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Подписчиков: 4030 Сообщений: 1546380 Рейтинг постов: 12,654,380.0Dark Heresy fantasy flight games (Wh 40000) wh humor Wh Other Inquisition Imperium нарисовал сам herr Inquisitor Marra Marena Warhammer 40000 фэндомы
Собственно, первая мутация среди аколитов.
Wh News Brave new 40k Wh FaQ Warhammer 40000 фэндомы
Тихо спиздил и ушел, называется нашел. Ну а речь пойдет о стрельбе пихоты.
Суть проблемы - новая таблица потсрелушек и разделение стрельбы одного отряда по разным целям. В завтрашней статье будут рассмотрены персонажи.
*За перевод статьи спасибо некой Софье Свирщёвой*
"Вчера мы рассмотрели самые большие модели в игре и то, насколько разрушительными они могут быть.Сегодня мы посмотрим на малышей.
Новый Вархаммер 40000 даст пехоте время блеснуть. Есть вещи, которые вы просто не можете хорошо делать машинами, байками и ходунами , например удерживать руины, эффективно использовать укрытия или заполнять поле боя в количестве, достаточном, что бы захватить каждую цель.Одна из тех вещей, которая должна помочь пехоте это то, что в игре все может нанести урон всему.
Мы уже слышали, что характеристики больше не ограничиваются цифрой 10, так что старая таблица 10х10 сила и стойкость должна быть обновлена.
В новой редакции имеется простая, но элегантная система, что бы узнать какой результат вам необходим (см. таблицу в посте)
Так что, в то время как скромный лазган имеет шанс свалить самого большого врага, вам понадобиться много мелкокалиберного огня что бы по настоящему угрожать крупной цели.
Мы уже видели профиль Космодесантника, болтера, лазпушки и Горканавта, и теперь мы знаем все шаги что бы выяснить, как может выглядеть такая фаза стрельбы. Быстрый подсчет говорит нам, что понабиться более 500 болтеров стреляющих в Горканавта, чтобы свалить его, в то время как лазпушек вам понадобится всего чуть более десятка. Так что, не смотря на то, что вы можете случайно снять рану болтером, лазганом или шутой, вы увидите, что оружие вашей пехоты найдёт применение в другом месте.
Тем не менее это не проблема, потому что в новом Вархаммере 40000 модели в отряде смогут стрелять по разным целям. Это означает, что ребята с болтерами, из вашего тактического отряда, могут стрелять по приближающейся орде Хромогаунтов, в то время как огнеметчик будет купать ближайщего Ликтора в огне прометиума, а крак-ракета отряда делает неожиданный выстрел по Карнифексу – примерно так как вы это себе и представляли!В этой редакции пехота сможет многое предложить хитрому генералу.
Завтра мы рассмотрим персоонажей, присоеденяйтесь к нам."
Оригинал текста:
"Yesterday, we looked at the biggest models in Warhammer 40,000, and how devastating they can be.
Today, we’re going to look at the little guys.
The
new Warhammer 40,000 will give infantry a chance to shine. There is
stuff you just can’t do with very well with vehicles, bikes and walkers,
like hold ruins, use cover effectively and swarm the battlefield in
numbers to claim every objective.
One thing that is certainly
going to help infantry out is the fact that everything can harm
everything in the game. We’ve heard already that characteristics don’t
cap at 10 anymore, so the old 10×10 strength vs toughness table was in
for an update. In the new edition, there’s a simple but elegant system
to find out what you need to wound:
So, you can see that while
even the humble lasgun has a chance to take down the biggest foe, you’ll
need a lot of small-arms fire to really threaten the big stuff. We’ve
already seen the profiles of a Space Marine, a bolter, a lascannon and a
Gorkanaut, and now we know all the steps to work out just how such a
Shooting phase might go. Some quick maths tells us that we’d need over
500 bolters firing at that Gorkanaut to bring it down, whereas you’d
need just over a dozen lascannons. So, while you might occasionally chip
the odd wound off with bolters, lasguns or shootas, you might find that
your standard infantry guns are better used elsewhere.
Not a
problem though, because in the new Warhammer 40,000, models in a squad
can fire at different targets. So, this means your Tactical Squad can
have your boys with bolters deal with that onrushing Hormagaunt horde,
while the flamer bathes a nearby Lictor in prometheum fire, and the
squad’s krak missile takes an opportunistic pop-shot at that onrushing
Carnifex – just as you always imagined they should!
Infantry is going to have a lot to offer a cunning general in this edition.
Tomorrow, we’ll take a look at how characters work, join us then."
Necrons Wh Песочница сделал сам стихи Warhammer 40000 фэндомы
History of the necrontyr-necrons in a nutshell.
The Green GlowFrom very birth cursed they have been
Dying of plague were Necrontyr
Under the glow of native sun
Their own fates were been undone
Then they have built from living steel
Space ships which made survival real
To distant stars flew Necrontyr
And no more doomed, they had no fear
Civilization thrived among stars
But Necrontyr still beared their scars
Albeit free from plaguing light
Gene mutilations were hard to fight
Then Necrontyr have Old Ones met
Those who lived long and sculpted fates
Deepest chagrin possessed their hearts
For immense length of Old Ones' lives
The War in Skies then had begun
Old Ones forced Necrontyr to run
Their greater numbers have not won the war
For Old Ones were masters of the Warp
The Necrontyr defeated were
And hatred grew towards their foe
Then found was that native sun
Held power of the great C'tan
From necrodermis - the living steel
Bodies for Gods have built Necrontyr
C'tan have accepted it with delight
Powers were granted Old Ones to smite
Maphet'ran the Deceiver, one of C'tan
Offered salvation from physical harm
From the pains and diseases the Necrontyrs' bane
Only one realized - price shall be insane
Through bio transference whole race have went
They thought it will be misfortune's end,
Their new bodies like ones of the Gods'
C'tan gorged their souls - that was the price
Feeding on souls C'tan powers grew
Szarekh realized the Diviner said truth
He understood that his kin - Necrontyr
Robbed of their souls became just machines
Old Ones were failing to match Necrons' scores
Web-way was breached with Nyadra'zath's force
Galaxy was in the hands of C'tan
They and Necrons have Red harvests begun.
Whole planets razed and races devoured
C'tans' hunger for lives knew not a bound
Then legends tell that the Great Harlequin
Fooled the C'tan and they killed their kin
After this war only strongest remained
Slaughter of races made Warp inflamed
Necron empire under psykers’ attack
Unseen in the Warp such powers lack
All of the dynasties together once more
Necrons have united against common foe
Great plan of C’tan to shut off the Warp
As though meteor seemed unreal to be stopped
War of the ancients came to culmination
No living soul spared from evisceration
With their pain rose storms in the Warp
No Old Ones nor C’tan have this foretold.
Immaterium’s depths shaking with spasm
Void predators first-borns of chasm
Created and weaved from mortals’ emotions
Enslavers Plague caused great Warp distortions
This was the end to the Old Ones empire
Shattered and smitten they ceased in fire
But the Star Gods’ glee was not meant to end well
Silent King Szarekh leaded rebel
Weapons were charged, powers were aimed
Such was the strike, no C’tan could withstand
Shattered to pieces slaves they became
Necrons once fooled, now their bane
To stop the spread of Enslavers’ hordes
All life was wiped of Necron worlds
Plan was developed what’s lost to regain
Necrons to have living souls once again
To be once more living, have feelings and souls
Free from C’tan, for this strive Necrons
Ten millions of years command was to sleep
Ten millions of years multiplied by six
But the great slumber came to its end
Perilous changes already at hand
Szarekh the head of his people afresh
Under his tread will the Galaxy thrash.