Как-то тут заходила речь о том, до каких размеров может вырасти орк при соблюдении необходимых для его роста условий... Ну вот как-то так...
Обратите внимание - примархов Хоруса и Дорна от смерти и поражения спасло лишь вмешательство Императора с кустодианцами.
Обратите внимание - примархов Хоруса и Дорна от смерти и поражения спасло лишь вмешательство Императора с кустодианцами.
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UNIT OR FORMATION NAME: Ork Warlord Gharkul POINTS: 1200 description: Blackfang l|Gharkul Blackfang ruled one of the largest Ork Empires ever •^encountered by the Imperium. During the Great Crusade lead elements of the 349"'n Expeditionary Fleet was annihilated on the planet of Gyros-Thravian. The Primarchs Horus, Mortarion and Rogal Dorn led their legions to destroy Gharkul and his empire. They would soon fight one of the toughest battles of their lives. Unprepared for the sheer tactical ability of Gharkul, the Primarchs attempts to defeat the Waaagghh! were thwarted one after the other. A colossal ambush orchestrated by Gharkul destroyed the Imperial Fleet and stranded the Legions along with their Primarchs on the planet facing vastly superior Ork numbers. After a bloody battle on the plains of Gyros-Thravian the Imperial forces were pushed back to the planets industrial complex. Mortarion was badly wounded by Gharkul during the retreat and the Orks were able to surround what remained of the Imperial army. It was during this time that the Emperor Himself heard of the battle and he personally led the counter attack. After the Emperor smashed Gharkul's fleet he took one thousand Custodians to the planet's surface to seek out and kill Gharkul. Horus and Dorn saw their chance to break out, and lead what remained of their men in a last desperate counter attack. Before they were able to link up with the Emperor both Horus and Dorn were badly mauled by Gharkul and it was only the destruction of Gharkul's personal Gargant that distracted him long enough for the Emperor to intervene. Gharkul and the Emperor duelled of the Gargants wreckage while the Custodian Guard decimated the best of Gharkul's army. Over 100,000 of Gharkul's best warriors were slaughtered in less than an hour. After a short but savage duel the Emperor was able to find a weak spot in Gharkul’s defences and with a mighty blow decapitated the massive Ork. With this act Gharkul's Waaagghh! fell apart and the Imperium was triumphant. I* UNIT OR FORMATION: 1 Gharkul and 0-9 Ork Warbosses (Forms a Single Squad) TYPE: Gargantuan Creature STRUCTURE POINTS: N/A UNIT STATS: Ws Bs S T W I A Ld Sv 10 3 7 8 7 5 6 10 l+(3+) WEAPONS AND EQUIPMENT: Giga Armour: Gharkul's colossal suit of armour is stronger than the armour on a titan. It gives him a 1+ Armour Save (Rolls of a 1 still fail) and a 3+ Invulnerable Save. Da Crusha: Gharkul's right arm has a massive hammer attached. This hammer can batter down the walls of a Hive City. Gharkul's attacks ignore armour saves and have the Destroyer Special Rule. Mega Claw: Gharkul wields a giant version of a power claw. This weapon gives Gharkul an additional attack and gives him +1 on any vehicle damage chart. SPECIAL RULES: Furious Charge, Fearless: See Warhammer 40,000 Rulebook) Waaagggh!: (See Codex: Orks) Boss of Da Clanz: Gharkul is the undisputed ruler of all the Ork Clans. As such while he is alive all Orks on the board are fearless. Waaagggh!: Gharkul's Waaagggh! Is one of the largest ever seen. As such it contains some of the largest Orks in the galaxy. Any Ork in his army may be upgraded with +1 strength and attack for +5 pts per model. In addition Gharkul's Waaaggh! Can be used every turn and when rolling for the distance moved roll 3D6 and pick the highest result. Brainboy: Gharkul is one of the most intelligent Orks that ever lived. Some Orks see him as a descendant of the legendary Brainboy. Whatever the truth Gharkul was still able to outsmart his rivals and even a Space Marine Primarch. An army that includes Gharkul may outflank D3 units chosen before deployment. In addition Gharkul's army gets an additional Strategic Asset chosen before deployment. Green Monster: Gharkul is the largest Ork ever known. How he came to be so large nobody knows, but what is certain, no Ork has ever been this large again. Gharkul has the Feel no Pain special rule. Such is his sheer mass that he may take this save regardless of what caused the wound. In addition to this Gharkul cannot be picked out by shooting so long as he is in his retinue of Warbosses (They are monstrously large as well!). COPYRIGHT © GAMES WORKSHOP LTD. 2007 PERMISSION IS GRANTED TO PRINT THIS PAGE FOR PERSONAL USE ONLY TO PLAY A GAMES WORKSHOP GAME; ALL FURTHER RIGHTS RESERVED.
Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,Wh Песочница,фэндомы,Orks,Orcs, Орки,Imperium,Империум,Horus (Wh 40000),Primarchs,Mortarion,Emperor (wh 40000)
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не, по бэку такие орки реально были и это даже прикольно и относительно логично... но вот правила???
P.S. Присоединяюсь к вопросу "откуда это?"
А так...правила кривые - гв такое не пишет - не уник, правило про ВСЕХ орков на столе...