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Corsair Craftworld Eldar imperial armor codex ...Warhammer 40000 фэндомы 

Честно был очень удивлён что прошло так много времени и никто не слил инфы с 11 ИА 2 редакции сюда... Лулзов много, у корсаров батлфокус и много новой даки и тишина... Так что я слоупочно компенсирую это.


Imperial Armour The Doom of Mymeara What1 sin the Book? • New Units • Corsair Jetbikes • Skathach YVraithkmghts • All New Eldar Corsair Army list • Rules revised for all Eldar Vehicles and Characters furyst illuriiJ,Corsair,Craftworld Eldar,Эльдар, Eldar, Корабельники,Warhammer 40000,wh40k,


The Corsair Prince gets six different paths to follow. A prince can come a psyker. One way is to dabble in malefic demonology, obsessed with finding artifacts of the ancient eldar, leads too demonic possession. If it goes wrong, it has horrific consequences…. Another path has a prince who has to keep summoning until he runs out of warp charge points or dies doing it.

His retinue are gone and are replaced by the Void Storm squad all of whom are Felarchs and can be armed with a variety of exotic weaponry from Eldar through Harlequin to DE and some new stuff. Void Storm squad get void hardened armor which is a 3+/5++ armour save now.

The Shadowfield is still in there too.

The Prince can access ANY remnant of glory, enigma of the Black Library or the relics listed in the DE codex.

The Prince can take a Corsair Venom like an Archon can. Corsair Venoms can now have two heavy weapons including splinter cannons or a mix of Eldar heavy guns and DE. So they can take scatter laser and a splinter cannon at the same time.

A Corsair Baron is a new HQ that sits between the Prince and the Felarchs in the ranks of a Corsair band.

Formations There are some that resemble loose associations and war bands rather than rigid military structures. One uses multiple princes.

The Void Dreamer Gets a major buff. Able to take Telekinesis now and will be ML2. Void Dreamers can use the webway to suck an enemy unit or vehicle off the map and place it into ongoing reserve.

Infantry get boosts. Corsair Jet Packs give a 4+ armour save. WS and BS are 4 as per other Eldar. Felarchs have 5 and 5. Each model can have a different weapon including splinter rifles.

Felarch’s have an ability that helps their unit in close quarters fighting. Not sure if that means shooting, assault, or something else.

There’s an army-wide power akin to battle focus “but a little different”.

New vehicle wargear kinetic fields which is a 4++ against anything within 24″. The 4++ works in CC as well where it becomes rerollable. Wasp Walkers can take kinetic fields which means they’ll tie things up in CC pretty well. Corsair vehicles can really be in the thick of it.

Corsair Jetbikes – There are new models completed by Will Hayes. He coyly confirmed this to me. Corsair Jetbikes can take splinter cannons. The Corsair Prince can take a jetbike.

Warp Hunter – D strength minus 1. Same profile as before not sure if the AP moves to 2.

Firestorm gets ignores jink and rending.

Hornet pulse lasers have a higher cost.

There are lots of specialist grenades that do different things including building and fortification busting. One is a S: D grenade that can be thrown but cannot be used in CC.

Bel-Annath gets a makeover but not sure on the detail.

Changes to how Spectres and Iryillth move.

There is a new Wraithlord variant produced by Will Hayes.

Revenant, Cobra, and Scorpion all getting updated.

No more void dragon phoenix.



And from the Amsterdam Open we have:
Via Lord Thørn on B&C

Anyway, I’ve got a few things to add to this list :
Doom of Mymeara 2nd edition should be out soonish (in the next couple of months), with an updated and expanded corsair list (new units, but no or few new models planned)
Who wants to put money on a highly mobile jump force of infantry and light vehicles updated to 7th Edition?
I predict a LOT of D in there…


Perils of the Warp Chart

Corsairs have their own unique Perils of the Warp chart. In addition to the Void Dreamer, Barons and Princes can be Psykers.

D6
1- Devoured. No Ld check. The Psyker is claimed by She Who Thirsts. Gains Demon, Hatred (Khorne), Rending, and may run +3 inches. Control switches to your opponent. If the psyker is part of a unit they’re locked in combat.

2-3 Soul-Wracked. Slaanesh gives them a back massage is basically what the fluff says. The unit (not just the model) are pinned and your opponent gets to change the target of the psychic power being cast.

4-5 Warp Terrors. Demons swirl about the veil. Unit and all Corsair units within 6″ must make a morale check on 3D6 take the two highest or fall back.

6 The Eye of She Who Thirsts. The Psyker gets the attention of Slaanesh. For the rest of the game perils happen for the psyker on any doubles.

Psychic Powers

– Psychic power #5: Warp Tunnel – WC2 – Pick a friendly unit within 6″. Make a no-scatter Deep Strike anywhere on the table. The target may shoot and assault as normal. For every 6″ moved this way roll a D6, for every 1 rolled take a wound (saves allowed).

– as a whole their psychic powers are pretty average though. The one that puts enemies into ongoing reserve is powerful but it’s WC3. Not witchfire though so that’s good.

– Primaris power under Aethermancy… not so good IMO.

Path-Ward, WC2 (why?) – Blessing, only works on Corsair faction units. The unit automatically gets a ‘6’ on difficult terrain rolls, charge distances, thrust moves, hit and run moves, reckless abandon special rules. If it was a D3, it’s a 3.

I guess that’s a very long, predictable charge range though.

Army Special Rules & Info

By the way, regular troop Corsairs (now called Reaver Bands), got defensive grenades.
Not sure about the vampire hunter. Firestorm yes. Lynx is still there, holofields unchanged. Sonic lance unchanged, It has a whole new gun though:

Corsairs get these two rules:
– Dancing on the Blade’s Edge: Corsairs are piratey and stuff and not the most disciplined. They come with two Ld Values, ie 8/5. You use the lower value when trying to regroup.

– Reckless Abandon: If within 12″ of an enemy, the unit can “battle focus” only after shooting. But don’t roll D6, it’s a flat 6″. Jetpack units get 6+D6″.

Princes can take relics from either book as well as the Harlequin book. Hello Mask of Secrets.
Dissonance cannon: 24″ S5, AP4, Heavy 1, pinning. For each additional model in the unit that hits, add +1S and -1AP. So if three hit that’s S7 AP2 on all of them. Not bad.

grenades – Tanglefield
S2, AP-, blast. Any unit hit by it takes a strength test, if failed reduce initiative and WS in half until next turn.

So the cloud dancer felarch comes with a brace of pistols, either or both of which can be exchanged for a list of named items…
… but the default loadout just says ‘brace of pistols’.
Meaning what – brace of shuriken pistols? Fusion pistols? Laspistols?
Brace of Pistols is wargear that effectively gives access to 2 shuriken pistols and 2 splinter pistols.

– Yes the Corsair Prince and Baron can both take a Cloud Runner jetbike.

– The Baron is a 30 point HQ base, super cheap. He’s not an IC, can take a lot of upgrades such as a shadowfield, pay 15 pts to become a lv1 psyker. I think he’ll see a lot of action.

– The Prince dropped 25 pts. Anything with 12″ uses his Ld.

– Yes Corsairs have a pistol fetish. They have access to 4 pistols (but can of course only fire 2). For one, this means that they all have 2 CCW.

– There are scout Corsairs called Ghostwalkers. They get stealth, scout, infiltrate, plasma and defensive grenades, and a lasblaster. For one point per model they can get longrifles. They can also get flamers, fusion guns, shredders, and blasters (1 per 5). And they can get haywire grenades.

– Corsair jetpacks grant 4+ armor

CW Eldar, Dark Eldar, and Harlequins are battle brothers. Tau, Imperials are Desperate allies, never may be in a list with Chaos, Nids, Crons. Nobody is allies of Convenience for Corsairs (except different parts of their own detachment lol)hey gained open-topped… But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.

– For +10 points Corsair Reavers (“basic” Corsairs) can all upgrade to Void Hardened armor. This gives them 3+ armor and re-rolls for dangerous terrain and difficult terrain, but they lose Fleet.

– Balelight: Pistol 3D3, rending, blind, one use, 8″, S3, AP6.

– Elite Slot: Malevolent Band. These corsairs are half-insane because of Slaanesh gnawing at their souls and therefore charge into battle with berzerker-like rage.

: Any Corsairs within 6″ of them get -1Ld
: They’re 2W models with FnP
: Fear, fearless, fleet, furious charge, rage
: 5 points gets the whole unit Jetpacks or Heavy mesh (4+ armor). No-brainer.
: Can get melta bombs, venom blades, power swords (1 per 5)
: Comes with brace of pistols and a CCW

In other news, the Corsair Prince can be configured as a “drug lord” and have a better combat drug chart than dark eldar – and it works for his whole detachment. Roll a 6 on the drug chart and your prince goes full El Chapo and gets to roll for two drugs.
Dark Eldar need a new codex.

Looks like no new model support other than the new WK and the jetbikes and those look like modded kits. FW told me though that they plan on releasing more in the future but couldn’t say what or when.

Corsair Formations & Detachments

Anyway Corsairs can take a CAD. Or they can organize into a…
Corsair Fleet Raiding Company
Mandatory stuff:
– Command Crew (1-2 HQ, 0-1 Elite, 0-1 LoW)
– Primary Coterie (1 HQ, 1-3 Troops, 0-2 Elites, 0-2 Fast, 1 Heavy)

Optional 0-3 Coteries (same as primary)

Features:
– Obsec Troops
– Coterie Specializations. Each Coterie can select one of the following rules and you can’t double up on any rule pick. (Command Crew doesnt get one):

Titan Breakers – Preferred enemy tank and walker
Head Takers – Rerolls 1 to wound in CC
Sky Burners – Deep strikes scatter D6 and reroll failed reserve rolls (optional)
Vault Breechers – Gain Dissonance breech
Night Hunters – Gain Night Vision and Preferred Enemy (stuff at night)
Hate Bringers – Pick an enemy unit on turn 1. The Coterie’s infantry and jetbikes get Hatred (those guys) for the whole game and if you kill those guys gain a VP. Any part of your army can kill it for the VP doesn’t have to be the coterie with this ability or even Corsairs.

Drawback!!! Internal Politics: Your Coteries count each other as Allies of Convenience. This is potentially a big deal.

The book also has more choices for the Eldar Warhost formation in the CW Codex. Lots more actually. Here’s one.

Lord of the Undying Host (Command Choice)
1 Wraithseer
1-3 units of Wraithblades

Special Rules:
– Wisdom Beyond the Veil: roll 2D6 for warlord trait, pick the one you like
– Bound to Serve: Wraithblades and Wraithseer re-roll to-hit rolls of ‘1’ in the first round of CC

Warhost (decurion type detachment)

There’s an alternate to the Eldar Warhost in here, sort of a modified version where instead of getting the buffed battle focus thing, you pick a trait.

Warhosts of the Pale Courts (The Pale Courts are the minor craftworlds), uses normal auxiliary and command choices
– Pale Courts Battlehost: Farseer, 3 Guardian Defender units, 0-1 Warlock councils
– Pick one of 11 traits.

> Crossroads of Eternity: The Battlehost may include a Harlequin Troupe, counts as CE Eldar faction

> Children of Khaine: The 3 units of Guardians must be Storm Guardians who are S4 when they roll a ‘6’ to hit

> Disciples of Vaul: The Battlehost adds 1-3 Vaul’s Wrath batteries and the Guardians may take 1 support weapon per 5 models

> Graveyard of Dreams: The Battlehost must take 3 Wraithblade units, the Guardians become 0-3. The wraithblades get Crusader.

> Tomb-Ship of Fallen Heroes: The Battlehost uses a Spiritseer or Wraithseer instead of the Farseer, roll 2D6 take the best for WL traits. Must also take a Wraithlord.

> Aspect-Lord Shrine: Guardians become 0-3, Battlehost must include three Aspect Warrior units from a single aspect.

> Fortress of Discipline – Battlehost adds 1-3 War Walkers or 1 unit of Wasps. They get pinning against anything Guardians targeted that turn.

> Swift to Anger – Battlehost must inclide 1-3 Vyper units or 1 Hornet unit. They get outflank and re-roll reserve rolls.

> Halls of Martial Splendor – Take an Autarch instead of the Farseer in the Battlehost. He re-rolls misses and wounds in a challenge.

The strong stand alone – The Battlehost adds a single squadron of Warp Hunters, Night Spinners, or Fire Prisms. Your army can’t contain any other detachments except more Pale Courts Warhosts.


New Vehicle Details
– The Phoenix Bomber looks unchanged other than dropping 20 points.

As well as the Wraithknight (there’s a new one) and the new Revenant.

Unfortunately Prism blasters (focused and dispersed), as well as Ghostlight are the same as they are on the FAQ downloadable from FW’s website, which is to say, lacking. I don’t have info on the Spear of Twlight, Irillyth, or Spectres themselves though, sorry. I have the corsair stuff mostly.

Is Firestorm in the book?
Yes. Its gun got rending and ignores cover vs skimmers and flyers.

– Warp Hunter, 185 points, can be squadroned. 36″ Str: D minus 1 AP2 with small blast barrage D3+1 shots. Also has a template firing mode.

– Kinetic Fields grants a 5++ save to vehicles, increasing to 4++ re-rollable if the vehicle deep strikes or moves flat out. Wasps get it when jumping. Doesnt work in melee but this is damn good.

The Phantoms guns got a boost

Eldar Lynx:
12/12/11, 5 HP
Heavy Support NOT a superheavy
Costs 5 more than a Land Raider
Flyer with skimmer mode
Can Deep Strike
Can’t jink when flying (it’s too clumsy), only snap firing when flying
Comes with a shuriken cannon, can turn it into a BL/SL/SC for +5 pts

Lynx Pulsar:
Saturation: 48″ Str, AP2, Ordinance 1, Large Blast
Salvo: 48″ Str, AP2, Ordinance 3, Twin-Linked

it’s 60 pts cheaper and got +1 armor f/s

The Lynx Pulsar has an Ordinance 3, S: D, AP2, Twin-linked 48″ firing mode now, as well as the Large blast D which also gets ordinance

Sonic lance is unchanged

Revenant Titan
Gets a heavy 4 S8 AP3 skyfire, interceptor, sunder ”Cloudstrike” missile system. And it’s only hit on 6’s in close combat now (GMCs and superheavy walkers hit it on a 5+). Titan holofields are unchanged. Weapons are unchanged. 

– The Nightwing is only 25 points more than a naked Farseer. It has stealth and Agile.

– you can arm a Wasp with both a dark lance and a bright lance.

– Wasps get D6+1 hammers of wrath when they assault using their jump jets. They gained open-topped… But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.

A lot of folks seem to hate shooting D weapons these days, so if these rumors are true and the Pulsar is changing THAT much it may not be too popular with quite a few people. Also only being able to hit the Revenant on 6’s in hand to hand really cranks up the power level notch on that thing a whole lot.

I can’t imagine the Phantom that’s like 3 times as big as the Revenent not getting the same rules as far as that goes. The titan holofield rules staying the same won’t hurt sales either for these big boys.

Eldar Corsair Jetbikes,Corsair,Craftworld Eldar,Эльдар, Eldar, Корабельники,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,imperial armor,codex


Eldar Skathach Wraith knights,Corsair,Craftworld Eldar,Эльдар, Eldar, Корабельники,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,imperial armor,codex

.................315 P ''¿¿section of the Webway a duty vital to rht ILDAR SKATHACH WRAfTHKNlGHT V^a^knrgMs are tasked ro t3ke root m the ancient paths betwee mx from»* tan* *****.«the rmfity Wrvthkn&ts. Mhacn ^ prCJ^e csa^veo ^ Qf fQ ^ rt*v.wtfrtar» of the Ekiar OatoworM* Thesesand^n

Corsair,Craftworld Eldar,Эльдар, Eldar, Корабельники,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,imperial armor,codex


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Wh Песочница Chaos (Wh 40000) Thousand Sons Space Wolves Imperium Wrath of Magnus перевёртыш Тысяча Сынов космические волки под катом продолжение ...Warhammer 40000 фэндомы Space Marine 

Начало Гнева Магнуса. Переведено Инкором.

Вначале идет пересказ первой варзоны. Поэтому расстановка сил такая. Мидгардия вся в нургле, Эгил сражается на поверхности, а Гримнар и ко вступили в битву в подземельях с четырьмя демон-принцами, что оказалось ловушкой и они оказались запертыми под завалами. Подменыш инфельтрировался под вокс офицера Мендаксиса у ТА, рассказал, что Гримнар мертв, что Вульфены это признак хаоса, что остальные волчьи лорды то ли пропали, то ли вцепились друг другу в глотки, что крепость Лонгховл открыла огонь по серым, ну и конечно та видео-запись где скаутов ТА режут Вульфены. Короче ТА начали бомбежку системы. Капитан Штерн на пути к скале пересекся с Рагнаром и вместе с ним они отчистили один зведный форт от демонов, после чего поспешили на встречу к Азраэлю. Рагнар оказался первым волком, которому было дозволено вступить на скалу. Вместе с Рагнаром прибыл инквизитор из Ордо Еретикус де Морней, ТА думают, что он пришел проследить за судом над волками, но на самом деле де Морней уже давно присматривался к ТА и считает, что у них что-то нечисто. Короче хоть Штерн с Рагнаром и прибыли, но бомбежка уже во всю идет. На мостике атмосфера весьма накалена и Штерн начал речь: говорил он об опасности хаоса, о том что он сражался рядом с Вульфинами и что нашел их надежными и о том, что сюда уже проникла угроза, которая и есть источник всего этого хаоса, после чего указал пальцем на вокс офицера Мендаксиса объявив того демоном.
Короче началась заваруха, Подменыша атаковали, он принял свою истинную форму, превращал летящие в снаряды болтеров в бабочки, напризывал кучу демонов (покупайте Хорроров) и оставив свою иллюзию, которую быстро разоблачили, смылся с мостика. Убегая Подменыш конечно постоянно призывал Демонов Тзинча, поэтому на скале начался чистый бедлам. Белиал и дезвинг вступили в бой и каждый раз, когда повествование будет возвращаться к нему это будет бессмысленное и беспощадное болтерпорно, за одно будут пиарится Хорроры, которые после своей смерти распадаются еще на двоих (покупайте их!). Азраил и Асмодей поняли, что Подменыш тут главный и может разоблачить секреты ТА и пошли за ним, Штерн, Рагнар и инквизитор увезались за ними тоже. За одно Штерн призвал подкрепление из Серых, которые телепортировались прямо на мостик.
Подемныш тем временем уже добирался до камер ТА и смаковал мысли об разоблачении их секретов. Постоянно изменяя облик и в конце концов превратившись в Азраила, Подменыш добрался до камер и начал их открывать.
‘I have come for the Fallen,’ said the Changeling, Azrael’s noble tones giving his statement an air of command.
‘There is nothing left to learn,’ came a weary protestation from the farthest chamber. The voice was scratchy and hoarse, but a shred of defiance was underneath it still. ‘You have taken everything we have to give.’
‘Things are different this time,’ said the impostor Azrael as he approached, pressing the hilt of the Sword of Secrets against a castellan-class gatelock. The portal clunked heavily, and the las-bars that formed a portcullis in the mouth of the chamber crackled as they disappeared. The shadowy figure beyond half-stood, his lean but muscular body as tense as a spring. ‘This time, nameless one,’ said Azrael, ‘I give you freedom.’
Дальше сново болтер порно с Белиалом, а также эпизод с Синими Писцами ворующими заклинания и книжки из либреаурима по приказу Магнуса.
Азраил идя за Подменышем с неудовольствием узнает, что "он" уже здесь проходил. Идя дальше вглубь скалы Азраил попытался отговорить идти с ним Штерна, Рагнара и инква, но те отказались. Подменыш в облике Азраила успешно проходил сквозь все системы охраны, а ведь они становились все строже, чем дальше вглубь он уходил. Настоящий Азраил и ко проходят мимо опустевших камер. Чем дальше они шли, тем больше Азраил понимал, Подменыш хочет освободить Лютера.
Но Подменыш был остановлен, но не нашими героями, а diminutive figure that was hidden entirely by white robes and carried a graven crozius in both arms. The Daemon recoiled in horror, for the creature before it was anathema to its kind. The creature focussed its baleful glare, and the Changeling turned and fled.
В конце концов убегающего Подменыша догоняет наша зондер команда, начинается бой. Подменыш призывает демонов и принимает облики злейших врагов его противников. Против Рагнара это был Мэдокс колдун ТС, против Азраэля был ганфайтер в капюшоне с большим мечом за спиной (ну вы поняли), а против Штерна, какой-то Повелитель Перемен, которого он изгнал давно. Подменыша убивают, с демонами разбираются, Азраил приказывает флоту остановится. Ибо врагами являются не Волки.
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Horus Heresy artbook Astra Militarum Imperium ...Warhammer 40000 фэндомы 

The Horus Heresy 1121,Horus Heresy,Ересь Хоруса,artbook,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Astra Militarum,Imperial Guard, ig,Imperium,Империум
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Horus Heresy artbook art красивые картинки ...Warhammer 40000 фэндомы 

The Red §orcerers of Prospero Magnus the Red was an imposing figure, a red, cyclopean giant. He was a very powerful psyker, probably the most powerful psyker of all of the Primarchs. Furthermore he had been raised on the Planet of Sorcerers - Prospero. This unusual human world was a paradise
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кодекс Imperial Guard Imperium ...Warhammer 40000 фэндомы 

Вот и сканы пошли.
Troops Wbrgear: 8 Flak armour I BaSgun (Veteran/ Veteran Weapons Team only) • taspisiol (Veteran Sergeant only) • Close combat weapon (Veteran Sergeant only) I Frag grenades Special Rides: • Heavy Weapons Team (Veteran Weapons Team only) Options: • The Veteran Sergeant may take items
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Omegon's Wrath by ChenArt

Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,art,арт,Blood Angels,Кровавые Ангелы,,Space Marine,Adeptus Astartes,Imperium,Империум,Alpha Legion,Chaos Space Marine,Chaos (Wh 40000)


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Alpha Legion Dark Angels Space Marine Imperium Chaos Space Marine Chaos (Wh 40000) Primaris Space Marine ...Warhammer 40000 фэндомы 

Omegon's Wrath

4.30.2020,Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,фэндомы,Alpha Legion,Dark Angels,Тёмные Ангелы,,Space Marine,Adeptus Astartes,Imperium,Империум,Chaos Space Marine,Chaos (Wh 40000),Primaris Space Marine

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Rogue Trader (CRPG) Wh Games Wh Other Игры Игровые новости ...Warhammer 40000 фэндомы 

Игра вышла! так что теперь "предстоящая" в шапке тега уже не нужна. хотяяя....

Игра на данный момент набрала 74 балла (от критиков) на Metacritic.
Для сравнения, Pathfinder: Kingmaker набрал 73, а Pathfinder: Wrath of the Righteous - 83 балла.
..... зная совокотов, можно предположить что полноценно выйдет через год-два.

@ metacritic Games Movies TV Shows Latest Critic Reviews view all games.ch MGG Few fictional universes are as dense and impenetrable as that of Warhammer 40k. Owlcat Games... Read More Rogue Trader delivers everything you'd expect from an RPG set in the vast Warhammer 40,000 universe....
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Orniris Terensi wh art Space Marine Imperium ...Warhammer 40000 фэндомы 

Horns of Wrath Varamir 'Moonsorrow' - Warhammer 40,000 by Orniris Terensi
Varamir ‘Moonsorrow’ Original character by 0>rogaldorn7 Named 'Moonsorrow' by his brothers for the wine stain birthmark on his face that resembles a bleeding moon, Varamir has served as his Warhost's Champion for nigh three decades reaping a bloody toll in the name of the Emperor across a hundred
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Wh Video Wh Other ...Warhammer 40000 фэндомы 

Wrath of Magnus: Developers


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В этом разделе мы собираем самые смешные приколы (комиксы и картинки) по теме wrath of glory (+317 картинок)