Before the battle, generate Powers of the C’tan for each C’tan Shard unit using the table below. Roll a D6 to generate their powers randomly (re-rolling any duplicate results). Before the battle, you can instead choose the powers each of these units have, but if you do this you cannot choose a power for a second time until all six have been chosen once each (similarly, you cannot choose a power for a third time until all six have been chosen twice each, and so on). D6 RESULT 1 ANTIMATTER METEOR The C'tan Shard gathers an orb of roiling antimatter, before hurling the crackling projectile into the midst of the foe. Roll a D6. On a 2+ the closest visible enemy unit within 24“ of the C’tan Shard suffers D3 mortal wounds. On a 6, it suffers D6 mortal wounds instead. If the C’tan Shard using this power is a Tesseract Vault, the unit suffers D6 mortal wounds on the roll of a 5+ instead. 2 TIME’S ARROW Mutating the flow of causality and remoulding the temporal streams, the Ctan Shard erases its foe's very existence from space and time. Pick a visible enemy unit within 18" of the C’tan Shard and roll a D6, adding 1 to the result if the C’tan Shard using this power is a Tesseract Vault. If the result exceeds the highest Wounds characteristic in the unit, one model from that unit, chosen by the controlling player, is slain. An unmodified roll of 1 will always faiL 3 SKY OF FALLMG STARS Savagely beautiful orbs of coruscating light plummet from the cold depths of space, growing to roaring bale-stars as they approach. Pick up to three different enemy units that are within 18" of the C’tan Shard. Roll a D6 for each, subtracting 1 from the result if the Ctan Shard using this power is a Tesseract Vault. If the result is less than the number of models in that unit, the unit suffers D3 mortal wounds. An unmodified roll of 6 will always fail. 4 COSMIC FRE At the C'tan Shard's gestured command, a pillar of black fire streaks down from die heavens to consume the foe. Roll a D6 for each enemy unit within 9" of the C’tan Shard. Add 1 to the roll if the C’tan Shard using this power is a Tesseract Vault. On a 4+ the unit being rolled for suffers D3 mortal wounds. 5 SEISMIC ASSAULT Stone fractures and ores melt as the Ctan Shard drags up tides of magma from deep below. Pick a visible enemy unit within 24" of the C’tan Shard and roll a D6 for each model in that unit Add 1 to the roll if the C’tan Shard using this power is a Tesseract Vault. For each result of 6+ that unit suffers a mortal wound. B TRANSDIMENSIONAL THUNDERBOLT The C’tan Shard projects a crackling bolt of energy from its outstretched palm, blasting its foe into oblivion. Pick a visible enemy unit within 24" of the C’tan Shard and roll a D6 (you can only pick a Character if it has 10 or more Wounds and/or it is the closest enemy model to the C’tan Shard). Add 1 to the result if the C’tan Shard using this power is a Tesseract Vault On a 4+ the chosen unit suffers D3 mortal wounds. Then, roll a D6 for every other enemy unit that is within 3" of the chosen enemy unit On a 4+ the unit being rolled for suffers a mortal wound.
y SH1' ni 5 Tomb Blades NAME M ws BS s T w A Ld Sv ) Tomb Blades 14" 3+ 3+ 4 5 2 l 10 4+ This unit contains 3 Tomb Blades. It can include up to 3 additional Tomb Blades (Power Rating +5) or up to 6 additional Tomb Blades (Power Rating +9). Each model is equipped with two gauss blasters. WEAPON RANGE TYPE S AP 0 ABILITIES Gauss blaster 24" Rapid Fire 1 5 -2 l - Particle beamer 24" Assault 3 6 0 l - Tesla carbine 24" Assault 2 5 0 l Each hit roll of 6+ with this weapon causes 3 hits instead WARGEAR OPTIONS Any model may replace its two gauss blasters with two tesla carbines or a particle beamer. Any model may take shieldvanes. Any model may take a nebuloscopc or a shadowloom._____________________________________ ABILITIES Reanimation Protocols (pg 82) Shadowloom: A model with a shadowloom has a 54 invulnerable save. Evasion Engrams: Your opponent must subtract 1 from hit rolls that target this unit in the Shooting phase. Nebuloscope: Models do not receive the bonus to their save for being in cover against attacks made by a model Shieldvanes: A model with shieldvanes has a Save with a nebuloscope. characteristic of 3+. FACTION KEYWORDS KEYWORDS Necrons, <Dynasty> Biker, Fly, Tomb Blades
\v 19 Monolith DAMAGE Some of this model’s characteristics change as it suffers damage, as shown below: NAME Monolith M ws BS S T w A Ld Sv * 6+ * 8 8 20 3 10 3+ Monolith is a single model equipped with four gauss flux arcs and a particle whip. Monu RANGE TYPE ■ ■ ■ A WEAPON AP D ABILITIES REMAINING W M BS PORTAL OF EXILE 11-20+ 6" 3+ 4+ 6-10 5" 4+ 5+ 1-5 4" 5+ 6 Gauss flux arc 24" Heavy 3 5 -2 1 - Particle whip 24" Heavy 6 8 -2 D3 - ABILITIES Living Metal (pg 82) Death Descending: During deployment, you can set up this model in the upper atmosphere instead of placing it on the battlefield. At the end of any of your Movement phases the Monolith can plummet to the battlefield -set it up anywhere on the battlefield that is more than 12" from any enemy models. Portal of Exile: When an enemy unit (other than a Monster or Vehicle) finishes a charge move within 1" of this model, its portal of exile may activate. Roll a D6 and compare it to the value required on the damage table above. If the roll is successful, the charging unit suffers D6 mortal wounds. Hovering: Distance and ranges are always measured to and from this models hull, even though it has a base. Floating Fortress: This model can move and fire Heavy weapons without suffering the penalty to its hit rolls. Eternity Gate: When you set up this model, at the same time you can also set up any number of friendly <I)ynasty> Infantry units on their tomb world rather than setting them up on the battlefield. Before this model moves in your Movement phase, a single friendly <Dynasty> unit that was set up on their tomb world can be transported onto the battlefield by the Monolith. Set up the unit so that it is wholly within 3" of this model and more than 1" from any enemy models. If all <Dynasty> Night Scythes and Monoliths from your army are destroyed, any friendly <Dynasty> units still on their tomb world are considered to be slain. Explodes: If this model is reduced to 0 wounds, roll a 1)6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers 1)6 mortal wounds. FACTION KEYWORDS Necrons, <Dynasty> KEYWORDS Vehicle, Titanic, Fly, Monolith
t f -.'л* . a 25 ij AOvf^ Tesseract Vault DAMAGE Some of this model’s characteristics change as it suffers damage, as shown below: NAME M ws BS s T w A Ld Sv Tesseract Vault * 6+ * 8 7 28 3 10 3+ A Tesseract Vault is a single model equipped with four tesla spheres. WEAPON RANGE TYPE S AP D ABILITIES REMAINING W M BS POWERS OF THE CTAN 15-28+ 8й 3+ 3 8-14 6" 4+ 2 1-7 4й 5+ 1 Tesla sphere 24" Assault 5 0 Each hit roll of 6+ with this weapon causes 3 hits instead of 1. ABUT1ES Living Metal (pg 82) Powers of the C’tan: This model knows four Powers of the C’tan (pg 113). It can use a number of different Powers of the C’tan equal to the number in the damage table above at the end of each of your Movement phases. Transtemporal Force Field: This model has a 1+ invulnerable save. Vengeance of the Enchained: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ the Transcendent C’tan contained within takes their vengeance, and each unit within 2D6" suffers 1)6 mortal wounds. FACTHN KEYWORDS Neurons, C’tan Shards, <Dynasty> KEYWORDS Vehicle, Titanic, Fly, Tesseract Vault
10 *Ow# NAME Imotekh the Stormlord Imotekh the Stormlord M ws es s T w A Ld Sv 5" 2+ 2+ 5 5 6 3 10 2+ Imotekh the Stormlord is a single model armed with the Staff of the Destroyer and a gauntlet of fire. Only one of this model maybe included in your army. WEAPON RANGE TYPE S AP D Gauntlet of fire 8" Assault D6 4 0 1 Staff of the Destroyer (shooting) 18" Assault 3 6 -3 2 Staff of the Destroyer (melee) Mclcc Mclcc + 1 -3 2 ABILITIES Living Metal (pg 82) Phacron of the Saulckh Dynasty: Imotekh the Stormlord can use his My Will Be Done ability twice a turn, but only if you choose friendly Sautekh Infantry units to be affected by it both times. Lord of the Storm: Once per battle, in your Shooting phase, Imotekh can call the storm: pick an enemy unit within 48" of Imotekh, other than a Character, and roll a 1)6. On a 2+ that unit suffers that many mortal wounds. Then roll a D6 for each enemy unit within 6“ of that unit; on a 6 the unit being rolled lor suffers D3 mortal wounds ABILITIES________________________________ This weapon automatically hits its target. My Will Be Done: At the beginning your turn, choose a friendly Nbcrons Infantry unit within 6" of Imotekh the Stormlord. Add 1 to Advance, charge and hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn. Bloodswarm N'ccroscarabs: You can rc-roll hit rolls of I for friendly units of Sautekh Played Ones that arc within 12" of Imotekh the Stormlord. Grand Strategist: If your army is Battle-forged, you receive 1 additional Command Point if Imotekh the Stormlord is your Warlord. FACTION KEYWORDS Undying: Imotekh the Stornilord regains D3 lost Phase Shifter: Imotekh the Stormlord has a 4- wounds at the beginning of your turn, rather than 1, invulnerable save from his Living Metal ability.____________________________________________________________________ Necrons, Sautekh KEYWORDS Character, Infantry, Overlord, Imotekh the Stormlord
igv v 1% I n 12 Transcendent C’tan NAME M WS BS s T W A Ld Sv h Transcendent C’tan 8" 2+ 2+ 7 7 8 4 10 4+ A Transcendent C’tan is a single model that attacks with its crackling tendrils. WEAPON RANGE TYPE S AP D ABILITIES Crackling tendrils Melee Melee User -4 D6 - ABIITIES Necrodermis: This model has a 4+ invulnerable save. Powers of the C’tan: This model knows two Powers of the C’tan (pg 113). It can use one of its powers at the end of each of its Movement phases. Reality Unravels: If this model is ever reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ its necrodermis tears a hole in reality, and each unit within 3" suffers D3 mortal wounds. Enslaved Star God: This model can never have a Warlord Trait. Fractured Personality: Before the battle, you can pick one of the abilities opposite to apply to this model for the durat ion of the battle. Alternatively, you can roll two D6 to randomly determine two abilities and apply them both to this model for the duration of the battle (duplicate results have no effect)._________________ D6 Ability 1 Cosmic Tyrant: This model can use two different Powers of the C’tan at the end of each of your Movement phases, instead of only one. Immune to Natural Law: Add 1 to saving throws made for this model. Sentient Necrodermis: This model regains D3 lost wounds at the start of each of your turns. Transdimensional Displacement: When this model Advances, add 12" to its Move characteristic for that Movement phase instead of rolling a dice. Entropic Touch: You can re-roll failed wound rolls for this model in the Fight phase. Writhing Worldscape: Enemy units do not receive a bonus to their saving throws for being in cover whilst they are within 12" of this model. FACTION KEYWORDS Neurons, C’tan Shards KEYWORDS Character, Monster, Fly, Transcendent C’tan
Model with warscythe or voidscythe only. Voidreaper replaces the bearer’s warscythe or voidscythe and has the following profile: WEAPON__________________RANGE TYPE S AP 0 Voidreaper Melee Melee * -4 3 Abilities: 'Ihis weapon wounds on a 2+, unless it is targeting a Vehicle unit, in which case it has a Strength of 7.
ARMOURY OF THE ANCIENTS Necron weapons are techno-arcane marvels that harness technologies beyond the ken of most of the younger races. When unleashed they wreak unspeakable devastation, dissolving the target into its constituent atoms, sending bone-charring arcs of living lightning rippling through the enemy ranks, or phasing in and out of reality to bypass armour. RANGED WEAPONS WEAPON RANGE TYPE S AP D ABILITIES Death ray 24" Heavy D3 10 -4 D6 - Doomsday cannon When attacking with this weapon, choose one of the profiles below'. - Low power 36" Heavy D6 8 -2 D3 - - High power 72" Heavy D6 10 -5 D6 A model can only fire the doomsday cannon at high power if it remained stationary in its preceding Movement phase. Eldritch Lance (shooting) 36" Assault 1 8 -4 D6 - Gauntlet of fire 8" Assault D6 4 0 1 This weapon automatically hits its target. Gauss blaster 24" Rapid Fire 1 5 -2 1 - Gauss cannon 24" Heavy' 3 6 -3 D3 - Gauss flayer 24" Rapid Fire 1 4 -1 I - Gauss flayer array 24" Rapid Fire 5 4 -1 1 - Gauss flux arc 24" Heavy 3 • 5 -2 1 - Gaze of death 12" Assault 1)6 * -4 D3 This weapon wounds on a 2+, unless it is targeting a Vehicle unit, in which case it wounds on a 6+. Heat ray When attacking with this weapon, choose one of the profiles below. - Dispersed 8" Heavy 2D6 5 -1 1 When you use this profile, this weapon automatically hits its target. A When you use this profile, if the target is w ithin half r]^K, M - Focused 24" 1 leavy 2 8 -4 1)6 roll two dice when inflicting damage with it and discai^^/^l i lowest result. 1 leavy gauss cannon 36" Heavy 1 9 -4 D6 Particle beamcr 24" Assault 3 6 0 1 /¡fjj Particle caster 12" Pistol 1 6 0 1 - Particle shredder 24" Heavy 6 7 -1 D3 - Particle whip 24" Heavy 6 8 -2 1)3 - Rod of covenant (shooting) 12" Assault 1 5 -3 1 - StafT of light (shooting) 12" Assault 3 5 -2 1 - Stair of the Destroyer (shooting) 18" Assault 3 6 -3 2 - This weapon may target a Character even if it is not the Synaptic disintegrator 24" Rapid Fire 1 4 0 1 closest enemy unit. Each time you roll a w'ound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Tachyon arrow 120" Assault 1 10 -5 D6 This weapon can only be used once per battle. Tesla cannon 24" Assault 3 6 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1. Tesla carbine 24" Assault 2 5 0 1 Each hit roll of 6+ with this w'eapon causes 3 hits instead of 1. Tesla destructor 24" Assault 4 7 0 1 Each hit roll of 6+ with this w'eapon causes 3 hits instead of 1. Tesla sphere 24" Assault 5 7 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1. Transdimensional beamer 12" Heavy D3 4 -3 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Twin heavy gauss cannon 36" Heavy 2 9 -4 1)6 - Twin tesla destructor 24" Assault 8 7 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1. 0» * WEAPON RANGE TYPE S AP 0 ABILITIES Automaton claws Melee Melee User -2 D3 - Crackling tendrils Melee Melee User -4 1)6 - Eldritch Lance (melee) Melee Melee User -2 1 - If a Character is slain by an attack from this weapon. Empathic Obliterator Melee Melee +2 -1 D3 each enemy unit within 6" of the slain character suffers D3 mortal wounds. Feeder mandibles Melee Melee User 0 1 If the target s Toughness is higher than this attacks Strength, this w'eapon ahvays wounds the target on a wound roll of 5+. Flayer claws Melee Melee User 0 1 You can re-roll failed wound rolls for this weapon. I lyperphase sword Melee Melee + 1 -3 1 - Massive forelimbs Melee Melee User -1 D3 - Rod of covenant (melee) Melee Melee User -3 1 - Scythe of the Nightbringcr Melee Melee * -4 D6 This weapon wounds on a 2+, unless it is targeting a Vehicle unit, in w'hich case it has a Strength characteristic of 7. Staff of light (melee) Melee Melee User -2 1 - StafT of the Destroyer (melee) Melee Melee +1 -3 2 - StafT of Tomorrow Melee Melee User -3 D3 You can re-roll failed hit rolls for this weapon. Star-god fists Melee Melee User -4 3 - Vicious claws Melee Melee User -2 2 - Voidblade Melee Melee User -3 1 Each time the bearer fights, it can make 1 additional attack with this w'eapon. Voidscythe Melee Melee x2 -4 3 When attacking w ith this w'eapon, subtract 1 from the hit roll. War scythe Melee Melee +2 -4 2 - If the bearer is slain in the Fight phase before it has made its Whip coils Melee Melee User -2 2 attacks, leave the model w'here it is. When its unit is chosen to fight in that phase, it can do so as normal. Once it has done so, remove the model from the battlefield. ry i WÀ OTHER WARGEAR ABILITIES A model equipped with a Canoptek cloak has a Move characteristic of 10" and gains the Fly keyword. In addition, at the start of your turn you can select one friendly <Dynasty> model that has the Living Metal ability and that is within 3" of this model. That model regains 1)3 lost wounds, rather than 1, from its Living Metal ability. <Dynasty> Infantry units within 3" of a friendly <Dynasty> model w ith a chronomctron have a 5+ invulnerable save against ranged weapons. A model with a phylactery regains 1)3 lost wounds at the beginning of your turn, rather than 1, from their Metal ability. If a model has a resurrection orb, once per battle, immediately after you have made your Reanimation Protocols rolls at the beginning of the turn, you can make Reanimation Protocols rolls for models from a friendly <I)ynasty> Infantry unit within 3" of that model. hf
STRATAGEMS If your army is Battle-forged and includes any Necrons Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, meaning you can spend Command Points to activate them. These help to reflect the unique strategies used by the Necrons on the battlefield. The Necrons are a deathless foe that can recover from obliteration time and again. Use this Stratagem before making Reanimation Protocols rolls for a unit from your army. You can re-roll Reanimation Protocols rolls of 1 for that unit this turn. 2CP WRATH DF THE GIAN Necrons Stratagem The C’tans ever-burning rage at their enslavement is turned upon the enemy with cataclysmic results. Use this Stratagem after a C’tan Shard from your army has resolved a Power of the C’tan. Roll a D6 to randomly select a Power of the C’tan from page 113. The C’tan Shard immediately uses the power rolled, even if it has already used that power this phase. 1GP EMERGENCY INVASION REAM Necrons Stratagem Before it is destroyed, the Necron construct shifts all power to its dimensional gateway, beaming in warriors to take its place. Use this Stratagem when the last <Dynasty> Night Scythe and/or Monolith from your army is destroyed. Before removing the model from the battlefield, you can immediately set up a friendly <Dynasty> unit still on their tomb world wholly within 3" of the Night Scythe/ Monolith and more than 1" from any enemy models. \ 1EP \ AMALGAMATED TARGETING DATA Necrons Stratagem Synchronised targeting optics are fed to the Doom Scythe squadron, and they release a devastating pinpoint barrage. Use this Stratagem in your Shooting phase if a <Dynasty> Doom Scythe from your army is within 6" of 2 other friendly <Dynasty> Doom Scythes. The Doom Scythes cannot fire their death rays this phase - instead, select a point on the battlefield within 24" of all three vehicles that is visible to all of them. Roll a D6 for each unit within 3" of that point. Add 1 to the result if the unit being rolled for has 5 or more models, but subtract 1 if the unit being rolled for is a Character. On a 4+, that unit suffers 3D3 mortal wounds. z / \ 2BP N / ENHANCED REANIMATION PRDTDCDLS > Necrons Stratagem / s. 1CP/3CP k / k DYNASTIC HEIRLOOMS Necrons Stratagem In times of need, the phaerons will order the relic-vaults emptied, their priceless contents distributed amongst the legions. Use this Stratagem before the battle. Your army can have one extra Artefact of the Aeons for 1 CP, or two extra Artefacts of the Aeons for 3 CPs. All of the Artefacts of the Aeons that you include must be different and be given to different Necrons Characters. This Stratagem can only be used once per battle. \ ENHANCED INVASION REAM Necrons Stratagem A shimmering dimensional portal yawns wide for a few moments, spilling yet more fleshless warriors into the fray. Use this Stratagem before you set up a unit from a tomb world using the Invasion Beams ability of a Night Scythe from your army, or the Eternity Gate ability of a Monolith from your army. You can set up two units from a tomb world instead of one. W \ SDLAR PULSE Necrons Stratagem Many Necron weapons contain pulsing orbs within which is bound the awesome power of a solar flare. Use this Stratagem after a Necrons unit from your army has declared its targets in the Shooting phase, but before any hit rolls are made. Pick one of the enemy units that your unit is targeting. The enemy unit does not receive the benefit of cover against your unit’s weapons this phase. RESURRECTION PRDTDCOLS Necrons Stratagem Necron rulers possess sophisticated self-repair systems that can knit together even the most grievous wounds. Use this Stratagem when a Necrons Character from your army (excluding Trazyn the Infinite and C’tan Shards) is slain. At the end of that phase, roll a D6. On a 4+ set the character up again, as close as possible to his previous position, and more than 1" from any enemy models, with 1 wound remaining. This Stratagem cannot be used to resurrect the same model more than once per battle. k
DAMAGE GDNTRDL OVERRIDE Necrons Stratagem Its self-repair routines overridden, the vehicle briefly operates at peak efficiency despite being critically damaged. Use this Stratagem at the start of any turn. Pick a Necrons Vehicle from your army. Until the end of this turn, use the top row of that vehicles damage table, regardless of how many wounds it has left. This ends immediately if the model is reduced to 0 wounds. REPAIR SDDRDDTINES Necrons Stratagem When engaged in a battle of attrition, Canoptek constructs react by enabling a series of repairing adaptive subroutines. Use this Stratagem at the start of your turn, before making any Reanimation Protocols rolls. Select a Canoptek unit from your army that is on the battlefield. That unit gains the Reanimation Protocols ability until the end of your turn. SELF-DESTRUGTIDN Necrons Stratagem The self-destruct protocols of Canoptek Scarabs cause them to explode in a hail of razor-sharp armour fragments. Use this Stratagem after a unit of Canoptek Scarabs from your army piles in, but before they make their close combat attacks. Select a Canoptek Scarab Swarm model in your unit and then pick an enemy unit within 1” of it. Your Canoptek Scarab Swarm model is destroyed. Remove it from the battlefield and roll a D6; on a 2+ the enemy unit you picked suffers D3 mortal wounds. DISRDPTIDN FIELDS Necrons Stratagem The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh. Use this Stratagem before a Necrons Infantry unit from your army fights in the Fight phase. Increase the Strength characteristic of all models in that unit by I until the end of the phase. ENTRDPIC STRIKE Necrons Stratagem The disruption field emanating from this warriors weapon is so powerful that it entirely obliterates matter from existence. Use this Stratagem in the Fight phase before a Necrons Character from your army fights. Invulnerable saves cannot be taken against the first close combat attack made by this character this phase. DISPERSION FIELD AMPLIFICATION Necrons Stratagem Lychguard can overcharge the fields of their dispersion shields. Use this Stratagem in the Shooting phase when an enemy unit targets a unit of Lychguard from your army equipped with dispersion shields. Your unit’s invulnerable save is improved to 3+ until the end of the phase. In addition, until the end of the phase, each time you roll an unmodified 6 for this unit’s invulnerable saving throw, the unit that made that attack suffers a mortal wound after it has finished making all of its shooting attacks. N / 1CP QUANTUM DEFLECTION Necrons Stratagem ^ , Necron quantum shielding is a true marvel of techno . %,*!a, phasing into existence only at the moment of impact. Use this Stratagem when an enemy unit targets a Vehicle in your army that has the Quantum Shielding ability, but before any hit rolls are made. Until the end of the phase, subtract 1 from rolls made for your vehicle’s Quantum Shielding ability to see if damage is ignored for each unsaved wound. N / N EXTERMINATION PROTOCOLS Necrons Stratagem Destroyers have sacrificed every last ember of their souls in order to pursue the obliteration of all mortal life. Use this Stratagem in your Shooting phase before shooting with a Destroyer Lord, a unit of Destroyers or a unit of Heavy Destroyers from your army. Re-roll failed hit and wound rolls for that unit until the end of the phase. / THE PHAERDN’S WILL Necrons Stratagem The generals of the Necron Empire are peerless strategists who have overseen the obliteration of countless civilisations. Use this Stratagem after an Overlord from your army has used their My Will Be Done or Wave of Command ability. That model can immediately use that ability for a second time this turn. \ y ADAPTIVE SDDRDDTINES Necrons Stratagem The Crypteks have invested their mechanical constructs with complex hunter-killer algorithms. Use this Stratagem after a Canoptek unit from your army has Advanced. That unit can still shoot and/or charge this turn. N y
) Necrons Stratagem Necron Monoliths can redirect a tomb world’s forces by projecting a series of short-ranged dimensional portals. Use this Stratagem at the start of your Movement phase. Select a <Dynasty> Infantry unit from your army that is more than I" from any enemy models and remove it from the battlefield. Then, set the unit up again so that it is wholly within 3" of a <Dynasty> Monolith from your army and more than 1" from any enemy models. That unit counts as having disembarked from the Monolith this turn and can move normally. 1CP ] JUDGEMENT DF THE TRIARGH ) Necrons Stratagem Those who defy the will of the Triarch are subject to swift and merciless retribution. Use this Stratagem before a unit of Triarch Praetorians from your army shoots in the Shooting phase or fights in the Fight phase. Add 1 to hit rolls made for this unit until the end of the phase. 1CP GRAVING SINGULARITY Necrons Stratagem A pulsing gravitic anomaly appears in the sky over the Obelisk, dragging enemy aircraft into its crushing embrace. Use this Stratagem at the start of your Shooting phase. Select an Obelisk from your army. When resolving this models Gravity Pulse ability this phase, each enemy unit within range that can Fly suffers D3 mortal wounds on a roll of 4+, instead of a roll of 6. , COSMIC POWERS Necrons Stratagem The powers of the C’tan are myriad and terrifying. To battle a fragment of these shackled star gods is to find reality unbound. Use this Stratagem at the start of your Movement phase. Select a C’tan Shard from your army. That model can replace one of its Powers of the C’tan with a different Power of the C’tan of your choice. \ /4E, i#i. ' f w pr 7 have seen the death of stars, mortal. I have seen the gods themselves bowed and broken, enslaved to the whims of the empire. And you think to resist?’ - Overlord Lacras of the Mephrit Dynasty 2CP ] METHODICAL DESTRUCTION ) Sautekh Stratagem The Sautekh Dynasty excel in systematic killing marking each target until it is completely obliterated. Use this Stratagem after a Sautekh unit from your army has inflicted an unsaved wound on an enemy unit. Add 1 to hit rolls for friendly Sautekh units that target the same enemy unit this phase. 2CP ] RECLAIM A LOST EMPIRE J Nihilakh Stratagem The Nihilakh seek to rule the galaxy, and once they have claimed a domain it is almost impossible to drive them from it. Use this Stratagem at the end of your turn. Select a Nihilakh unit from your army. If the unit is within 3" of an objective marker, or if it did not move for any reason during its turn, then until the start of your next turn you can add 1 to saving throws made for that unit and increase the Attacks characteristic of models in that unit by 1. 1CP ] TRANSLOCATION CRYPT A J Nephrekh Stratagem Masters of teleportation technology, the Nephrekh ride into battle upon blinding beams of light. Use this Stratagem during deployment. You can set up a Nephrekh Infantry or Swarm unit from your army in a translocation crypt instead of placing it on the battlefield. At the end of any of your Movement phases this unit can translocate into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. J 3CP ] BLOOD RITES ) Novokh Stratagem Novokh’s warriors have mastered the arts of martial warfare, and their deathless bodies allow them to fight on tirelessly. Use this Stratagem at the end of the Fight phase. Select a Novokh unit from your army - that unit can immediately fight for a second time. 1CP ] TALENT FOR ANNIHILATION A ) Mephrit Stratagem The Mephrit seek not merely to defeat their foes, but to entirely expunge them from the face of the galaxy. Use this Stratagem before a Mephrit unit from your army attacks in the Shooting phase. Each time you make an unmodified hit roll of 6 for a model in that unit, you j ‘ can make one additional hit roll for that model with the -r' 1 "**’ ■ 7— “ y same weapon against the same target. These additional hit . '. rolls cannot themselves generate any further hit rolls.
The vaults of the Necron Dynasties contain all manner of esoteric artefact, forged long before many of the lesser races even existed. These relics possess star-shattering power, and are granted only to the greatest lords of the empire, who turn them towards the complete obliteration of their enemies. If your army is led by a Necrons Warlord, then before the battle you may give one of the following Artefacts of the Aeons to a Necrons Character (excluding C’tan Shards). Named characters such as Imotekh the Stormlord already have one or more artefacts and cannot be given any of the following artefacts. Note that some weapons replace one of the characters existing weapons or items of wargear. Where this is the case, if you are playing a matched play game or are otherwise using points values, you must still pay the cost of the weapon or item of wargear that is being replaced. Write down any Artefacts of the Aeons your characters have on your army roster. THE DRB DF ETERNITY The Orb of Eternity is thought to be the first resurrection orb ever created. For millennia, it rested in a primitive fane on the world of Ormandus, where the indigenous populace marvelled at its seemingly divine ability to effect repairs upon their technologies. Ever since this state of affairs was righted by a host of Triarch Praetorians, the orb is imparted as a boon to those nobles who are deemed worthy. Model with resurrection orb only. The Orb of Eternity replaces the bearer’s resurrection orb. If a model has the Orb of Eternity, once per battle, immediately after you have made your Reanimation Protocols rolls, you can make Reanimation Protocols rolls for models from a friendly <Dynasty> Infantry unit within 3" of the bearer; when making these rolls add 1 to the result of each roll. VDIDREAPER Legend has it that on the day Aza'gorod the Nightbringer was t «•. « « •• t « • « >• • sundered into shards, this warscythe appeared in the armoury of the Nekthyst Dynasty’s crownworld. Its blade is a sliver of the void, and when swung, it cuts through more than just mere physical forms. Its victims drop to the ground as husks, their souls torn from their bodies like tattered shrouds before dissipating with final screams of horror. Model with warscythe or voidscythe only. Voidreaper replaces the bearers warscythe or voidscythe and has the following profile: WEAPON RANGE TYPE S Voidreaper Melee Melee * Abilities: 'Ihis weapon wounds on a 2+, unless it is targeting a Vehicle unit, in which case it has a Strength of 7. LIGHTNING FIELD This formidable adaptation of tesla weapon technology is a defensive shield that surrounds the bearer with a web of emerald lightning. Any foe that attempts to draw close is engulfed in this living electricity, and swiftly transformed into a blackened, smoking skeleton. The bearer of the Lightning Field has a 4+ invulnerable save. In addition, roll a D6 for each enemy unit that is within 1" of the bearer at the start of the Fight phase. On a 4+ that unit suffers a mortal wound. THE NIGHTMARE SHROUD This heavy cloak of living-metal scales was forged by Ut-Hekneth the Unsleeping during his million-year madness. The cloak itself is virtually indestructible, each scale formed from quantum-folded layers of void-hardened adamantium bonded with a hyper-flexible energy weave. This is a by-product of its primary design however, which is to project the worst excesses of Ut-Hekneths madness, assailing nearby enemies with phantasms of dread as potent as any mortal danger. The bearer s Save characteristic is improved by 1 (i.e. a Save characteristic of 4+ becomes 3+, a Save characteristic of 3+ becomes 2+ etc.). In addition, enemy units subtract 1 from their ' Leadership characteristic whilst they are within 6" of the bearer i the Nightmare Shroud. j THE GAUNTLET DF THE GDNFLAGRATDR Crafted by the Cryptek Harriapt the Conflagrator, this gauntlet uses interdimensional energy-exchangers to open a microscopic conduit to the raging heart of a star. The superheated plasmic flame that erupts through this hole is forced down a cone of hyperdense gravitons that spew the energy forth in a blazing cloud of unstoppable fury. The Gauntlet of the Conflagrator has the following profile: WEAPON RANGE TYPE S Gauntlet of the Conflagrator 8" Pistol 1 Abilities: ihis weapon can only be fired once per battle. 'This weapon automatically hits its target; roll one D6 for each model in the target unit that is within 8 of the firer - that unit suffers a mortal wound for each roll of 6. THE VEIL DF DARKNESS This device was fashioned from transpositanium, a substance so rare that it can only be found in a handful of places in the galaxy. It is highly sought after by the Necrons, and wars have been waged to secure it. Activated with a thought, the veil causes space and time to warp around its user and those near them, enfolding them in a swirling darkness. As the darkness fades, the user and their comrades appear elsewhere on the battlefield, transported through a miracle of arcane science. Once per battle, at the end of any of your Movement phases, the bearer can use the Veil of Darkness. When they do, the bearer, and up to one friendly <Dynasty> Infantry unit within 3" of the bearer, are removed from the battlefield. Then, set up the bearer (and the second unit you chose, if any) anywhere on the battlefield that is more than 9" from any enemy models (the second unit must be set up wholly within 6" of the bearer). 1' ■i ^ r
THE NANDSCARAB GASKET Invented by the Cryptek scientist known as the Onyx Swarm, this unassuming vial of black crystal is filled with thousands of tiny writhing Canoptek automatons. Once released, the swarm of miniaturised constructs envelops the bearers necrodermis, repairing grievous wounds and flooding their body with synthetic stimuli. Model with phylactery only. The Nanoscarab Casket replaces the bearer’s phylactery. The bearer of the Nanoscarab Casket regains D3 lost wounds at the beginning of your turn, rather than 1, from their Living Metal ability. In addition, the bearer also regains D3 lost wounds at the beginning of your opponent’s turn. The first time the bearer is slain, roll a D6. On a 4+ set the bearer up again at the end of the phase, as close as possible to its previous position, and more than 1" from any enemy models, with D6 wounds remaining. SEMPITERNAL WEAVE Only the finest Cryptek artificers know the secret of crafting a Sempiternal Weave. These gossamer-thin plates are formed from phase-hardened amarathine and threads of adamantium. They are then layered over the bearers carapace of living metal, and when struck they stiffen and contract, turning aside energy blades, bolt shells and even the searing heat of a plasma burst. Infantry model only. Increase the Toughness and Wounds characteristics of the bearer by 1. THE ABYSSAL STAFF To succumb to the swirling ebon mist called forth from an abyssal staff is to be swallowed by impenetrable madness. Legend has it that Sautekh Crypteks have embedded each of these artefacts with a tiny sliver from the necrodermis of the Deceiver, allowing the bearer to summon wisps of shadow imbued with the star gods anarchic insanity. These emanations drive victims to tear at their flesh and gouge out their eyes, gibber uncontrollably, or open fire on their allies. RANGE TYPE s 12" Assault 3 6 Melee Melee User THE VBLTAIG STAFF The Mephrit are masters of the art of aethermancy, and the greatest of their creations is the Voltaic Staff. Blazing arcs of lightning continuously ripple down the shaft of this onyx stave, and the bearer can send these electrostatic beams hurtling towards his enemies with fearsome rapidity. Living targets are enveloped in a searing halo of bone-charring voltage, while vehicles find their guidance systems burned out and their hulls peeled open. Mephrit model with staff of light only. The Voltaic Staff replaces the bearer’s staff of light and has the following profile: WEAPON RANGE TYPE S The Voltaic SlaiT (shooling) 12" Assault 3 6 -3 The Voltaic Staff (melee) Melee Melee User -2 Abilities: Each time you make a wound roll of 6+ for this weapon in the Shooting phase, the target suffers a mortal wound in addition to any other damage. THE BLBBB SCYTHE It is said that Ultep the Divider fought ten thousand duels, and was never once defeated. He is amongst the greatest heroes of the Novokh, venerated to this day by the dynasty’s warrior cults. Only the untrammelled power of a rampaging C’tan finally scattered Ultep’s metal body to atoms, though his crimson war scythe survived his destruction. Forged from sanguiphagic starmetal alloys, a single cut from this blade can siphon a torrent of blood from an opponent. Novokh model with warscythe or voidscythe only. The Blood Scythe replaces the bearer’s warscythe or voidscythe and has the following profile: » i WEAPON RANGE TYPE S TYPE Melee s +2 Blood Scythe Melee Melee +2 Abilities: Each time the bearer fights, it can make D3 additional attacks with this weapon. • Mr Sautekh model with staff of light only. The Abyssal Staff replaces the bearer’s staff of light and has the following profile: WEAPON RANGE TYPE s AP D The Abyssal Staff (shooting) 12” Assault 1 * * * The Abyssal Staff (melee) Melee Melee User -2 i Abilities: This weapon automatically hits its target. Roll 3D6 if a unit is hit by this weapon in the Shooting phase; if the result is equal to or greater than the target units highest Leadership characteristic, then it suffers D3 mortal wounds. TIMESPLINTER GLBAK Fashioned by the chronomancers of the Nihilakh Dynasty, this relic grants the bearer the ability to alter their destiny. This glittering shroud is formed from slivers of crystallised time, and the bearer can expend the power of these shards to glimpse a matrix of potential futures. The knowledge granted by this foresight allows them to perform incredible feats in battle. Nihilakh model only. Once per battle, you can re-roll a single hit roll, wound roll or damage roll made for the bearer of the Timesplinter Cloak. In addition, roll a dice each time the bearer loses a wound; on a 5+, the model does not lose that wound. THE SBLAR STAFF Forged within the Heliaconvarium of Aryand, the Solar Staff burns with the light of truth and honour. Set loose, the staffs energies blaze outward in a mighty flare, as though a new sun was born. The darkness is driven back by this false dawn, and the foe reels as their eyes are blinded and their deceptions are laid bare. Nephrekh model with staff of light only. The Solar Staff replaces the bearer’s staff of light and has the following profile: WEAPON RANGE TYPE s AP 0 'Ihe Solar Staff (shooting) 12” Assault 6 5 -3 1 The Solar Staff (melee) Melee Melee User -2 1 Abilities: Each time an enemy Infantry unit is hit by this weapon in the Shooting phase, roll a D6; on a 4+ the enemy unit is blinded until the end of the turn - it cannot fire Ovcrwatch and your opponent must subtract 1 from any
WARLORD TRAITS The rulers of the Necron Empire have waged war across the stars for millennia, bending stellar domains and proud kingdoms to their will, shattering armies and crushing all who would oppose them. These formidable strategists share an unquenchable desire for conquest and domination, though the great lords of each dynasty adhere to their own martial traditions and warrior codes. If a Necrons Character is your Warlord, he can generate a Warlord Trait from the following table instead of the one in the Warhammer 40,000 rulebook. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits his temperament and preferred style of waging war. DB RESULT i 2 3 ENDURING WILL This Warlord is possessed of iron resolve, and no mortal weaponry will prevent him from achieving his goals. Reduce any damage inflicted on your Warlord by 1 (to a minimum of 1). For example, if your Warlord fails a saving throw against an attack that inflicts 3 damage, they will only lose 2 wounds. ETERNAL MADNESS This Warlords sanity suffered during the Great Sleep, and now he is driven by a wrathful zeal You can re-roll failed wound rolls for your Warlord in the Fight phase if he charged, was charged, or performed a Heroic Intervention this turn. IMMORTAL PRIDE This Warlord possesses an arrogance that has been honed over aeons, refusing to allow his warriors a single step backwards even in the face of intense psychic onslaught. Friendly <Dynasty> units automatically pass Morale tests whilst they are within 6" of your Warlord. In addition, your Warlord can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a Psyker. 4 5 B THRALL DF THE SILENT KING This Warlord pursues the veiled agenda of the Silent King, and so commands his legions with unparalleled authority. Increase the range of all abilities on your Warlord’s datasheet by 3". If a Catacomb Command Barge har •* U '^r , Warlord Trait, this does not apply to its Explodes abimy. If a Cryptek has this Warlord Trait, only increase the range of that model’s Technomancer ability, not that of all other Crypteks in your army. If a Cryptek with a Canoptek cloak has this Warlord Trait, this does not affect the distance the cloak allows the model to move in the Movement phase. IMPLACABLE BDNQUERDR This Warlord is a conqueror of worlds who strides at the head of his legions and sweeps away all before him. You can re-roll failed charge rolls for friendly <Dynasty> units whilst they are within 6" of your Warlord. HONOURABLE COMBATANT The Warlord is a strict adherent to the ancient codes of honour and sees a fight through to the end. If your Warlord targets the same enemy Character with all their close combat attacks, add D3 to your Warlord’s Attacks characteristic until the end of the phase. « *
DYNASTY WARLORD TRAITS If you wish, you can pick a Dynasty Warlord Trait from the list below instead of using the Necrons Warlord Traits table, but only if your Warlord is from the relevant dynasty. Named Characters and Warlord Traits If a named character is your Warlord, they must be given the associated Warlord Trait of their dynasty. For example, if Imotekh the Stormlord is your Warlord, he must have the Hyperlogical Strategist Warlord Trait, below. If Illuminor Szeras is your Warlord, he must have the Immortal Pride Warlord Trait, and if Anrakyr the Traveller is your Warlord, he must have the Implacable Conqueror Warlord Trait (see previous page). ‘Spare me your condescension, human. You speak to a phaeron of the Infinite Empire. I was conquering the stars while your kind was wallowing in your own filth like witless beasts. Do not dare address me with such lack of respect again. Truce or no, I will see you buried in a lightless tomb with only the scarabs to hear your screams/ - Phaeron Thaszar the Invincible of the Sarnekh Dynasty, addressing Lord General Hausmann during the Hadrima Summit Hyperlogical Strategist: Sautekh Warlords can apply filter of infallible logic to develop unbeatable strategies Once per battle, you can re-roll a single hit roll, wound roll or damage roll made for your Warlord. In addition, if your army is Battle-forged and your Warlord is on the battlefield, roll a D6 each time you spend a Command Point to use a Stratagem; on a 5+ that Command Point is immediately refunded. Sautekh Merciless Tyrant: Warlords of Mephrit will suffer no threats to their rule, annihilating utterly any who dare to oppose them. Mephrit Add 6" to the maximum range of all Assault weapons fired by your Warlord. In addition, your Warlord can shoot Assault weapons at enemy Characters even if they are not the closest enemy model. Precognitive Strike: This Warlord ofNihilakh has foreseen his moment of glorious victory. Your Warlord always fights first in the Fight phase, even if he didn’t charge. If your opponent has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Nihilakh Skin of Living Gold: This Nephrekh Warlord has ascended to become one with the stars themselves; those that gaze upon him are blinded by his radiant glory. Your opponent must subtract 1 from hit rolls that target your Warlord. Nephrekh Crimson Haze: This Warlord leads his warriors in the bloody rituals of the Novokh. Each time you roll an unmodified hit roll of 6 in the Fight phase for a model in a friendly Novokh unit that is within 6" of your Warlord, you can make one additional hit roll for that model with the same weapon against the same target. These additional hit rolls cannot themselves generate any further hit rolls. Novokh
t POINTS VALUES If you are playing a matched play game, or a game that uses a points limit, you can use the following lists to determine the total points cost of your army. Simply add together the points costs of all your models and the wargear they are equipped with to determine your army’s total points value. NAMED CHARACTERS UNIT MODELS PER UNIT POINTS PER MDDEL (Including wargear) Anrakyr the Traveller l 167 C’tan Shard of the Deceiver l 225 C’tan Shard of the Nightbringer l 210 Illuminor Szeras l 143 Imotekh the Stormlord l 200 Nemesor Zahndrekh l 180 Orikan the Diviner l 115 Trazyn the Infinite l 100 Vargard Obyron l 140 HO UNITS UNIT Catacomb Command Barge Cryptek Destroyer Lord Lord Overlord MODELS POINTS PER MDDEL PER UNIT (Does not include wargear) 1 138 HEAVY SUPPORT UNIT MODELS POINTS PER MODEL PER UNIT (Does not include wargear) Annihilation Barge l 133 Canoptek Spyders 1-3 65 Doomsday Ark l 193 Heavy Destroyers 1-3 30 Monolith l 381 Transcendent C’tan l 225 FLYERS UNIT MODELS POINTS PER MDDEL PER UNIT (Does not include wargear) Doom Scythe l 205 Night Scythe l 160 LORDS DF WAR ' ß UNIT MODELS PER UNIT POINTS PER MODEL (Does not include wargear) Obelisk l 426 Tesseract Vault l 496 TRDOPS | UNIT MODELS PER UNIT POINTS PER MODEL (Does not include wargear) Deathmarks 5-10 19 Immortals 5-10 8 Lychguard 5-10 19 Necron Warriors 10-20 12 ELITES UNIT MODELS PER UNIT POINTS PER MDDEL (Does not include wargear) Flayed Ones 5-20 17 Triarch Praetorians 5-10 22 Triarch Stalker 1 117 FAST ATTACK UNIT MODELS PER UNIT POINTS PER MDDEL (Does not include wargear) Canoptek Scarabs 3-9 13 Canoptek Wraiths 3-6 55 Destroyers 1-6 30 Tomb Blades 3-9 14 RANGED WEAPONS WEAPON POINTS PER WEAPON Death ray 0 Doomsday cannon 0 1 .'liter hi ocIaiv* Q V JclllSS DlclSlt I Gauss cannon 20 Gauss flayer 0 Gauss flayer array 0 Gauss flux arc 0 Heat ray 54 Heavy gauss cannon 27 Particle beamer 10 Particle caster 4 Particle shredder 41 Particle whip 0 Rod of covenant 10 StafTof light 10 Synaptic disintegrator 0 Tesla cannon 13 Tesla carbine 9 Tesla destructor 0 Tesla sphere 0 Transdimensional beamer 14 Twin heavy gauss cannon 54 Twin tesla destructor 0 •f 'r \ ft* WJ A MELEE WEAPONS I WEAPON POINTS PER WEAPON Automaton claws 0 Crackling tendrils 0 Feeder mandibles 0 Flayer claws 0 Hyperphase sword 3 Massive forelimbs 0 Vicious claws 0 Voidblade 6 Voidscythe 20 Warscythe 11 Whip coils 9 OTHER WARGEAR I WARGEAR POINTS PER ITEM Dispersion shield 12 Chronometron 15 Canoptek cloak 5 Fabricator claw array 5 Gloom prism 5 Nebuloscope 2 Phylactery 10 Resurrection orb 35 Shadowloom 5 Shieldvanes 3 >
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