Кодекс кхорнитов улетел в сеть / Khorne :: Chaos (Wh 40000) :: Wh Песочница :: Warhammer 40000 (wh40k, warhammer 40k, ваха, сорокотысячник) :: codex :: фэндомы

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Кодекс кхорнитов улетел в сеть

The arrival of such an entity on ¡hr battlefield heralds the coming of the end. The beat of their wings shudders through mortal minds, causing wai-es of terror to roll before them. Those who fedI beneath the Bloodthirsters' night-black shadow taste the sudden tang of ash and sulphur in their

BLOODLETTERS
Panting with savage aggression, the Bloodletters of Khnmr burst forth from the Empyrean to butcher all before them. These Daemons surge across the battlefield in predator, packs. driven on by the boundless rage oj their master, Khome. Embodiments of his will, they give little thought

:haos bikers
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baffhis »i sol»* ni/crtud jmirt Uamtmkm CJuM

Bioodthirsccr of I’nfetierrd Fury
' •vocious killing machines caftablr of hacking af/art whole armies of the foe. the llloodthirsters of Unfettered I'uty are the most numerous of Khome's Greater Daemons. In one fist, these colossal, sulphur-wreathed fiends carry a massive axe of Khorne. This

FORGES OF THE KHORNE OflEMOWHIW
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Khome Benerkers throw themselves at the enemy like rabid animals. With their minds twisted by savage psychosurgery, the Benerkas feel no fear, knowing only a waring tide of exhilaration and the absolute desperate need to kill. These are Khome's holy destroyers, the blood-drenched enforcers of his

The ground shakes at the thunderous charg of the Bloodcrushers. Piston-limbs ¡minding, brazen bodies jostling together amid showen of ruddy Sparks, the armoured Daemons trash into their victims like a landslide. Sulphurous smoke snorts from brass snouts, massive hooves crunch down upon flesh and

BLOOD THRONE
H7M exhausts belching black, choking smoke, the Blood I hr ones of Khorne fdough toward the luckless foe. Possessed of crude daemonic sentience, these brutish Daemon Engines charge headlong into battle, aiming to crush their screaming victims into the bloody ground /I cm/ever, while



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The arrival of such an entity on ¡hr battlefield heralds the coming of the end. The beat of their wings shudders through mortal minds, causing wai-es of terror to roll before them. Those who fedI beneath the Bloodthirsters' night-black shadow taste the sudden tang of ash and sulphur in their throats, and feel their will to live evaporate like mut. Is the beast roars its endless fury, those of weak will simply collapse dead upon the spot. )rt even the brave do not have long to live... Unit Composition 1 Bloodthirstcr of Insensate Rage Bloodthirstcr of insensate Rage Unit Type Flying Monstrous Creature (Character) WARGEAR: • Warp-forged armour (pg 116) • Great axe of Khorne (pg 114) SPECIAL RULES: • Blood for the Blood God! (pg 110) • Daemon of Khorne (pg 110) • Deep Strike • Fearless • Rage • Skulls for the Skull Throne! (pg 110) BLOODTHIRSTEH I TMSENSATE RAGE Bloodthirsters of Insensate Ragr are the most mindlessly sai'ageof their kind. The fires of Khorne'! forge fill their chests, stoking their fury to a state of apoplexy that renders them utterly incoherent with anger. So great is their ire-fuelled strength that these Daemons are able to heft massive brass axes - weapons as tall as the honors that bear them. With these great axes of Khorne, Bloodthirsters of Insensate Rage are more than capable of hacking the leg from a Warhound Titan with a single swing, or splitting the greatest mortal heroes in two from head to toe.
BLOODLETTERS Panting with savage aggression, the Bloodletters of Khnmr burst forth from the Empyrean to butcher all before them. These Daemons surge across the battlefield in predator, packs. driven on by the boundless rage oj their master, Khome. Embodiments of his will, they give little thought to the finer points of strategy or tactics, instead hurling themselves headlong at their prey with their blades held high. Bloodletters in battle are a deadly foe, for their apparent frenzy conceals terrifying skill. Every strike oj their brazen hellblades is perfectly placed, slamming through weak points in their enemies' armour or hacking limbs and heads from torsos amid fountains of blood. The Bloodletters slice and hack, stab and rend, until even their Daemonkin allies arc struck with awe at the scale of the carnage unleashed. WS BS S T W I A Ld Sv Unit TYpe Unit Composition Bfoodlctter 5 5 4 3 14 1 7 t>+ Infantry S Bloodletters Blood reaper 5 5 4 3 14 2 7 6+ Infantry (Character) WARGEAR: ' Hellblade (pg 114) SPECIAL RULES: • Blood for the Blood God! (pg 110) 'Daemon of Khorne (pg 110) 'Deep Strike ' Earless •Skulls for the Skull Throne! (Bloodreaper only) (pg 110) OPTIONS: • May add up to twelve additional Bloodletters........................lOpts/model • May upgrade one Bloodlettcr to a Bloodrcapcr 5 pis • One Bloodlettcr may take an instrument of Chaos (pg 115).................10 pis • \ different Bloodlettcr may take a banner of blood (pg 115)..............20 pts
:haos bikers ihuiiiU' and e„,;mo um,m >m thrChoa* Bikm Hhnttw /Jaxnmhfc. raeemla bottle. JischewingSuch mceites as ................. Itf<l/inji Khomote < hmn fllAm hem dm«» upon the for at breakneck speed. iJamming bttek and forth through (hr enemy baffhis »i sol»* ni/crtud jmirt Uamtmkm CJuM Hikers Might in hunting down especially worthy offering for-Kharne, using their i/v»,i /.! run /Art/ rntims to ground before the text of the umband run ratth u/>. Psyken are n favoured quarry, for the Mood (kid hates nil l„,m ,,j unit mow i f i \{nnnl hi'lt ofhmxx and for (or the souls oj those mticlus strut i try his faithful. Tints, a\ they speed across the /'niltij.rtd '".ms Chaoi Hikers ride rumoured deeds adorned with the harvested skulls of psyhrn they have slain. m ttti S T W I A Ld Sv Unit Type itliaiun.kft I *• I. f*. 1 1 I * :l* «ikf <n.u.iv(Uk(‘t Qinigfllao * I i *• I 1 2 H 3r Bikr {ClUiniEtrrj Unit Composition 2 Chao* Bikers 1 Chaos Biker Ghantpluit w \k(.i:ak, • Power armour (pg 116) » Bolt pistol ■ Clone conihnl weapon • Frag grenade* • Krak grenade» • C.h*o* l>|k« (og |J&) SPEC .!Al, RULES. • Blood for the Blood Cod! Ip« IK») • Mark ol Kliorne (pg I M)) • Skull* lor the .Skull throne! if hanvBikn ( hampion irtilyl ipy. HO) OPTIONS: • May add up to seven additional Chaos Bikers....................................22pts/model • I [i to two Chau* Bikers may ir plate either their dose combat weapon or their hike's (Win-linked boltgyn with one of the following: • Hamer.. 5 pts/msxUl - Meltagun...................—................................................. ¡0 pts/model PUm.m gtat ...................................................... u pu/mwlrl • l l.< Chaos Biker (.h.tui|>u,n may uke itcim Innti the Melee Weapons and/or Banged Weapon» lisi.s • I be Chaos Biker Champion may ukr melta bombs...................................... • 5 /*' • One nmdel |n the unit may take an icon of wrath <pg 1IS)................................20pt>
Bioodthirsccr of I’nfetierrd Fury ' •vocious killing machines caftablr of hacking af/art whole armies of the foe. the llloodthirsters of Unfettered I'uty are the most numerous of Khome's Greater Daemons. In one fist, these colossal, sulphur-wreathed fiends carry a massive axe of Khorne. This daemon-forged blade hungers far hot blood, and a single swing of its smouldering edge can carve a battle-lank in two or behead earn the largest monster. In its other hand, the liloadthirsler wields a vinous lash of Khorne Immense whips Studded with brass spikes, these weapons slice through the air with a thunderous crack, breaking necks, entangling limbs, or smashing enemies off their feet. 'V I A I.d Sv Unit Type : 9 •' 9 3+ Fly ing Monstrous Cr< (Character) Clad in baroque armour and bellowing their wrath to the sky. liloodthirsters of Unfettered Fury strike abject tenor into all who witness them in battle. Too swift to outrun, too resilient to pm down, and far, far too strong to outfight, these godlike Daemons are the death of all who face them in battle. It is no surprise then that the Daemonkin uxtrship these monstrous entities as demigods of war. Unit Composition 1 Blood thirstcr of Unfettered Fury WARGEAR: • Warp-forged armour (pg 116) * Lash of Khorne (pg 113) •Axe of Khorne (pg 114) iCIAL RULES: sod for the Blood God! (pg 110) emon of Khorne (pg 110) ep Strike arless -ii” <h#» Skull Throne! (pg 110)
FORGES OF THE KHORNE OflEMOWHIW 7 . Dacmonkin - ,a ..»a rules Information that t esc rnablc vou lo forge your colleclion of --->• «■* "• — your Ram“ -f Chaos spa«- Marin**-** and Chao*. Daemons mm,a Warhanuner 40,000. ( HOOSIXG AN ARMY When i housing an annv to [»lay a game of War'hammer 40,000. there arc two main ways of organising your collection These are the I nbound method, which means taking whichever units you like, and the Battle-forged method, which is more rigid blit has extra benefits Both are described full) in Warhnmmer 40.000: The Rules If you arc using the Unbound method, simply use the datasheets later in this section that correspond to the models in your collection. II you are using the Battle-forged method, you will instead need to organise the models in your collection into Detac hments. This is a fun process in its own right. The most common of these arc the Combined Arms and Allied Detachments. Note that vou can also include any of the Formations presented in this section as part of a Battle-forged army. The Blood Host Detachment is a »pet ial type <>| Detac hincnt that can be included in any Battle-forged army I nlikc the Detachments shown in War hammer 10,000 The Rules, it has a Force Organisation Chan whose slots are a combination of specific For mat ions and Army List Entries instead of Battlefield Roles I lowever. it still has compulsory and optional dements, as well as Restrictions and Command Benefits, just like any other Detachment. Although units cannot normally belong to more than one Detachment, units from a Formation that is part of a Blood Host Detachment arc an exception They count as part of both then Formation and the Detachment, and have all associated Command Benefits and special rules. If your Warlord is part of a Formation or an Army List Entry that makes up part of a Blood Host Detachment, that entire Blood Host Detachment is your Primary Detachment. SLAUGH • I ( haos I ord. Mendd \ Daemon Prince oi Bloodihirstei о I I nfcttercd Fury • ‘J'H units of Chaos Space Mai incs. Beiycrkcrs or Blood letters, in am combination • T I units ol Possessed • O ' units ol Chaos Spawn • 0-2 units of Chao i.'ulnsi 0 ■0 LORD Ol I GHTER (0-1 per si i UTERCULT) • I BlnuritlitrMr, u( ■, rl Fury, 1 Bloodthirsty ol In « Rage, I Wrath of Khoriie Bloodilin а, I К borne l.ord of Skulls 1-8 choice» per Slaughteri tilt BKAZKN ONSIAMGHI • I I llfllts ol < li.Ur I CM inilllllOI S • ? I units 1*1 Blond* I liftb* I S KIIORNK'S В1/H)I)S IORM •'.! I unit* ol Kapmi s •II units ol Will p I a I* uis •0-1 I leldi.iki ШГ GOKKPACK • I iinil. n| ( liaot Bikci s • I I units о I I lesh 1 IoiiiuJs ' Ц.М»M nr 0 Ilium! fhtiiio may I» taken *n ftlore nf и Uriah! Tht. Blood Hom lU Uu hnum allow* you repreaen* tk . tVi.rharuMirr 10,000 battlel.eld. Whether you wish to repr^nT* SlГ,,, ol ^<>"1* n u|()Ili;Hi(,(. the w.u. .«rs of ,|№lr choiwn daemonic cohort dcd‘^ed w „ IT"“" ** ’ h< fh0,CCi Mow will offt^J;d’ 0r «ha, tUrcody fohu »"'/v ■' l>«™onkiH collection consists of a * H4y IO P*«* v«ur armv llloodthndn «1 I nfrl tried l iny, a Daemon Pnnce of Khorne Skulltokn. two units n/ Khorne Hmnkm, three units uj S/mce MarineS. one unit Of Possessed, three Cham Spawn, two „nits of Hesh Hounds of Khorne. four units of Hloodlettns of A[home. a unit "I H/oodcrushns ,,f Khorne. two Mauleiftends « Dr flirt and n I "id nj Skulls, If Andy wishes t<> organise his rollertion using the BattUforgrd method, nil of hrs umts „red to hr f,(,rt of a Detachment ora formation. And\ dors this by choosing to organise his units into a /Hood Host Drlachmnil. The Hlood Host Detachment in Andy's army consists of one Core choice, a < ommand choice, and four Auxiliary choices Specifically. ,t consists of a Slaughtrrcult (his Daemon Prince all of his Hcrzeikrts and Chaos Sf,ace Marines, his Possessed a a unit of three t bans Sfmwn). a Charnel Cohort (SkulUaker, I* ~ b*—-------------------------------------- and /w ut*il\ o) llloodlell* . ... ; "•"* 'w*. leukM m h 'finding /,„ T h 2 dunnil ,"l,'rw"'‘hr, no, 'om.dnJtoPlÜMW' 'U "()). "I hi, Hthn ama w liia “ * t”" «/ Si, nm, \s a, £3?=3¿fíí==C2K; Core © Auxiliary © RESTRICTIONS v% fins Detachment must include at least one Core i hoicc. Km each Core choice you »miM Itic lude between I and N Auxiliary ‘ in any < oinbination, and you may •‘C‘>m« ltide„,,,o one Commandchoice, 11 Vlhedatash.itsliMed hrrc. , h|. ,,,c,udcd„i,|„sd«-,,u|,ment. Command command benefits mood Frenzy: At the beginning oi each of your mm*. Iwfi.rt u,m* "heilici *»4»<«"< <|*nd am Blnod I ttl.e puinu. von itiioin.iiu,,llvgenerate one .uirliiionstl Blood lithe point < liosen of Khorne: II tin- Detachment isvoui Prinurv I «et.u limeiit, you ran re-toll the lentil when rolling uit tin '••.iiluid I ».ms table in Codex KhorneDaeaioukm.
t;NPV>DED 2 8 Beood Tithe Tabee REWARD Infernal C ontempt: The litood CnH* i ?? > * /A,- £«,. • «/ rtr Mfep /„ s,a> *«W OJ wilch - - All fncui 11\ units with the BlonHf «'"''«O' A« r <*1 nkJ'’ —~ ‘-i. , insatiable Bloodlust: Filled by the ,M/. ' ^ ^ Wi„ ^ . All friendly unitrjkh^hT B1 0fS° mdl ht°0(i' °n ,rresislib!r Ur “* “»«•* **« *, Furious c\ Unstoppable Ferocity: Crimson mis, „ , ' ^ and RaRC '/ /“O’ <*«' drm« /Arm on , f "ro,"'d **omeV . All fri, : <ily units with the Blood forSe e'CfT5 mbUrn'nV°Urh^nn mitha until the start of your next turn. °<U,0d! « rule have „ Feel No I’ain special n„c Apocalyptic Fury: As /Ac A/ood5A„i lnrrfai„ , All tricudh units with the Blood for ih - m ,mes minions a” fill'd with a until tin- Mart of you I next turn. * 0od God! special rule add I to thri’T ??"’ "“*wJ lr * ttacks characteristic Daetnontide: Draum forth from the Warp by the rarnao, and ml hr mortal plane, eager ,o spill blood. * “ "'a,bttnd Daemons bars through the veil A unit ons.sung of cither 8 Bloodletters or A Flesh Hnuna , « ™,™ ,r of „„ „„„ fct| ttBSgMw.-..... A unn cons,sting of either 3 Bloodcrushers or a Skull Cannon (controlling place,s choice) is sum.," >ned (sec below) withu, 12” of any friendly unit with the Blood for the Blood Cod! special Dark Apotheosis: Khorne is greatly pleased by the destruction wrought in his name, and rewards one of his favoured champions with immortality. Choose one friendly character with the Blood for the Blood God! special rule who does not have the Daemon of Khorne special rule on the board. That character must immediately take a Leadership test. If the test is failed, a Chaos Spawn is summoned (see below) within 6" of that character. If the test is passed, a Daemon Prince equipped with Warp-forged armour (and Daemonic Flight if the model being used to represent it has wings) is summoned within 6” of that character. In either case, the chosen character is removed as a casualty. If the chosen character was your Warlord, ¡^ opponent your Warlord had (ignoring the usual restrict,ons on these ,terns). Fury Unbound: One of Khome’s mightiest Daemons is s*au&l,eT’ lmunn% ds vml ^°wn mortal vessel before bursting forth m a htdeousexP°S'™°^ B, , God! special rule who does not haw the Choose one friendly character with the Blood ^Uediate.y lake a Uadersh.p Daemon of Khorne special rule on the d as 8 casualty- If the tea** test. If the test is failed, that model ,s .mmed.alel> re^ ^ (... of that ^ Bloodthirster of Unfettered fury is'",,, chosen chai;a<:lcr,"^ '‘„1,-,. objective until the chosen character is removed as a casi« _ h s, , (jK. \Varl<>r< ecoi .. anv Leadership test, your opponent does not earn lhc Bloodth.rstc newly summoned model is removed as a cast,. , Warlord Trait your Warlord had. nil Warlord Trait your vvaiM«u ,J* within°te‘ [V7len a rule indicates that a unit is summoned, a new unitund'i >ul11^^ ^ a b(jnnn0jblood, an ,r*rnent 0fn^ °^lhe st)eaf,fd U1lit(s) 0,1 the boar(L Vthr 1171115 Army [ASt 1Z take any of these options for fur provided sou ,f lL- la°S nnti/°r option to upgrade one model to a charm lei. you upgrades or options. If you ^Oriate madel available Until staled otherwise, a summoned unit ^^ '2 Less airZnsiderrd destroyed. • -s hlace as many as you am . v 1 f 1 '* ati*ropriate model available u,t have enough models to place the enti’1 staled oMerwioc, . unit on the hoard, place as many
Khome Benerkers throw themselves at the enemy like rabid animals. With their minds twisted by savage psychosurgery, the Benerkas feel no fear, knowing only a waring tide of exhilaration and the absolute desperate need to kill. These are Khome's holy destroyers, the blood-drenched enforcers of his murderous will. As they pound across the battlefield toward the foe, the Benerkers shrug off even the heaviest fire, their determination driving them on through wounds that would kill a lesser man thrice over. Their howls of devotion reach fever pitch as they charge headlong into the enemy lines, chainaxes rawing and ready to kill. The carnage that follows is terrible to behold, severed limbs and lopped heads tumbling through the air amid a rain of gore. So perish all who stand before the Benerkers of Khome. Berzerker Bcr/crker Champion WSBS S T W I A Lcl Sv 5 4 4 4 1 4 18 3+ 5 4 4 4 1 4 2 9 3+ WARGEAR: • Power armour (pg 116) • Bolt pistol • Close combat weapon • Frag grenades • Krak grenades SPECIAL RULES: • Blood for the Blood Godl (pg 110) • Fearless • Furious Charge • Mark of Khome (pg 110) • Skulls for the Skull Throne! (Berzerker Champion only) (pg 110) Unit Type Infantry infantry (Character) Unit Composition 7 Berzerkers 1 Berzerker Champion OPTIONS: • May add up to twelve additional Berzerkers 19 pts/modtl • Any model may take a chainaxe (pg 114)...............................................3 pts/model • Up to two Berzerkers may replace their bolt pistol with a plasma pistol....................................................15 pts/modri • The Berzerker Champion may take items from the Melee Weapons and/or Ranged Weapons lists. •The Berzerker Champion may take melta bombs................................................. •One model in the unit may take an icon of wrath (pg 115).................................... • The unit may take a Chaos Rhino (pg 89) as a Dedicated Transport.
The ground shakes at the thunderous charg of the Bloodcrushers. Piston-limbs ¡minding, brazen bodies jostling together amid showen of ruddy Sparks, the armoured Daemons trash into their victims like a landslide. Sulphurous smoke snorts from brass snouts, massive hooves crunch down upon flesh and bone. and the screams of the dying are all but drowned out by the Juggernauts' bestial roars. Leaning down from then mounts'backs, the Bloodletter riders add to the carnage, lashing their hellblades left and right to strike off heads with every swing. Fee things in the galaxy can stand against the onset of Khorne's elite cavalry and survive - massed charges of Bloodcrushers have even been men to lay low Titans, smashing their legs out from under them a tidal wave of stampeding fury. Bloodcrusher Btoodhunier WS BS S T 5 5 5 4 5 5 4 5 W I 3 4 3 4 A Ld Sv 3 7 6+ 4 7 6+ Unit Type Cavalry Cavalry (Character) Unit Composition 3 Bloodcrushers WARGEAR: ' Hellblade (pg 114) SPECIAL RULES: •Wood for the Blood God! (pg. no) '“«monofKhorne (pg 110) D«P Strike ' fr*Hess Hi "?r (,Ie Throne! burner only ) (pg HO) OPTIONS: • May add up to six additional Bloodci ushcis........................ ^ P^ m®( e • May upgrade one Bloodcrusher to a Bloodhunter............................■> № • One Bloodcrusher may take an instrument of Chaos (pg 115)................¡Opts • A different Bloodcrusher may take a banner of blood (pg •> ................. P
BLOOD THRONE H7M exhausts belching black, choking smoke, the Blood I hr ones of Khorne fdough toward the luckless foe. Possessed of crude daemonic sentience, these brutish Daemon Engines charge headlong into battle, aiming to crush their screaming victims into the bloody ground /I cm/ever, while Blood Thrones certainly make effective line breakers, they are more than simple weapons. Rather, each Blood Throne is awarded to a Herald of Khome as a mark of his status in the Blood Cod's eyes. Echoes of the vast dais upon which Khome's skull throne sits, these infernal contraptions raise the I Jerald above the press of battle, affording him a view of the carnage that unfolds all around From atop his Blood Throne, a Herald can pick out the very thickest fighting and command his brazen steed to bear him into its midst. Slamming home like a hammerblow, the Herald lays about himself with his hellblade while the Blood I'hronc below him grinds screaming victims into the floor and greedily devours their corpses. Herald WS BS S T W I A Ld Sv 77542638 Uni! Type Unit Composition Vehicle (Chariot, Open-topped. 1 Blood Throne Character) -I , — Blood Throne [-Armour*] BS F S R HP 0 12 12 10 3 %RGEAR: * Hellblade (pg 114) SPECIAL RULES: •ood for the Blood .r^pgno) "aemon of Khorne iPgllO) 'S Strike . Earless ^ulis f»r the Skull Cuoi (Heri“d "n'y. Bloodletlcr Crew: In the Assault phase, this model makes 2 additional Strength 4 AP3 attacks resolved at Weapon Skill 5. I hesc attacks are made at the Initiative step (this tan grant an extra Pile In move). On a turn in which this model charged, the Strength of these attacks is increased to 5. Corefeast: Whenever this model's Hammer of Wrath hits cause one or more unsaved Wounds in a single phase, roll a D6 - on a score of 4+. the Blood 1 hronc regains a single Hull Point lost earlier in the battle. r »he Chosen Legion: Units with the Khorne rm kin Faction within 6" of this model benefit from sanu* unit. omofil from lhe Gifts of Khorne. Loci of * Khorne and/or Artefacts of Slaughter lists.
Warhammer 40000,wh40k, warhammer 40k, ваха, сорокотысячник,Wh Песочница,фэндомы,Khorne,Chaos (Wh 40000),codex
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И снова как с другими кодексами несколько лет ждать перевода на русский :-(
redrok redrok 28.03.201500:43 ответить ссылка -0.6
Есть вариант проще.
Тогда ты будешь ждать как Хатико. И ГеВе, и варфордж на переводы кодексов на русский забили, лучше подучи английский.
А что на счёт любительских переводов?
redrok redrok 28.03.201520:17 ответить ссылка 0.0
вот про блуддритсеров я еще не видел таких Оо может купить и законверсить как нить их?
BioWolk BioWolk 28.03.201502:03 ответить ссылка 0.0
Ни Кхарна ни Ангрона там нет. Геве, что с тобой не так?
ДП примархов и примархов вообще не будет пока GW не сделает EoT в 40k. А Кхарна не будет, потому что парни из банд демоники настолько упороты что им с Предателем не па пути.
Ну если читать бэк кодекса то Кхарна и не должно быть этот мини-кодекс про совсем озверевшие банды кхорнитов которые помимо резни поклонятются разны бладсистерам как богам и приносят им разнообразные жертвы*не только кровь и черепа, а кости и ритуалы всякие* таких Кхарн не очень любит
Да Кхарн вообще хороший парень!
Ну хаоситов он нарезал побольше чем иной чаптермастер ордена
Мне вот интересно: в кодексе хаоса была конкретная сноска на джаге, что джагу может юзать только лорд с меткой кхорна... а тут такого нет и джага просто лежит в гифтах... А у ДП есть доступ к гифтам)) отсюда вопрос - конный ДП, это фича? или баг до первого FAQ по кодексу?
Aranel Aranel 28.03.201507:56 ответить ссылка 0.0
А, все нашел - просто не полная версия кодекса у меня была, в варгире все описано
Aranel Aranel 28.03.201508:15 ответить ссылка 0.0
http://www.4shared.com/office/f2Vun-8qce/Codex-_Khorne_Daemonkin__2015_.htm фапайте на здоровье.
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