoe to Fenn* Its murderous edge was futthet amplified by a disruption held generator w hKh wa* a mawerwock in its own tight, so that a well placed blow could split the armour plate of a battle tank. Weapon The Axe of Helwinter Range Str ♦ i AP 2 Type Melee. Sunder. Master crafted Ch7«mply a Legion bolter. Scon.sp.tlc. had been re wotked by no lesser h.nJ than the Pnmarch w fotn^an outswed but perfectly balanced pistol »unable foe the hand of the Wolf King Legion «'lien stood apart fwn thew fellow, dunng the Great Crosse, A. pit wa» one , the two Pnmatchs Legions fought the bt.ter campaign at San Katos togethc. and Rus* held U tn high regard Weapon Scomsplttet Range II* Str 4 AP l Type Assault i, Rending i
$UY of the Thousand Sons \nv unit that Magnus the Red joins lias the Fearless special rule. All models with the legiones Astartes (Thousand Sons) special nil* in the same army as Magnus the Red may use his Leadership value rather than their own for the purposes of Morale checks and Pinning tests, as well as any Leadership tests taken as a result of psvchic powers while he is in play. All Reserve rolls made for units \n an army with Magnus the Red as its Warlord may be re-rolled if h»s controlling player wishes. Sekhmet Squads and Legion Terminator Squads may be taken as Troops choices for a Thousand Sons Primary Detachment with Magnus the Red as its Warlord, and no restriction owing to Cult Arcana applies to the compulsory units of the army (see page 209). Arch-Sorcerer Magnus the Red is a Psyker with a psychic Mastery Level of 5 and he harnesses Warp Charge points on a result of 3+ when attempting tv> manifest psychic powers. For Magnus the Red to suffer Perils of the Warp, his controlling player must roll three or more 6s when attempting to manifest psychic powers (rather than the usual two), and am result of a Y on the Perils of the Warp table is re-rolled. Magnus the Rod randomly generates five powers from a combination chosen from the following psychic disciplines: Telekinesis, Pyromancy, Divination, Telepathy, Sanctic Daemonology and Biomancy. You may, for example, generate two powers from Biomancy, two from Telepathy and one from Divination. ^hc Horned Raiment Magnus' armour was believed to be as much a thing of tangible Pickle force and Empyreal energy as it was a physical construction, shifting form and appearance as he willed, and the means by which x{ Protected him was proof against the most savage weapons despite 1 Us often primitive appearance. I Horned Raiment provides Magnus the Red with a 2+ armour ■L I an^a 4+ invulnerable save. In addition, il he is struck by a 1 ^apon with the Destroyer special rule, the amount of wounds it ‘ttfhets is reduced by 1. Blade of Ahn-Nunurta Sod of,hC <*islinc,ivc shape of the weapon of the Prospcrine war 1UKlcm myth, this force blade combined ancient lore with a weapons technology and was lethal to living creature and Ccnginc alike. Von Ahn-KUn Range Sir AP iypc . 4 2 i Melee, Force, Psyfire Serpenta A hand gun of prodigious size seemingly conjured to his grasp ar need, there was always some debate even among Magnus' Legion whether this powerful plasma-type weapon was truly a device or simply a manifestation of his psychic powers in physical form. Weapon Range Str AP Type Psyfire serpenta 15" 8 2 Assault D3, Soul Blaze The Eye of the Crimson King When selecting targets for his psychic powers, all models within range are assumed to be in line of sight (except those inside transport vehicles or buildings). All such attacks have the Ignores Cover special rule. Phantasmal Aura Magnus the Red was a creature of vast powers whose very form and stature seemed to shift as he willed it. Coupled with his facility for precognition, in battle these abilities allowed him to seem out of step with reality when he wished it, often causing the attacks of his foes to pass by ineffectually. Enemy attacks directed at Magnus the Red or any Infantry unit he has joined suffer a -1 penalty To Hit. Barrage weapons directed at Magnus the Red or any Infantry unit he has joined add +1 to the rolled Scatter distance where applicable. Mind Wrath Magnus the Red’s control over psychic force was terrifying, seamlessly channelling powers that might cost the mind and sanity of others to manifest, forces none but the Emperor Himself could outmatch. When manifesting a Witchfire power, Magnus the Red’s controlling player can declare the use of Mind Wrath. This must be done before any dice are rolled to manifest the power in question. The required Warp Charge to manifest the power is increased by +2. However, if the power is successfully manifested, add 2D6 to any listed Strength value and double the listed range (if this would result in a Strength value of 11 or higher, the attack has the Destroyer special rule).
Warlord-Sinister Pattern Battle Psi-Titan 3,250 POINTS ws a Wat lord .Sinister UnllCompotiilon • 1 Sumter l'nit lYpe • Vehicle (Superdusavy Walker) Wirgetr • On« Tight arm-mounted Reheosa pattern volcano cannon • One left arm- mounted Sinisiumanu* Tonehnie • f\vo (iru|wr-mounted apocalypse mtsMlc launches • l\voAtdexdelensor mauler kill (annon tutteis MS 4 S D Armour Front Side Hear 15 »5 «♦ A \ IIP J<> Option* • The amt-mounted Bellcotta pattern volcano cannon may be exchanged for one of the following weapon* - Sunfuty plasma annlhllator........-........-........ Mori »puke cannon................................... Satumyne latcutter - Arioch Titan power daw with inbuilt mega bolter M.k to galling blazer ( twin linked ___¡cannon lurtvtv • Armoured ceraraiT» • fbei menu Anima Special Hub * * -Snpet-lirivv Walkei1 Feat. Homme 1 of i\ nh. Invincible Me hr moth. Move Through C.'ovei. Rr lenilew*. Smash aiv ■StrtkvdovVn * Reactor Melt • lowering Motumnitv \ Warlord) * V\*d Shiehli i>) - Keintotvcd Structure • World Burner * Shroud of if not A 1 /gw I ifiiuirut Tifurt of any tin»» miuv lv toed in a li»nh of War rlumv ^ fi’» ittiy Age of Markrirn tinny e/the bmilnf liti 1 let, . Tree . Tree . Free Free Free Both of the carapace mounted apocalypse mi-wile bunt hem may be exchanged for any of the following weapon ivy. • T\vo double-barrelled turbo laser dearrticton • Two twin-linked vulcun mega-bolters, • Two Titan plasma blastguns............ - IWo Reaver laser blaster*........ • 'IWo Reaver mclta cannon....... • IWo Reaver galling blasters...... IWo vortex mimic banks....... • IWo incinerator missile banks
Cult Arcana: The , powers and occult training of the TT disciplines Of their ( mples and secret Orders; these providXh" fcc“"< «°und the field of battle. with unique abiii.i« on ,ht For each unit with this special rule, their owning -i- cteadonoMeirarmy lis, from «h^ rcana table. The choc ”a durinS the hosen “ni. gajns the benefits shown for that Cult Arcana. . Compulsory Troops choices within the army must use ,h case of an Allied Detachment, the same Arcana as the [J T' A'Cana as ,he Warlord c . Each Cult Arcana has an associated psychic disciphne ' psychic discipline of their chosen Cult Arcana ,hc ^ersdrawn from the matching a 3+ rather than 4+ as would normally be the . powcrs »hen making a Psychic test on Signs & Portents: The formidable powers of p m(j ,. Sons their unique strengths also make them vu, ; louldfhese C°mmu"'°n whlch iiv' 'he Thousand as, for example, when the Empyrean might twi irerasn "*1. oundwamin8°'disrupted Flesh Change. Likewise, should the greatest guio ;hts of dret'r Order scourges the survtvors and a dark fataltsm that their doom cannot be thwarted can engulf those who remain at their loss. • If any unit within the Thousand Sons Detachment suffers wounds as a result of a Perils of the Warp test, the Detachment s controlling player must immediately take a Pinning test for every unit in their force with the Legiones Astartes (Thousand Sons) special rule. • If all of the Independent Character units in a Thousand Sons Detachment have been slain, all surviving units that are in the Detachment suffer a - i Ld penalty for the rest of the game and can no longer make Sweeping Advances. The Cult Arcana The following table details the Cult Arcana of the Thousand Sons Legion. Pavoni Raptora Corvidae Athanean Pyrae Biomancy Telekinesis Divination Telepathy Pyromancy Quickblood The unit adds +i to its Run and Sweeping Advance distances. Kine Shields The unit gains a 6+ invulnerable save, or if it possesses an uivu“«;--- -Increases by 1 (so that a 5+ becomes a 4* etc), .0 a maximum invulnerable save Quickblood Kine Shields Precognitive Strike Mental Fortitude Ashen Blow from another source that riirris Movement phase. teifi, remained stationary in , Will special rule. UW,S withXÍcial rule are immune to Fear and have the Adamant.um' ifh'nB1°w . adv possess this specia! nde from )n0ln" ®ams t*le Hammer of Wrath special rule. II the u it charges. °'W »urce, I, inflic, 2 , lammer of Wrath attacks rather than Why do llit feeble imagining} I of the common man must on I 1 populating the darkness with all | I manner of supernatural fortes? | I Have the forces of natural I I selection and intelligence not . I populated the stars ivilh enough I terrors and wonders already I that the iveafc must cluUh to ■ antiquated notions of spmts 1 and demons? Why il is no more I than preposterous superstition I to claim otherwise, and 1 for one | have nothing but scorn for all | I such pitiable notions." I
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